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Author Topic: Doom III Benchmarks Released...  (Read 734 times)

Offline Ryu
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Doom III Benchmarks Released...
« on: July 29, 2004, 01:02:28 PM »
http://www2.hardocp.com/article.html?art=NjQ0

Several processor and videocard combinations were tested.  See how yours stacks up.  The bottom line and the sound suggestions are of particular relevance...
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Offline NVIDIA256
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« Reply #1 on: July 29, 2004, 01:06:38 PM »
Old news, and were you the one with Soul telling me that a 9800 pro was sufficient. Hate to say I told you so.;)

Anyways not like I can play the game, Still waiting on those 6800 GT\'s to be available in my area, other than the ones priced above MSRP.

Offline Ryu
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Doom III Benchmarks Released...
« Reply #2 on: July 29, 2004, 01:09:01 PM »
You ARE retarded.

Quote
Date: Thursday, July 29, 2004


Yes, old news indeed since it was posted TODAY.  These are not Carmack\'s numbers, these are real world tests.  Oh and before you say anything else, the game can be played on a GeForce 3.  I don\'t get how a 9800pro isn\'t sufficient.  Whatever though, you\'re foolish crusade on which videocard is better is null.  You can wait for your hardware, I\'ll be playing this in less then a week.

[Edit] -- I came down too harsh on you.  Edited out some of the bashing.
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Offline THX
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Doom III Benchmarks Released...
« Reply #3 on: July 29, 2004, 01:10:32 PM »
Old news?  Article says dated July 29, Thursday.

Looks like mine will be around 50fps average if I turn the quality on high.

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Offline NVIDIA256
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« Reply #4 on: July 29, 2004, 01:17:21 PM »
Quote
I don\'t get how a 9800pro isn\'t sufficient. .


I know you don\'t. Your the guy who\'s willing to play Far cry on a geforce 3, you and I both adhere to a different set of standards.

"Radeon 9800 Pro 128MB

Best Playable IQ Settings
Resolution: 1024x768
Texture Quality: Medium Quality"

I mean you call that sufficient, Please!!!


Quote
Yes, old news indeed since it was posted TODAY


My bad, I was under the assumption you were referring to the carmack numbers. We all make mistakes, the difference here is you have attitude about it.

Quote
Whatever though, you\'re a moron and just demonstrated so twice in one thread -- plain and simple.


wow, someone\'s got a vendetta here, tisk tisk little one I bet you get all red and fire up like a little tomato.
« Last Edit: July 29, 2004, 01:23:38 PM by NVIDIA256 »

Offline NVIDIA256
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« Reply #5 on: July 29, 2004, 01:39:31 PM »
One more thing ryu below is what I consider accpetable perforamce.


Quote
GeForce 6800 GT OC 256MB

Best Playable IQ Settings
Resolution: 1600x1200
Texture Quality: High Quality




"You will notice here that we have virtually the same results as above with the faster card. (he is referring to the 6800 Ultra)This points to our system being CPU limited instead of the video card being the deciding factor in speed. It\'s simply amazing that we\'re seeing this at such a high resolution.
« Last Edit: July 29, 2004, 04:00:56 PM by NVIDIA256 »

Offline Ryu
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« Reply #6 on: July 29, 2004, 02:06:21 PM »
Well, if we\'re going to throw around quotes, lets throw around another:

Quote
Once you find the system type you are looking for, you will see the best playable resolution and texture quality obtained by that specific hardware along with a graphing of frames per second, or “fps.” The graphs show the actual fps performance in a real-world gameplay situation. These are NOT time demos or synthetic benchmarks. Certainly your thoughts may differ from ours about what is the "best playable IQ." Even though some of our specifics are higher than what DOOM 3 might auto-detect your computer at, we feel as though we have been conservative in our guidelines. We think you are much more likely to be able to increase image quality (IQ) beyond what we have specified, rather than not reach that level on comparable hardware.


Quote
Again, we think we\'ve been conservative in our opinions of the playable levels of IQ shown in our guide. It is totally plausible that you might find 1280x1024 a gameable resolution where we have suggested 1024x768 as the “best playable.” We do think that most gamers will agree with our conclusions here. We\'ve played it a bit conservative because we know that many of you will use this guide to base your future computer hardware purchasing decisions on. We certainly do not want you to use our guide and come up disappointed with your purchases. We think you have a much better chance of being surprised and getting better results than ours, but for the most part we think that we are going to be dead-on in our decisions pertaining to IQ and fps performance.


I find 1280x960 or 1280x1024 to be acceptable -- even if that is at Medium quality.  1024x768 at high quality is also acceptable.  You should also realize and enjoy the following quote about your precious vaulted 1600x1200 resolution:

Quote
The second part of the image quality equation, other than the texture settings, is the resolution DOOM 3 is played at. What you thought you knew about resolution in games may not apply with DOOM 3. If you think games can\'t look good in low resolutions, DOOM 3 may change your mind.

What we noticed immediately is that DOOM 3 looks incredible even at 640x480! And as we increased the resolution, the game began to look more and more like a pre-rendered movie. Visually, DOOM 3 is unlike any other game we have ever seen on the PC. We initially began playing DOOM 3 on the minimum spec system, which consisted of a GeForce4 MX-440 64MB video card at the Low Quality setting and 640x480 resolution. We were literally drawn into the game, and became fully immersed in it at these settings. As we used increasingly faster video cards and were able to raise the resolution, we discovered something interesting that we had never seen before in a game: antialiasing was not necessary.

