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Author Topic: MGS4 vs. GoW  (Read 4440 times)

Offline Riku
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MGS4 vs. GoW
« on: September 18, 2005, 01:29:01 PM »
Heh, this is going on in alot of other forums so I thought I\'d bring it in here to see what happens.

I\'m not sure if that GoW pic is an in-game or a cut-scene pic.



Aside from the obvious difference in artistic style I\'d say they\'re on par with each other, just judging from these pics alone though.    

Mind you these are shots taken from games in development, they\'re only going to get better.
« Last Edit: September 18, 2005, 01:36:07 PM by Riku »
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Offline Evi

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MGS4 vs. GoW
« Reply #1 on: September 18, 2005, 01:34:15 PM »
Gears of War is just nuts, but there is a lot more going on in the MGS4 trailer it seems. I haven\'t had the chance to watch the high quality trailer so I can\'t form an opinion yet.

Offline Riku
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MGS4 vs. GoW
« Reply #2 on: September 18, 2005, 01:40:02 PM »
I found a pic that shows GoW in the day light.  It\'s really blurry but it shows the detail in the same light as Snake...

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Offline Unicron!
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MGS4 vs. GoW
« Reply #3 on: September 18, 2005, 02:24:41 PM »
I think snake is made out of more polygons.The GOW character I think is using a technique that was also in Far Cry.The developer can use less poylgons to get a similar result to a higher polygon model and that frees a lot of CPU.
I forgot whats it called.

That though takes away from the realism since geometry doesnt look the same as in a higher polygon model.

For that reason snakes facial characteristics look more realistic.There seems to be a lot emphasis on the body\'s/face muscles and facial expressions.

On the other hand the GOW pic shows a richer ballete of colors and higher emphasis on lighting effects, textures and normal mapping.

The MGS4 character has a more natural feeling while the GOW character while richer in textures and normal mapping looks lifeless.

Ofcourse its stupid to judge still images because MGS4\'s real jaw dropping characteristics are more noticable in motion.

Watching the two of them in motion is a different story.You can even see Snake\'s tongue when he switches his scope on.Even his teeth are seperately rendered and the hair are more detailed.Also not the best images to compare physics and other effects.There are other effects that dont exist in GOW.GOW\'s main characteristics are basically textural/normal mapping, resolution and lighting effect improvements.

But both are impressive in their own right.

Offline THX
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MGS4 vs. GoW
« Reply #4 on: September 19, 2005, 12:15:14 AM »
For graphics I bet MGS4 will have better character motions with humans looking more life-like while GoW will excel in physics and in boasting tons of stuff moving on screen.

Going off on a gameplay tangent.. GoW looks more like a game I\'d play.  I loved MGS 1 but you gotta admit there\'s so many Japanese quirks in the series that make it just silly at times.

I\'m betting MGS4 will have some unneeded melodrama and uber-fun radio convos while GoW will just be mindless shoosting with weapons that are impossibly big to carry.

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Offline Avatarr
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MGS4 vs. GoW
« Reply #5 on: September 19, 2005, 12:26:17 AM »
why did they make snake a grampa! whaa!

Offline Paul2

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MGS4 vs. GoW
« Reply #6 on: September 19, 2005, 01:47:29 AM »
I agree with THX after Metal Gear Solid 1, the storyline started to get a little overly done.  I never played MGS3 before, but I enjoy playing MGS-2, but the storyline just gotten weirder and weirder that I find its too complicated and I wasn\'t really enjoy the story as much as I do with MGS1.

Like *spoiler* the hand of liquid snake is attached to Ocelot and yup, Liquid still manage to control Ocelot with his hand.  Come on, its just a hand.  And Raiden\'s blood is being replaced with artificial blood...weird...the patriots is dead like 200 years or something like that, but yeap, they somehow manage to communicate with Raiden....story like this makes you believe that Hideo Kojima is exaggerating a little too much as if he think he can come up with anything and add lame excuses to the story and thought it would make sense.  Blah.

Added:  Now, MGS4, we are shown with Solid Snake as an old man, i wonder what kind of story or reasons for his old age will Hideo Kojima going to make out of it this time...
« Last Edit: September 19, 2005, 01:51:28 AM by Paul2 »

Offline Knotter8
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MGS4 vs. GoW
« Reply #7 on: September 19, 2005, 02:32:22 AM »
C\'mon, Riku, what\'s up with this ?

You KNOW that, on other forums they use these two screenshots as PS3 vs Xbox360. It\'s just another means of practicing console wars.

Anyway, the scenes in those pics depict totally different circumstances ; very hard to make any fair comparison.

Also, I know how Gow is made to some extent....
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Offline Bobs_Hardware

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« Reply #8 on: September 19, 2005, 02:46:47 AM »
Quote
Originally posted by Paul2
I agree with THX after Metal Gear Solid 1, the storyline started to get a little overly done.  I never played MGS3 before, but I enjoy playing MGS-2, but the storyline just gotten weirder and weirder that I find its too complicated and I wasn\'t really enjoy the story as much as I do with MGS1.

