He meant the first real mmorpg on the ps2 (not counting EQ of course). However, he\'s still wrong. See, where Sony is a cut above Microsoft is the fact that they are actually keeping this online world, with the PS2 and the PC as one cohesive element. They could have easily had two seperate servers for each particular version and limited its userbase significantly, much like MS does with its online shooters such as Rainbow Six, Counter-Strike, and others, but the way Sony has kept it is far more effective allowing players the chance to fully explore one world with hundreds, thousands, even perhaps millions of users at a time. Paying 100 dollars for an online game, including the harddrive and the game on the ps2, and then paying 15 to play it online after the first month is a chunky investment, but the price can be stomached a whole lot easier if the world you\'re signing up for actually feels like an online world all in its own. No one would pay 15 if the only people they see at any given time is maybe one every 30 minutes.