That\'s correct. We found that increasing the resolution, up to 1280x1024 and 1600x1200, was simply a better alternative than using antialiasing. One reason for this may be that the darkness, shadows, and fast action pace of the game simply downplay any aliased lines that are present. There isn’t much more we can say other than we recommend turning up the texture quality and raising the resolution as high as you can before you consider using antialiasing, though it may be important to you if your monitor does not allow high resolutions.


Hmm... Who has a crow when you need it?  Here\'s another quote just to bottom line it for you Nvidia:

Quote
We were very surprised to see this game look so good on all levels of video cards. Whether you have a value video card or an enthusiast level video card, you will enjoy an impressive visual experience.


I\'m just sick and tired of people using videocard FPS and resolutions as some type of extension of their own penis.  With Far Cry, that may be acceptable, but with Doom 3, it just doesn\'t work out the same.  This bench and those quotes are just proof I don\'t need to shell out 500 dollars just to have fun.
Don\'t you ever touch my cape.
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Offline NVIDIA256
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« Reply #7 on: July 29, 2004, 02:23:34 PM »
Oh no my friend the proof is in the pudding. I do believe doom will look good at lower resolutions, but in all honesty I need my 1200x1600 res with a minimum of 40fps. Can\'t stand low res jaggy doom, with details minimized and low FPS, not acceptable to many hardcore pc gamers, consideirng the calibur of game like doom.

As for the FPS people, who demand 60fps I could care less about them, as long as I am able to play at an average of 40fps I’m happy, the only acception to that rule is Racing games, where I demand 60fps.

Offline Blade
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« Reply #8 on: July 29, 2004, 02:28:31 PM »
Everybody needs to read the entire article before posting. So far, only a few of you have.

One thing to note is that D3 is capped at 60fps so apparently these benchmark numbers are "capped" as well. (i.e. they\'d be higher but since it\'s capped at 60fps.. less intensive areas can\'t hit 150fps..)
Blade
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Offline NVIDIA256
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« Reply #9 on: July 29, 2004, 02:35:56 PM »
Quote
D3 is capped at 60fps


This has been known for a long time, Doom 3 is capped at 60HZ, you can get 85 fps in doom 3 but beyond 60 the graphics card would be just redrawing the same scene.

Below is Carmacks statement explaining why he made this technical decison

Quote
The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
« Last Edit: July 29, 2004, 02:38:01 PM by NVIDIA256 »

Offline Blade
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« Reply #10 on: July 29, 2004, 05:09:26 PM »
Aye. I\'m just trying to explain to some of the guys that don\'t follow consumer-level graphics hardware/gaming performance that every card is peaking at 60 for a reason.
Blade
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Offline Phil
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« Reply #11 on: July 29, 2004, 06:18:07 PM »
Looks like I\'ll be enjoying the game at 640x480.  Unlike some zealots in this forum I can deal with low resolutions as long as gameplay is not hindered.
Wrong. There are two other people who can.
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Offline Ryu
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« Reply #12 on: July 30, 2004, 09:00:23 AM »
Quote
Originally posted by Phil
Looks like I\'ll be enjoying the game at 640x480.  Unlike some zealots in this forum I can deal with low resolutions as long as gameplay is not hindered.


Exactly.  This is still a console gaming forum and obviously, 640x480 isn\'t nearly as bad if you can still play the game and have fun.  That\'s all that really counts.  1600x1200 is a nice bonus if you can fit the bill, but it\'s no more necessary then a constant 60FPS which no one will seem to have in this game at the highest of resolutions with the highest of details.
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Offline NVIDIA256
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« Reply #13 on: July 30, 2004, 09:59:48 AM »
Quote
This is still a console gaming forum and obviously


Yes I agree,

Quote
640x480 isn\'t nearly as bad if you can still play the game and have fun.


This is where I disagree, even though people here are used to playing there games at console resolutions, you need to keep in mind that on a pc monitor it\'s a whole different ball park. With convention TV\'s you can get away with low res, due to the fact that your sitting far from the TV, and the games usually deploy AA to help eliminated the terrible jaggies that you get at low res.

Pc monitor your nose is touching the screen (figure of speech)


I would say the equivalent console resolution translated to the PC monitor(in other word giving off the same appearance) ,would be around 1024x764 or 1024x1280

Playing DOOM at 640 res is unheard of in the PC gaming circle, but like I said to each of his own.
« Last Edit: July 30, 2004, 10:00:49 AM by NVIDIA256 »

Offline Ryu
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« Reply #14 on: July 30, 2004, 10:46:29 AM »
Quote
Playing DOOM at 640 res is unheard of in the PC gaming circle, but like I said to each of his own.


There\'s a lot of people out there who don\'t have unlimited budgets who don\'t buy the latest gadgets but do have JUST ENOUGH to play Doom III at a decent FR in 640x480.  They are not going to complain they can\'t play it at 1024 because they will be happy that they can play it at all.  They are just not huge mass vocalists on the net like others seem to be.  Remember, the net users who post on message boards like you do is vastly inferior to those who will play the game without posting anything and those who will play it on the Xbox sans progressive scan or any other HD format.
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