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Author Topic: Splinter Cell 3 details.  (Read 1012 times)

Offline §ôµÏG®ïñD

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Splinter Cell 3 details.
« on: October 01, 2004, 04:27:45 AM »
Thought outta boredom, i\'d make a splintercell 3 thread.


Heres the in details atm.
The game is coming out all platforms in march.

Game Details atm.
  • Coop will come with 4 Missions but if SCCT will be  successfull on the market, Ubi will release 4 more Coop Missions.
  • In Coop the enemy will be able to hear you if you\'re too loud while you\'re communicating with your teammate.
  • SCCT is based on the "new" SCX Engine, which is basically a HIGH IMPROVED Splinter Cell 1 Engine.
  • There will be 4 modules for the SC20K, which are Shotgun, Foregrip, Launcher and Sniper and you\'ll be able to choose 3 of them before the beginning of each mission. You\'ll also be able to select the rest of your equipment at the beginning of each mission.
  • The A.I. will talk to each other, coordinate their attacks in teams, will remember past events and will notice any kind of change in their surroundings such as Reflections, Shadows or misplaced objects.
  • Sam will use different attacks depending on your angle of approach.
  • Sam will have a knife and use it as melee attack, for interogation purposes and also to interact with his enviroment.
  • The Soundtrack will be composed by Amon Tobin (Ninja Tunes) and will also be released as a Soundtrack CD.
  • Sam won\'t be able to whistle but he\'s using a Sound Generator to fool enemies.
  • The Five Seven Pistol will use ammunition called OCP (optically channeled potentiator) which you can use to shoot out lights without to destroy lightbulbs or to manipulate any kind of electronic device.
  • The enviroments in SCCT will be destructible.
  • You\'ll have a Sound Meter which indicates the amount of noise caused by you AND your enviroment.
  • SCCT will make use of the HAVOC Physic Engine.
  • The missions will cover places such as Hokkaido (Japan), a an old Fort in North Korea, New York, Peru and much more.
  • Your first mission will be to find the captured computer scientist Bruce Morganhold, which has been kidnapped by a persian Mercenarie Group commanded by Hugo Lacerda.
  • Douglas Shettland & Displace International will play a large role in SCCT.
  • As Shadownet Operative you will have to use coop moves to reach your Objectives.
  • Shadownet also now has a knife and the SC20K.
  • The Maps will be three times larger than ever.
  • There will be optional Mission Objectives you can accomplish.
  • Missions you don\'t accomplish will affect the gameplay for example instead of getting a suitcase with important data you maybe have to hack a pc to get the same data in another part of the missions, if you fail to get the suitcase in time.
  • Sam now can switch sides to get a better sight while his weapon\'s drawn.
  • The Storyline has been written by J.T. Petty who also wrote the Storylines of the previous SC Titles.
  • Michael Ironside will be back to lend his voice our all time favourite Spy Sam Fisher.
  • The Game will totally be open in gameplay.
  • The dynamic weather system will affect your gameplay & the graphics. Enemies will search for cover when rain begins to fall, your suit will look like a wetsuit etc.
  • Sam now has a wireless computer to hack a laptop or pc.
  • You\'re now able to switch at any time and any place to any of your sticky cam\'s.
  • You will be able to play via LAN and with splitscreen.
  • All original voice actors are back.
  • Sam\'s feet now really stick to the floor instead of "rolling over it" which makes it much more realistic.
  • Every NPC and of course Sam, got Facial Expressions.
  • Sam got new Stealth Moves & also Stealth Kills. In addition his arsenal of moves have been refined and are much smoother now.
  • You can share the Sticky Cam "Broadcast" with your Shadownet Teammate in Coop.
  • Every Feature of the XBox Version will also be in the PC Version and backwards.
  • Interrogations are dynamic now and are directly tied into your gameplay. For example: If you lockpick a door guarded by a enemy, grab the enemy and interrogate him, he\'ll tell you different things than if you first grab him without lockpicking the door
  • You\'re getting "closer than ever" to a enemy before you grab him which means Sam\'s Bodylanguage will change and he\'ll reach for his combat knife the closer you get.
  • You now get Anti Vehilcular Ammo for your SC20K which is able to even penetrate walls or stop cars.
  • SCCT will need at least Direct X8 and will look the best on a Direct X9 graphiccard with Pixel Shader 2 or even 3. Direct X7 however won\'t be supported at all.
  • Due to dynamic loading you\'ll only need 256 MB RAM. You\'ll notice the dynamic loading process when you\'re using a sticky cam cuz there\'ll be a small delay with "TV snow" \'til you\'re connected to it, which adds realism but the main reason is the dynamic loading process since the game needs to load a different texture set.
  • Everything in your enviroment now has it\'s own accoustic, so a helicopter behind a door will sound different than behind a concrete wall everything\'s now much more realistic and you\'ll have to make use of that feature.
  • Sam can now bash doors and can also "lockpick" a door with his knife, but this will cause much more noise than the lockpick and will also make enemies check out what happened to the door and if the intruder is still there.
  • The enemy AI will now notice when it\'s partner "vanished" and will be very carefull when checking out what happened cuz it now wants to survive! It will also react if you shot a lamp and take out a flare or a flashlight to check the surroundings! The AI is totally aware of it\'s enviroment! ;)
  • There will be 3 difficulty settings.
  • You\'ll be given a mission, but it\'ll be up to you how to accomplish it.
  • Events that take the story further can now happen everywhere on the map you don\'t have to trigger them any longer.
  • Sam can open a door stealthy and as far as he want instead of just peeking through it like in SC1 he can open it like in Rainbow Six: Raven Shield and therefor enter a room without getting noticed! ;)
  • The game will also include a Adversarial Mode which is based on a enhanced version of the SCPT Graphic Engine and comes with new features like for example a Cloaking Device for Spies.



