Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: New NFS: Underground screens  (Read 2987 times)

Offline seven
  • conceptics Elitist
  • Hero Member
  • *****
  • Posts: 1743
  • Karma: +10/-0
    • http://www.conceptics.ch
New NFS: Underground screens
« Reply #60 on: October 17, 2003, 04:39:25 AM »
heh, you\'re right, I really should. Though I felt like spicing things up a bit here - psx2central seems to get less attention now days. Besides, development is pretty boring at the moment overhere, so not much on my hands anyway. :D

Offline Unicron!
  • Legendary Member
  • ******
  • Posts: 9319
  • Karma: +10/-0
    • http://
New NFS: Underground screens
« Reply #61 on: October 17, 2003, 07:55:05 AM »
Quote
Originally posted by seven

This is very subjective and not necessarely a fact, hence my repeated question, how does one quantify each console\'s strenght, to proclaim one to be more powerful than the other?


How much advantage has one console over the other.In case of PS2 advantages over XBOX\'s are less more powerfull than XBOX\'s advantages over PS2\'s.Although each console do have strengths the other lacks.

Quote

You obviously care more for texture quality - I however do not, as I believe it is dependent on art, not the numbers. For example, ZOE2 or even MGS2 look incredible realistic, despite them being quite low on texturing. Does that make it any less impressive than an Xbox title with x times the amount of textures? No. So how do you define which advantage is more important? I\'d say, it\'s largely dependend on what you as a developer want to do.


Thats the case of the PS2\'s flexibility.To tell you the truth I dont care much about textures as much as you think.I prefer PS2s variety.XBOX has many great looking games but I find them boring despite that, because its almost like watching at the same game only with different settings.But I dont judge on my personal preferences.PS2 though does a great job competing with XBOX on the graphics department.Actually an excellent job.

Quote

Talking about spec-sheets, I\'d still disagree with the first sentence, though I\'d agree to the fact that Xbox has various aspects which make for a good advantage. I\'m sure games like MGS2 are not replicatable on Xbox (see port) - ZOE2 being one of them and IMO the only game as of yet that really builds up on the PS2 main advantage - though a game like HALO2 is definately not possible on PS2 hence the bump mapping and texture detail. If it\'s Killzone style graphics or Halo2 - you be the judge as to what you prefer. That however does not make anything fact and this was my point all along.


I have to agree.PS2\'s games are a work of art technically.Thats what you like about PS2\'s graphics.And thats what I like too.Actually your points to proove that XBOX isnt more powerfull than PS2 agrees to what I stated before.Flexibility and power.XBOX\'s got the power, PS2s got the flexibility.Thats what balances these 2 consoles\' capabilities.Power doesnt solely define capabilities.Xbox has only that.What you see as PS2 and XBOX being as "powerfull" has nothing to do with power.Its not a matter of power.Its a matter of capabilities.
« Last Edit: October 17, 2003, 07:58:33 AM by Unicron! »

Offline seven
  • conceptics Elitist
  • Hero Member
  • *****
  • Posts: 1743
  • Karma: +10/-0
    • http://www.conceptics.ch
New NFS: Underground screens
« Reply #62 on: October 17, 2003, 08:48:39 AM »
Unicron:

Quote
How much advantage has one console over the other.In case of PS2 advantages over XBOX\'s are less more powerfull than XBOX\'s advantages over PS2\'s.Although each console do have strengths the other lacks.


It\'s a big advantage actually - big enough that you have a style probably not repicable on Xbox (ZOE2). How can you say Xbox\'s advantages outweigh PS2\'s ones? It really depends on the game you want to develop, seriously.

Quote
I have to agree.PS2\'s games are a work of art technically.Thats what you like about PS2\'s graphics.And thats what I like too.Actually your points to proove that XBOX isnt more powerfull than PS2 agrees to what I stated before.Flexibility and power.XBOX\'s got the power, PS2s got the flexibility.Thats what balances these 2 consoles\' capabilities.Power doesnt solely define capabilities.Xbox has only that.What you see as PS2 and XBOX being as "powerfull" has nothing to do with power.Its not a matter of power.Its a matter of capabilities.


Actually, it\'s both. Flexibility through absolute freedom can only bring you so far. PS2 wouldn\'t be able to compete would it not be for the different approach Sony took with the hardware (large bandwidth, little memory).

