I\'m back from the interview !
Lemme try to explain how this day was very educational :
The interview didn\'t go butter smooth nor great, but it was faaaaar from a
disaster. And....it was short ; the core interview was about 15 minutes.
The interviewer breezed through my portfolio disc lightning fast (so when you get to the interview make sure you have discs or pics full of other great work. I was glad to have 2 discs of older work with me ! ).
Conclusion :
I assume he had already taken time to examine it extensively and this was just
his way of getting to the main \'issue\' ;
I\'m a Cinema4D & Maya guy. They work tight outsource assets production on 3DsMax.
For any guy who wants to get into the gaming industry I advise ; start with 3ds Max !
So, the outcome is that he offered me to do an offsite evaluation test ; becuz he did state that he especially liked my modeling of technical objects (which was a bit of a surprise becuz I thought i was moderate at it and organic character modeling was my main portfolio focus) If i succeed the evaluation test they\'ll offer me an internship. From what I\'ve seen in there in the offices, I know that will be very very very educational and it\'ll form the base for a good shot at the actual job.
The guys working there are a good 2 to 4 years younger than me so i kinda felt sucky about it about lagging behind in terms of what i could see they were doing.
Their workflow and methods also differ quite alot from the tutorials most are doing here on the internet. He called it \'blocking out\'. First create the general shape & body/limb dimension, afterwards the details. Alot of head tutorials i know start with eyes, or mouth, so that exactly the opposite direction of how they work.
I had to sign a NDA of course, but I can tell you they\'re working on HUGE high profile projects, seriously.
I also told the interviewer about the other job apps. I said honesty and clear communication were key to succes in my last job and he agreed, so i got the impression it wasn\'t disastrous to tell.
Ok, so now i know to a better extent & depth what this company is about and I\'ll surely do the evaluation test. But I also know the other companies (of which most are full gamesdevs and multimedia studios themselves) still have to reply and with them, the factor of \'creativity & concept\' will play a larger role in their recruitment.
My advice : get to know somehow, the company you want to apply at in the future and learn the software they are using. Read books about modern day game character modeling if you\'re aiming for that. and ow yeah.... Zbrush IS a major thing in nxt gen game development. Make sure u get to know it.
Greetz,
Knotter8
* edit : i was wearing office suit trousers and a neat short sleeve shirt and i really felt over-dressed compared to all the ppl i saw there including the interviewer himself. Alot of those super talented guys there looked & dressed like high schoolers or college dudes :eek: