16 bit racers or 2D racers-->your car moved right and left of the screen (or left or right of of a road), while giving the fake impression of forward movement.
32 bit racers or 3D racers-->by turning positioned your car in a different axis on the track, also the ability to add the impression of weight.Thanks to truelly 3D enviroments and control turning the right angle also gave advandage of better time labs.Accelerating and braking at the right corners were more purposeful than previously