Hi there
My portfolio has gotten me a job interview tomorrow at an established games development assets studio in the Netherlands. They do some pretty big Cgi Intro and cutscenes work for gamedevelopers/publishers as well. The vacancy I\'m talking about is 3D character modeler onsite full time job.
So, they evidently see my high poly character stuff is worth it to invite me for an interview.
I haven\'t got any big substantial games development expierence other than 2 garage games projects from about 2 to 3 years ago, as an artist/modeler. I just passed on my OBJ meshes to the programmers who incorporated it in a Milkshape3D engine.
I can sincerely say my strengths are organic character modeling and concept design although I won\'t shy away from clean technical object meshes. In the last 3 years I switched from Maya to Cinema4D becuz of the p2p modeling i liked better in C4D. I might have to switch back in regards to the job.
So, any last minute advice for the actual job interview about what to say and what NOT to say would be very welcome.
* edit : i graduated Bc from arts academy in NL and I graduated certificate as \'3D producer\' from a private multimedia school after that. My last job as a webdesigner earned me about 1200 to 1400 Euros per month, which was pretty crappy for a fulltime job.
Greetz,
Knotter8