Using Maya and Cinema4D OpenGL, I have always had Nvidia cards.
Right now I enjoy the HDR effects in the Splinter Cell 3 demo. The game won\'t feature a sm2.0b code solution for Ati\'s cards. Like SC3, Age of Empires 3 looks to become a game which goes the sm3.0 way for effects like fp16 HDR blending. I think it\'s a combinated result of sm3.0 being more cost and time efficient for game devs and also Nvidia\'s very good TWIMTBP lobby which provides all the tools.
So, my videocard history is like this (yes there\'s a big chronological gap becuz I had a few years of console gaming only) :
- S3 Trio64+
- 3Dfx Voodoo 1
- Creative 3D Blaster Geforce 2GTS later softmodded into Quadro2Pro
- PNY QuadroFX1000
- Gainward golden sample Geforce6800GT