E3 vids
Single Player Vid 1
Single Player Vid 2
Multiplayer Vid

So, who plans on getting this. It\'ll probably end up game of the year.. wouldn\'t surprise me.
« Last Edit: October 07, 2004, 07:50:41 PM by §ôµÏG®ïñD »
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Offline Knotter8
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Splinter Cell 3 details.
« Reply #1 on: October 01, 2004, 05:05:35 AM »
Ok, so I\'m one of those SC freaks too :nerd:

But imo SC3 is becoming a bit controversial. Why ? Well, how about the delay of both PC and Xbox version to have \'em out
simultaniously with PS2 and NGC versions. Ubi says it\'s all about
tweaking \'n bugkilling - I\'d say it\'s mostly a business model
which gets highest profits with a simultanious release amongst
all platforms.

Furthermore, Ubi is once again claiming equal visual quality for all those platforms...:rolleyes:

So, imho, Ubi could be more concrete about details statements. Of course that would mean they\'d have to be honest on those details and that means revealing some truths. :o

I planned my pc upgrade especially for a game like this. Of course it\'ll run great on this hardware by March, but by that time the same upgrade would probably be alot more cheap.
« Last Edit: October 01, 2004, 05:07:13 AM by Knotter8 »
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Offline §ôµÏG®ïñD

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Splinter Cell 3 details.
« Reply #2 on: October 01, 2004, 05:08:10 AM »
Only way were gonna know exactly whats truth or not is when we own the game...  Problem is that won\'t happen till march. (if they keep that date)
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Splinter Cell 3 details.
« Reply #3 on: October 01, 2004, 06:46:36 AM »
Question, what engine is splinter cell using a custom one or the ut2004. If neither, why did they not opt to use the doom 3 engine it would have been perfect for this game.

Offline §ôµÏG®ïñD

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Splinter Cell 3 details.
« Reply #4 on: October 01, 2004, 07:11:14 AM »
"SCCT is based on the "new" SCX Engine, which is basically a HIGH IMPROVED Splinter Cell 1 Engine."


next time bother to read the info posted.

If you check out the vids, trust me.. This engine looks great. I also think ubisoft would rather use their own engine.

These are ingame screens of the xbox version. The pc will have whatever rez, AA etc u run it at.  Also supports PS3 if u have it. Hopefully this works.

Click on the image to enlarge it.


« Last Edit: October 01, 2004, 07:34:34 AM by §ôµÏG®ïñD »
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Offline §ôµÏG®ïñD

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Splinter Cell 3 details.
« Reply #5 on: October 01, 2004, 07:41:13 AM »
more screens.

« Last Edit: October 01, 2004, 07:46:05 AM by §ôµÏG®ïñD »
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Offline Knotter8
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Splinter Cell 3 details.
« Reply #6 on: October 01, 2004, 08:42:38 AM »
When Ubi says ; Highly modified SC1 engine you tend to think it\'s a bit of a letdown compared to any new engine like the Karma or Doom3 engine. However, Chaos Theory looks great imo. It\'s like right inbetween HL2\'s source engine and Doom3 when it comes to visual style and shaders.

SC3 is on the Shader Model 3.0 list. Mathieu Ferland or some of his coders mentioned this shader tech which makes specular highlights look like real wet surfaces instead of Doom3\'s kind of plastic looks. Since Halo2 also suffers from that, it\'s quite an achievement by Ubi. That\'s why I\'m glad SC3 uses Ubi\'s very own engine and NOT any \'off the shelf\' engine like Doom3\'s.

The Lighttower and Bathhouse pics look to feature SC3\'s engine at best imo. Check IGN\'s short E3 PC clips ; they are imo still THE best SC3 footage around. The rest on the internet is washed out shakey cam or Xbox footage, which is less good imo.

