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Originally posted by Unicron! I remember when Reflections seaid they werent planning for Driver 3 to appear in these generation becuase the technology wasnt enough.Seems they needed that cash
From http://www.gtagaming.com/David Sallen submitted an interesting bit of news to us today, along with a screenshot. Crazily enough, Reflections have included a character in their newly released Driv3r (which Gamespot have claimed to be \'mediocre\') called Timmy Vermicelli. Even more bizarrely, the character has \'floaties\' or armbands on to show his inability to swim. It\'ll be great to see what Rockstar have planned for revenge.
Originally posted by ooseven Were is PStwo when you need him.. I remember him haivng a "HARD ON" over this game.
But here\'s the strange part: despite the unpolished gameplay and aggravating bits, and the lack of much Grand Theft Auto-style replay value, this Driver is still a turnaround for the franchise and a game worthy of attention -- not in the feel-sorry-for-the-developer Enter the Matrix kind of way, but in a non-ironic, appreciative Chronicles of Ridthingy kind of way. Why? Because this is really the first Driver to fulfill what the makers at Reflections always said was the goal of the series -- to recreate the action-movie experience in as exciting a way as possible. The basic structure of DRIV3R won\'t be unfamiliar to anyone who\'s played GTA or any other "drive around and raise a ruckus" game. You\'re Tanner, an undercover FBI agent who lives in an apartment straight out of Miami Vice, and you run missions for mob bosses in three cities (your hometown, Nice, and Istanbul) as you track down the mastermind behind an international car-smuggling ring. It\'s a simple plot, even though it\'s revealed through a hefty amount of artsy cutscenes, and the missions themselves are also standard enough: drive here, shoot this guy, chase that car down, and get out of here before time runs out. One mission dovetails right to the next, and they proceed in linear fashion -- if you want to just goof around the game\'s three cities, you can do so in Take A Ride mode, which is available from the beginning. If this concoction (linear story, nicely-detailed cities, Euro action-film cutscenes) sounds familiar, then you\'ve obviously been playing a bit of Sony\'s The Getaway. That game is so similar to DRIV3R in many ways that you could almost see Reflections\' work as an effort to improve on it. Both games make some mistakes that prevent them from becoming classics.
Damn This Is A Big Town More to the point, all three cities are big towns. Really big. One of things the Driver series has always been heralded for is the great graphics (Well, for a PS1…) and its massive environments; that are always based in real world cities and accurately reflect the street layout of said cities. So that if you know the short cuts to get from Downtown to Compton in “Driver Los Angeles” you’ll probably be able to take the exact same route in “Real World Los Angeles”. The Driv3r is no exception but… WOW… This latest iteration on the most powerful console sure did get a major facelift. Granted, this is the Xbox we’re talking about, so most people aren’t going to expect an ugly looking game, but the sheer scale of the cities and the level of detail on both the environments and the cars is staggering. Eagle-eyed gamers may notice some draw-in happening here and there on the particularly long straight aways (i.e., you’ll see some buildings mysteriously fading into existence in the distance, as the game struggles to render the massive world and can’t quite keep up with you) but for the most part, you’ll have a very real sense of being in a big American or European city with all the crazy city planning that entails. It’s all very atmospheric. For example in Miami, they’ve done a BANG UP job with the architecture. Even Tanner’s home is something you’d expect from a slick American Interior Design magazine with the clean lines and modern décor. Combine that with walking outside hopping in a car and driving into any part of the city with no loading time at all, and you have one hell of an immersive experience. Even the light of the day is accurately reflected, with warm yellows in the morning, some very nice orange tinting to the sky and atmosphere at sunset and some tropical evening blues and purples at night. Reflections have always been good with environments but with Driv3r they really knock themselves out.
]b]The Final Word[/b]Driv3r was, is, and always will be, the King of the car chase genre of games. Of course, not many games make that the exclusive realm they focus in, so it’s the King of a very small kingdom indeed, but make no mistake, it RULES. Alas, many gamers will feel the narrow focus of the game too confining after the monster of a game that is the GTA series. But for those gamers that like very tight, very focused gameplay and are big fans of car chases, this really is a no brainer. It’s an incredibly fun, if very limited game in terms of its focus, and if anything, gives gamers a taste of what the next GTA series could look and feel like. But it ain’t no GTA itself. In the end, if you take Driv3r for what it is, though, it does it better than ANYONE else, and it’s a highly recommended if limiting experience.
Originally posted by Knotter8 \'your friend\' ?lol, i suspect you bought it yourself....