Yes, yes. God of War looks great, but I\'ll have to wait until it\'s $20 or less.
I found Quantum Redshift on Xbox for $5, and after having spent a few hours with it I can definitely say it\'s not worth that $5.
I really expected more since this game is from ex-members of Psygnosis, makers of the excellent Wipeout games. Wipeout is fun because it\'s fast and, to beat it, demands precise manuevers and handling, which is made possible due to drifting. Hit a wall, you slow down, hit an opponent you slow down. It\'s all about perfecting the skills of racing, and Wipeout is great because of that.
Curly Monsters, the developers of Quantum Redshift, threw out all of what makes Wipeout great and went their own route. No longer do you have to worry about slowing down if you hit a wall or an opponent, and this is where I think the biggest problem is. There is no incentive to learn the tracks, you can simply boost out of your mistakes. The game is fast, faster than Wipeout could ever hope to be, but the sense of victory just isn\'t as there after a race.
Weapons is what the game is centered around, and the opponents constantly bombard you with different projectiles. These do slow you down, and quite a bit. This wouldn\'t be so much of a problem except to defend yourself you must first build up your shield, then you must activate it anytime you need to use it (lasts a few seconds). However, you can only collect up to 3 shield uses at a time which, later on, proves to be insufficient as the opponents get very aggressive....
I could rant somemore but I\'ll just leave it. Stick with Wipeout.