BTW, Soulgrind ; did you already play the SC1 Kola Cell and Vselka add on missions for PC ? If not, I can recommend them. It looks like Ubi Shanghai kind of ripped off from the Vselka mission in their PT submarine mission and Vselka is even better too. I picked up the add on disc for 5 Euro\'s in the budget bin
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Offline Lord Nicon
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« Reply #7 on: October 01, 2004, 10:55:43 AM »
With those rooms that were so different, couldnt they use some really crazy normal mapping or something?
Originally posted by ##RaCeR##
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« Reply #8 on: October 01, 2004, 02:57:31 PM »
im 96% through the first one and ive had it for a year and a half
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Offline Living-In-Clip

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« Reply #9 on: October 02, 2004, 12:27:36 AM »
I\'ve always felt that both of the previous ones was nothing but boring trial and error games, with a gorgeous engine.

Offline Knotter8
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Splinter Cell 3 details.
« Reply #10 on: October 02, 2004, 01:55:32 AM »
^ Well, it\'s gameplay is very distinct. You either love it or loathe it.
It\'s anything but arcady stuff. I always see Splinter Cell as a thinking man\'s action game. Metal Gear games have always been more arcady. MGS3 will be great, but seeing footage of it ; it\'ll still be vintage MGS.

Of course, the stealth genre gameplay always requires some thought and patience of the gamer.
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« Reply #11 on: October 02, 2004, 04:28:37 PM »
I love the first one never played the second one.
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Offline §ôµÏG®ïñD

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Splinter Cell 3 details.
« Reply #12 on: October 02, 2004, 04:36:06 PM »
Quote
Originally posted by Knotter8

BTW, Soulgrind ; did you already play the SC1 Kola Cell and Vselka add on missions for PC ? If not, I can recommend them. It looks like Ubi Shanghai kind of ripped off from the Vselka mission in their PT submarine mission and Vselka is even better too. I picked up the add on disc for 5 Euro\'s in the budget bin
:thepimp:


Don\'t worry LIC, you\'re most likely alone ;)

Yea already got the 3 addon missions. Very cool missions indeed.
The second SC was better visualy and had more techniques. But the storyline and imo level builds weren\'t as good as the first.
« Last Edit: October 02, 2004, 04:39:20 PM by §ôµÏG®ïñD »
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« Reply #13 on: October 02, 2004, 06:56:57 PM »
Quote
Originally posted by Living-In-Clip
I\'ve always felt that both of the previous ones was nothing but boring trial and error games, with a gorgeous engine.


For once I agree with you although I like the SC games. They could  be so much better with some refinement in gameplay and a better story.

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« Reply #14 on: October 02, 2004, 07:31:26 PM »
Better story ? Imo SC1\'s story was great ! That game it\'s story is VERY underrated amongst ppl. Why ? becuz ppl usually tend to like a story better which is presented to them like a movie ; the way the MGS games do, cinematic style.

SC1\'s story is presented to you, the player in a very different way. Sure, there\'s the fmv cutscenes, but they are just a part of the WHOLE story narrative of SC1.

SC1\' s story consists of those cutscenes, PLUS all those data TEXT files which Sam can find/obtain PLUS alot of varied clues which tell a whole story themselves.

Think about it. Sam\'s on a mission and he\'ll know more stuff as he finds it. It is a very realistic means of story narrative to read or see it first hand instead of a cinematic presented to you MGS-style. When you play you find new info on your way just as if you were a real splinter cell ; this way we get to expierence the story content like Sam would if he were real.

The there\'s the various clues ; The guy we find dead in the interrogation room of the Tibilisi police station. You can see bloodstains on his thighs. Obviously he had been tortured by the corrupt Tibilisi police and interrogated about somthing becuz maybe he had proof they were corrupt under Nikoladze\'s reign.

Or how about all those messages from loved ones to CIA employees in the CIA level. Alot of depth to the story can be found in such data files and you can read it just like Sam would.

So, there are alot of these subtle story info tidbits, clues and hints which form the story together with the cutscenes. This kind of narrative is way more objective than MGS\'s \'ALL-Cinematics\'. Alot of ppl find the latter more immersive, but I disagree ; SC1\'s story is just as immersive but in a very different kind of way.

PT\'s storyline and it\'s presentation was a bit of sellout to a larger audience imo.

* edit ; that\'s why I liked the kind of story narrative of MGS2\'s Snake Tales as well ; just text written from Snake\'s own viewpoint. A little bit of tense background music and it comes \'to life\'. In that respect, I see such videogames closer to books than to movies.
« Last Edit: October 02, 2004, 07:36:20 PM by Knotter8 »
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