Like *spoiler* the hand of liquid snake is attached to Ocelot and yup, Liquid still manage to control Ocelot with his hand.  Come on, its just a hand.  And Raiden\'s blood is being replaced with artificial blood...weird...the patriots is dead like 200 years or something like that, but yeap, they somehow manage to communicate with Raiden....story like this makes you believe that Hideo Kojima is exaggerating a little too much as if he think he can come up with anything and add lame excuses to the story and thought it would make sense.  Blah.

Added:  Now, MGS4, we are shown with Solid Snake as an old man, i wonder what kind of story or reasons for his old age will Hideo Kojima going to make out of it this time...


It\'s just a hand, that has billions of nano-machines inside of it, containing obviously too much data and instructions. Though, I don\'t recall them ever explaining it properly.

The patriots being dead for 200 years was obviously an oo-aah plot twist to keep people guessing until it is explained in the sequals.

Go play MGS3 before you bitch and moan, the story is greatly simplified for people like you.

Offline Soul Reaver
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MGS4 vs. GoW
« Reply #9 on: September 19, 2005, 05:58:30 AM »
Quote
Originally posted by Unicron!
I think snake is made out of more polygons.The GOW character I think is using a technique that was also in Far Cry.The developer can use less poylgons to get a similar result to a higher polygon model and that frees a lot of CPU.
I forgot whats it called.


Source? Unless you\'re just assuming.

From what I read, they\'re pushing ridiculous amounts of polygons for GoW. Obviously using the logic of "We are American, big muscles, big poygons yea baby!" No tricks needed, this isn\'t the first Xbox. They did that for Doom 3.

:p

Offline Titan

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MGS4 vs. GoW
« Reply #10 on: September 19, 2005, 06:56:15 AM »
Quote
Originally posted by Paul2
I agree with THX after Metal Gear Solid 1, the storyline started to get a little overly done.  I never played MGS3 before, but I enjoy playing MGS-2, but the storyline just gotten weirder and weirder that I find its too complicated and I wasn\'t really enjoy the story as much as I do with MGS1.

Like *spoiler* the hand of liquid snake is attached to Ocelot and yup, Liquid still manage to control Ocelot with his hand.  Come on, its just a hand.  And Raiden\'s blood is being replaced with artificial blood...weird...the patriots is dead like 200 years or something like that, but yeap, they somehow manage to communicate with Raiden....story like this makes you believe that Hideo Kojima is exaggerating a little too much as if he think he can come up with anything and add lame excuses to the story and thought it would make sense.  Blah.

Added:  Now, MGS4, we are shown with Solid Snake as an old man, i wonder what kind of story or reasons for his old age will Hideo Kojima going to make out of it this time...


The thing with Ocelots hand isn\'t supposed to make sense. Its just a game. You think too much into it. A lot of stuff in MGS is hard to believe too. The thing about Raiden\'s blood is that this story takes place 10-15 years from now (I think MGS took place around 2005 or something) so artificial blood may be a possibility by then. The patriots never communicate with Raiden. The patriots are supposed to be a huge mystery. They never have communicated with anyone, just people that supposedly run the country but died long ago. I think more will be released in MGS4.
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Offline Soul Reaver
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« Reply #11 on: September 19, 2005, 07:00:10 AM »
Hey guys.

Quote
"After Kojima finished off his technical demonstration, Kojima explained why he decided to age his characters. "Old characters are better because their wrinkles can be used to show the rendering capabilities of the PS3," he said. "Young characters have silky skin, so it\'s not as challenging."


Wow, what a faggot.

Offline Riku
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MGS4 vs. GoW
« Reply #12 on: September 19, 2005, 07:21:10 AM »
Quote
Originally posted by Knotter8
C\'mon, Riku, what\'s up with this ?

You KNOW that, on other forums they use these two screenshots as PS3 vs Xbox360. It\'s just another means of practicing console wars.



I explained myself already, "Heh, this is going on in alot of other forums so I thought I\'d bring it in here to see what happens."  It\'s just for fun.

Quote
Anyway, the scenes in those pics depict totally different circumstances ; very hard to make any fair comparison.



Agrees.  Like I said, I don\'t know if the GoW pic is in-game or cinematic cut-scene, there would no doubt be a difference between the two models.

One thing though, they are both impressive.
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Offline Titan

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MGS4 vs. GoW
« Reply #13 on: September 19, 2005, 07:52:59 AM »
What if Kojima is bullshitting us? He\'s done it before in MGS2 with us thinking that you play as Snake and MGS3 thinking you play as Solid Snake then complete mystery. What if he\'s making us think that we will play as old snake but when its released, its completely different?
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Offline Unicron!
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MGS4 vs. GoW
« Reply #14 on: September 19, 2005, 08:27:00 AM »
Quote
Originally posted by Soul Reaver
Source? Unless you\'re just assuming.

From what I read, they\'re pushing ridiculous amounts of polygons for GoW. Obviously using the logic of "We are American, big muscles, big poygons yea baby!" No tricks needed, this isn\'t the first Xbox. They did that for Doom 3.

:p
The GOW character I think is using a technique that was also in Far Cry.The developer can use less poylgons to get a similar result to a higher polygon model and that frees a lot of CPU. : doesnt necessarilly imply low polygon models

Also the word: Think

 

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