Unicron:
But games although fewer will be appearing on XBOX2 till PS3 arrives.That means some developers will already start developing on those art assets and libraries which will reduce costs to some extend while PS3 will have to do what XBOX2 did before.
Not quite sure what you mean, but maybe this helps:
The whole point of the article is basically that Microsoft wants to launch Xbox in late 2005, a full year if not more before PS3. What I think most people I think are missing though is one thing: if developers want to have their software out on launch day for Xbox2, they will need to start development pretty soon (late 2004).
As already explained, late 2004 until late 200506 will be the time that developers will hope to turn in most of their profits. The last big games will ship, the market will be almost saturated (PS2 userbase around 100+ million?) and development cycles will be at their shortest thanks to existant libraries and art-assets/code recycling.
Now the whole point of Microsoft launch 1 to 2 years earlier is basically to get a headstart. If they want to get a headstart, they desperately need a good launch to make an impact and convince the market that they should just forget about their PS2, the upcoming PS3 and buy an Xbox2. The longer this takes, the closer it will be to PS3s launch, the bigger the hype will be for PS3 and the lesser the chance people will go out and buy an Xbox2 because they would want to wait just a little longer to see what Sony has in store. The whole point in launching earlier is to gain a headstart, one they will only effectively get if they can make an impact and convince the market.
To make that impact, they need software and good software at that. The market doesn\'t care about average games that hardly made an impact this generation. They need big exclusives like the GTA franchise or similar. The games they need, cost money. A lot. They just don\'t grow on trees, but require a lot, especially since it\'s a new console and requires new approaches, new ideas, new art.
What the article is arguing is that the trival support that Microsoft needs from 3rd party won\'t be there later this year - which they need if they want to make an impact on launch. It won\'t be there, because as I outlined, this generation will be at its most profitable stage and developers would want to milk that as much as they can.
If you got this far, appologies. Just thought this may clear up things a little.
Now on to the art-assets. Developers starting early will of course start early on making art-assets and their share of libraries and tools. Some of those tools and libraries will make it to other developers (perhaps through the developer kits), but expect the most to stay within developers of their own, because they spent money on that research and wouldn\'t want to give it away just like that. Art-assets don\'t move around either - it\'s what makes the bulk of the game and required the most time. 3 years of getaway was basically spent on art-assets (taking photos, making textures, modeling the city etc).
So yeah, the developers that do start early will have a headstart. This advantage isn\'t worth much though if the majority of 3rd parties "wait and see" and then decide to start development on both PS3 and Xbox2 since they will both have very similar art-assets requirement (they\'re in the same generation afterall). If that happens though, the whole point in launching Xbox2 earlier went down the drain and with a headstart of one or two million, Microsoft may be wondering why they didn\'t wait that extra year in favour of better hardware while they are getting themselves kicked by Sony and PS3.
Microsoft will already have a lot of trouble come late 2005 when they launch (if they really launch then) because the hype on PS3 will definately beginn to role and will make everyone believe it\'s going to be a tenfold better than Xbox2.