^Ugh.. c\'mon... all of the resources Nintendo assigns to the project will most likely focus on getting the dual screen concept
working as efficiently as possible. This is crystal clear logic. They need an efficient and relatively cheap solution to make 2 screens work on portable batteries and a processor which can handle that.
Sony, on the other hand is pumping all effort into getting the best specs into PSP. They even listened to the devs and increased PSP RAM from 8 mb to 32 mb, just like that. This indicates single focus on high end portable gaming graphics and multimedia. PSP won\'t likely sell for less than $ 150,-
The odds of DS incorporating both that dualscreen concept AND high end graphics, such as PSP is aiming for, are imo nil. The fact that PSP uses the UMD optical disc and DS cartridges is even more \'proof\' for that. Is it a bad thing that PSP and DS differ in such a way ? No. They\'ll both cater to very different portable markets. Nintendo wants anyone, gamer or nongamer to be able to pick up DS and have fun. Making DS pricy, by incorporating high end specs and accordingly pricelevel like PSP, would be in direct conflict with Nintendo\'s vision : DS being accesible to anyone and everyone at any gaming skill level at a reasonable price level.