They\'re full of it !
Also, lets keep it to PS3 speculation, ok ?
Ok, we have :
- developers having a DECADE of PS2 emotion engine coding expierence.
- Nvidia succeeding Toshiba as the main developer for PS3\'s GPU and graphics developer library
- Rambus with their Xdram and FlexO routing tech.
Those 3, are imo very important items for PS3.
Developers won\'t face an ultra steep learning curve anymore becuz Cell tech is in line with EE development at which most developers have become quite savvy.
In any case they have Nvidia onboard who have years of expierence in graphics development tools (OpenGL & Cg language) for PS3\'s GPU. As console graphics approach CGi more and more this is a huge benefit over Ati who can\'t get their OpenGL and Linux stuff straight. Nvidia\'s very very strong at Maya, 3DsMax and the likes of Dcc software.
Really, for Nvidia this as an opportunity to punch Ati 6 foot under, becuz this round of consoles will be testing ground for the next generation of high end PC GPU\'s. Nvidia\'s commitment to PS3 is like a sniper waiting all these years after the Geforce FX debacle to get even. NV40 is just only the beginning of regaining the graphics \'crown\'. ( very happy with my 6800GT, btw )
For Rambus this is also a major comeback opportunity with their XDRam tech. Thanx to the FlexO technology they can keep the routings on the PCB uneven in length thus it won\'t need a big PCB. I\'ll bet Nvidia\'s keen on this stuff becuz if they can get Xdram for their next gen PC GPU\'s that\'ll be the end of huge and hot Nvidia pc gpu\'s.
The Cell technology stands or falls by the number of the cell units which make it into PS3 so that\'s the only wildcard element for PS3 imo.
Sure, Xenon will be very nice and very good, but imho PS3\'ll be phenomenal.
(of course, if i claim PS2 can rival Xbox graphics most\'ll say i\'m insane... so same rules maybe apply to Xenon vs PS3...)