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Author Topic: Yes! Weekly Bungie Update: Today!  (Read 22089 times)

Offline mm
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Yes! Weekly Bungie Update: Today!
« Reply #270 on: May 24, 2004, 04:17:21 PM »
i\'ll wait, it\'s worth it
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Soul Reaver
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Yes! Weekly Bungie Update: Today!
« Reply #271 on: May 24, 2004, 06:30:12 PM »
Unless they make a CE version, try to separate the already small halo community, and change the leading system to where you have to re learn everything that you have learned 8 months ago.

Jackasses.

Offline NVIDIA256
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Yes! Weekly Bungie Update: Today!
« Reply #272 on: May 24, 2004, 06:50:36 PM »
Quote
i\'ll wait, it\'s worth it


Sadly by the time that bloddy game is ported over to the PC, there will be much better games out by then.

Also don\'t get me started on the POS port job Gearbox did for the PC version.

Offline mm
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Yes! Weekly Bungie Update: Today!
« Reply #273 on: May 24, 2004, 07:02:36 PM »
no complaints here, runs great

mouse+kb > all

just wish they included co-op
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #274 on: May 24, 2004, 07:28:40 PM »
The problems present with the PC port were not Gearbox\'s fault. Updates and patches went to Microsoft/Bungie long, long ago... They just never got around to it. So, we have CE... Where Gearbox can handle everything themselves. Release updates that don\'t have to go through Microsoft or Bungie.

Quote
Originally posted by Soul Reaver
Unless they make a CE version, try to separate the already small halo community, and change the leading system to where you have to re learn everything that you have learned 8 months ago.

Jackasses.

Only took me a week to adjust to HaloCE\'s new netcode, and the leading varies quite a bit with that... And I still go back and forth between Halo PC and CE... And I kick ass in both. :laughing: So I cannot relate to the problem here.

But, again, don\'t put the blame on Gearbox, you would\'ve gotten this update a lot earlier if it didn\'t have to go through the folks higher-up. They simply didn\'t care. :/

Guess I should take the opportunity to mention that Mrs Doublefire\'s New Mombassa/HALO 2 mod for HaloCE is progressing quite nicely and has moved on to beta testing.





More images here... Obviously, the map is still far from finished and lacks a considerable amount of polish(he just got it running, actually)...
\"Heh... You got burned.\"

Offline Bozco
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Yes! Weekly Bungie Update: Today!
« Reply #275 on: May 24, 2004, 09:05:38 PM »
Quote
Originally posted by mm
it\'s not a matter of thinking
more like knowing


:laughing:
:yawn:

Offline ooseven
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« Reply #276 on: May 24, 2004, 11:22:00 PM »
Quote
Originally posted by Nu
here... Obviously, the map is still far from finished and lacks a considerable amount of polish(he just got it running, actually)...



In other words... it runs at 30 FPS locked Now...

By the time Full Detail is implemented ...expect the frame rate to drop when ever something interesting happens *coff*HALO1*Coff*
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline mm
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« Reply #277 on: May 25, 2004, 03:33:09 AM »
nice blurring on those pictures also, btw

im not impressed
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #278 on: May 25, 2004, 06:32:27 AM »
Quote
Originally posted by ooseven
In other words... it runs at 30 FPS locked Now...

By the time Full Detail is implemented ...expect the frame rate to drop when ever something interesting happens *coff*HALO1*Coff*

Actually, folks who are beta testing with comparable specs to my PC are getting more than 60fps, with small framerate drops.

This is CE, ya know. :p

Quote
Originally posted by mm
nice blurring on those pictures also, btw

Y\'mean the fog? He\'s trying to simulate the war-like atmosphere found in the E3 2k3 demo.

And, again... Map\'s far from complete. :p
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Offline mm
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« Reply #279 on: May 25, 2004, 01:55:22 PM »
you mean he\'s trying to simulate a decent  framerate
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Nu
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« Reply #280 on: May 25, 2004, 02:13:48 PM »
No. He wouldn\'t have to...

This map uses far less geometry than Death Island(which breaks the developer recommended 10,000 polys by like... Almost double), and it runs like butter for me when I\'m in a Banshee observing the entire map. Based on the custom-made textures he\'s done so far and some of the comments that have been made concerning the over-use of bump-mapping in some of the more recent user-created maps(which means you won\'t see it in New Mombassa :p)... Map should run quite nicely.

Fog\'s just there for effect at the moment, man.
\"Heh... You got burned.\"

Offline mm
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Yes! Weekly Bungie Update: Today!
« Reply #281 on: May 25, 2004, 03:04:59 PM »
sure...sure

they said popup was a feature on the N64 too
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #282 on: May 25, 2004, 03:51:28 PM »
:laughing:

... Seriously?

We\'ll see when it releases, I guess. :)
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #283 on: May 27, 2004, 07:13:05 PM »
New wallpaper up at Bungie.net:



Larger sizes(up to 1600x1200) here
\"Heh... You got burned.\"

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #284 on: May 28, 2004, 02:51:06 PM »
3D HALO 2 Screenshot:

LINK

Neat. Hope we see more of these in the future.
\"Heh... You got burned.\"

 

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