Offline Lord Nicon
  • The Member
  • Legendary Member
  • ******
  • Posts: 4205
  • Karma: +10/-0
    • http://
New NFS: Underground screens
« Reply #63 on: October 17, 2003, 09:18:27 AM »
This Thread is just dusted. It needs to be CLOSED.
Quote
God how I miss Reno from old PS2web.

Wow. God thats old. Used to be a member ages ago. Brings back memories.
Originally posted by ##RaCeR##
I don\'t have comprehension issues, you just need to learn how to communicate.
Yessir massir ima f*** you up reeeeal nice and homely like. uh huh, yessum ; ).
Debra Lafave Is My Hero ;) lol

Offline Kurt Angle

  • Administrator
  • Legendary Member
  • ******
  • Posts: 7923
  • Karma: +10/-0
  • PSN ID: Supes1975
New NFS: Underground screens
« Reply #64 on: October 17, 2003, 09:42:27 AM »
My poor thread!!

:crying: :crying:

;)

Please continue :D :thumb:

Offline Unicron!
  • Legendary Member
  • ******
  • Posts: 9319
  • Karma: +10/-0
    • http://
New NFS: Underground screens
« Reply #65 on: October 17, 2003, 11:05:42 AM »
Quote
Originally posted by seven
Unicron:



It\'s a big advantage actually - big enough that you have a style probably not repicable on Xbox (ZOE2). How can you say Xbox\'s advantages outweigh PS2\'s ones? It really depends on the game you want to develop, seriously.


If ZOE was ported to XBOX the biggest difference would have been complex effects like particles and probably the frame rate.Things that utilise the console\'s flexibility(programming hardware though software).The reason why we get variety in visuals that lack certain (commonly seen in games in other platforms) effects but with other distinctive effects (lacking in most games in other platforms).When you make a game using the XBOX capabilities and try to port it on PS2 you see many kinds of simple graphical elements being reduced at a greater degree (or disgarded) sometimes including the framerate as well(Splinter Cell comes in mind) that are capabilities coming directly from the hardware\'s power(automation of effects shown on screen).The reason why we get great(but similar) looking games on XBOX.
With other words I just repeated what I said before.XBOX\'s got the power PS2\'s got the flexibility.

Quote

Actually, it\'s both. Flexibility through absolute freedom can only bring you so far. PS2 wouldn\'t be able to compete would it not be for the different approach Sony took with the hardware (large bandwidth, little memory). [/B]


Well i didnt say the opposite.That was my point ;)

Offline seven
  • conceptics Elitist
  • Hero Member
  • *****
  • Posts: 1743
  • Karma: +10/-0
    • http://www.conceptics.ch
New NFS: Underground screens
« Reply #66 on: October 18, 2003, 04:23:17 AM »
Unicron:

Wrong formulation ;) : It\'s the fillrate that makes the difference. PS2 has 2.4x the usable fillrate Xbox has. That\'s one of the reason why you have insane amount of particles and weather effects. Flexibility is the result of PS2 having an oversimplified yet incredibly fast rasterizer and two programmable VUs. To end this argument, I just think the two consoles are two different to really call one more powerful than the other. :-/

Quote
Wow. God thats old. Used to be a member ages ago. Brings back memories.


You remember him? Under what username did you post there? Reminds me of which, I haven\'t heard anything of Majorgamer since quite some time (months now)...

Offline JP
  • Hero Member
  • *****
  • Posts: 1064
  • Karma: +10/-0
    • http://
New NFS: Underground screens
« Reply #67 on: October 18, 2003, 05:30:12 AM »
I also was a member at PS2Web. Long time ago tho but remember Reno and Majorgamer very well. In fact it\'s so long ago that I don\'t even remember my nick there hehe. It was a good place though

Offline Lord Nicon
  • The Member
  • Legendary Member
  • ******
  • Posts: 4205
  • Karma: +10/-0
    • http://
New NFS: Underground screens
« Reply #68 on: October 18, 2003, 02:50:36 PM »
Quote
Originally posted by JP
I also was a member at PS2Web. Long time ago tho but remember Reno and Majorgamer very well. In fact it\'s so long ago that I don\'t even remember my nick there hehe. It was a good place though

Ditto
Originally posted by ##RaCeR##
I don\'t have comprehension issues, you just need to learn how to communicate.
Yessir massir ima f*** you up reeeeal nice and homely like. uh huh, yessum ; ).
Debra Lafave Is My Hero ;) lol

 

SMF spam blocked by CleanTalk