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Author Topic: How the MGS4 video really looked.  (Read 1728 times)

Offline PSX_J
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How the MGS4 video really looked.
« on: September 20, 2005, 08:29:51 PM »
Forget that grainy handycam footage, check this out...Im even more blown away!:eek:


mirror: http://222.122.42.71/tgs/hdv/ruliweb_hdv_mgs4_shot.wmv


Please let me know if it doesnt work...
It\'s only funny until someone gets hurt...then it\'s hillarious.

Offline Avatarr
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How the MGS4 video really looked.
« Reply #1 on: September 20, 2005, 09:36:08 PM »
doesn\'tworkforme

Offline Paul2

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How the MGS4 video really looked.
« Reply #2 on: September 20, 2005, 09:58:52 PM »
when i first download it, it doesn\'t work.  10 minutes later, i tried it again and it work.

Whoa, the file size is 122 Mbytes.  and the picture is stunning even though its not really a direct feed.  its still point and shoot off the screen camera in a tripod or something.

The video runs at 1280 x 720....beautiful and the graphic is jaw droppingly beautiful.

Offline BizioEE

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How the MGS4 video really looked.
« Reply #3 on: September 21, 2005, 12:02:23 AM »
Only one word for you, Stunning !
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Nolaws
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How the MGS4 video really looked.
« Reply #4 on: September 21, 2005, 02:48:51 AM »
need another faster mirror !
can\'t see why not!

Offline Living-In-Clip

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How the MGS4 video really looked.
« Reply #5 on: September 21, 2005, 03:29:36 AM »
Yay! A cinema! Sweet!
Just as exciting as "Target renders".

Offline Samwise
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How the MGS4 video really looked.
« Reply #6 on: September 21, 2005, 03:53:13 AM »
Quote
Originally posted by Living-In-Clip
Yay! A cinema! Sweet!
Just as exciting as "Target renders".
Haha, even I don\'t care much for games, but I think this is pretty sweet (perhaps because MGS was one of the only games that ever captivated me enough to actually finish it).
RRRRRRRRRRRRRRRRRRAPETIME!
(thanks Chizzy!)

Offline Living-In-Clip

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How the MGS4 video really looked.
« Reply #7 on: September 21, 2005, 02:12:35 PM »
Not saying it isn\'t sweet, but it doesn\'t represent what actual game play will look like, so its pointless.

Offline Jumpman

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How the MGS4 video really looked.
« Reply #8 on: September 21, 2005, 02:25:30 PM »
i concur fully
Who is this anamoly we call Jumpman? How is he able to do what he does and still survive after years of torment? It seems he feeds on the hate, growing with an intense passion to put unassuming members in their place.

Offline Knotter8
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How the MGS4 video really looked.
« Reply #9 on: September 22, 2005, 12:03:29 AM »
Quote
Originally posted by Living-In-Clip
Not saying it isn\'t sweet, but it doesn\'t represent what actual game play will look like, so its pointless.


MGS4 will feature a Splinter Cell - like camera (premiers in MGS3 Substinence). This means that all of the ingame world will be viewed upon freecam upclose, so Konami knows it has to look great upclose just like ingame Splinter Cell looks as good ingame as it does in the previews.

No more locked 3/4 overhead view in MGS4 which takes away all detail.
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Offline Living-In-Clip

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How the MGS4 video really looked.
« Reply #10 on: September 22, 2005, 03:54:56 AM »
Quote
Originally posted by Knotter8
MGS4 will feature a Splinter Cell - like camera (premiers in MGS3 Substinence). This means that all of the ingame world will be viewed upon freecam upclose, so Konami knows it has to look great upclose just like ingame Splinter Cell looks as good ingame as it does in the previews.

No more locked 3/4 overhead view in MGS4 which takes away all detail.



Means nothing, when you factor in the calucations, A.I and other CPU hogs. Will it be pretty? Yes. Will it look like that cinema? Doubtful. Much like Gran Tursimo 3 / 4 replays, it\'s a lot prettier when not being played.

Offline Evi

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How the MGS4 video really looked.
« Reply #11 on: September 22, 2005, 11:45:49 PM »
You\'ve been really negative lately...I\'m starting to worry. :( You ok, buddy?

I can\'t even view the damn high quality trailer because my computer sucks [laugh at me].

Offline Knotter8
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How the MGS4 video really looked.
« Reply #12 on: September 22, 2005, 11:56:31 PM »
Quote
Originally posted by Living-In-Clip
Means nothing, when you factor in the calucations, A.I and other CPU hogs. Will it be pretty? Yes. Will it look like that cinema? Doubtful. Much like Gran Tursimo 3 / 4 replays, it\'s a lot prettier when not being played.


Why compare it to how GT replay looks compared to GT ingame ?

No ! Then compare how MGS3 ingame looks compared to MGS3 ingame or Splinter Cell CT preview footage, to SC CT ingame.

:rolleyes:


Anyway, both games have always been very consistent in transition from cutscene/intro scene to ingame, as for what the eye perceives as visual eye candy. Sure With ANY game there will be graphical differences between ingame and cutscene, but both MGS and SC have always been known to be strong at keeping the visual quality for the player\'s perception, consistent.

MGS1 was one of the first games to impress with using it\'s ingame engine for the cutscenes.

I\'m kinda sick of ppl pretending like Kojima\'s games have not been consistent in this manner.
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Offline Living-In-Clip

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How the MGS4 video really looked.
« Reply #13 on: September 23, 2005, 05:03:46 AM »
uhm.
They haven\'t.. Kojima always produces very beautiful games (Even if they are abit to much cinema), but they never look like the cinema\'s you see using the real time engine.

Offline Black Samurai
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How the MGS4 video really looked.
« Reply #14 on: September 23, 2005, 06:09:57 AM »
Quote
Originally posted by Living-In-Clip
Even if they are abit to much cinema
abit? That\'s a bit of an understatement, wouldn\'t you say?

The Metal Gear series has some of the worst storylines/storytelling in gameplay history.
[SIZE=\"4\"][COLOR=\"Red\"]I\'m sorry, That\'s not a hair question.[/COLOR][/SIZE]

 

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