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Author Topic: Revised controller?  (Read 3651 times)

Offline FatalXception
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Revised controller?
« Reply #15 on: July 02, 2006, 07:44:02 AM »
I never really got bothered by the N64 controller.  I found the joystick ok, could have been a tad less sensitive.  The triger and buttons were comfy, as was the grip design.  No problems playing it for looooong stretches (especially in the glory days of Goldeneye).  My least favorite controller is probably the original nintendo controllers, before they made the NES II with it\'s SNES rounded controllers.
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Offline Titan

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Revised controller?
« Reply #16 on: July 02, 2006, 03:13:51 PM »
Quote from: FatalXception
I never really got bothered by the N64 controller.  I found the joystick ok, could have been a tad less sensitive.  The triger and buttons were comfy, as was the grip design.  No problems playing it for looooong stretches (especially in the glory days of Goldeneye).  My least favorite controller is probably the original nintendo controllers, before they made the NES II with it\'s SNES rounded controllers.


The NES controller never bothered me until I used a less boxy controller and went back. That is when it really started to bother me. But now I just suck it up and deal :)
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Offline Eiksirf
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« Reply #17 on: July 02, 2006, 04:38:01 PM »
I like it. No gimmicks just you and the game. Play or go home. Or, play or get out of the house. Which ever.

The NES pad is one of my favorites, ergonomics be damned.
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Offline Titan

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Revised controller?
« Reply #18 on: July 02, 2006, 04:43:40 PM »
Quote from: Eiksirf
I like it. No gimmicks just you and the game. Play or go home. Or, play or get out of the house. Which ever.

The NES pad is one of my favorites, ergonomics be damned.


Who needs ergonomics when you have a square ;)
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Offline Unicron!
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Revised controller?
« Reply #19 on: July 03, 2006, 11:08:54 AM »
Quote from: Eiksirf
I like it. No gimmicks just you and the game. Play or go home. Or, play or get out of the house. Which ever.

The NES pad is one of my favorites, ergonomics be damned.


I dont thing it was good in terms of ergonomics. But then again they werent as important since games were simpler and easier to control.

The more complicated a game gets  the more important ergonomics get

Offline Living-In-Clip

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« Reply #20 on: July 03, 2006, 01:05:47 PM »
Quote from: Unicron!
I dont thing it was good in terms of ergonomics. But then again they werent as important since games were simpler and easier to control.

The more complicated a game gets  the more important ergonomics get

Uh?
The complexity of the game has no impact on the EGRONOMIC design of the controller. The NES controller was not ergonomic, but it was not due to the simple games.
Quote
"Ergonomics, also known as human engineering or human factors engineering, the science of designing machines, products, and systems to maximize the safety, comfort, and efficiency of the people who use them."


The comfort of the controller has nothing to do with a game being complicated nor does it make it "more important".

Good ergonomic controller design is just that. It\'s nothing more. Simple or complex games don\'t matter. It all comes down to hardware design. Your logic is the games were simple, so ergonomics was not important. Simply not true.

I have to wonder if you even know what the word means.
« Last Edit: July 03, 2006, 01:07:11 PM by Living-In-Clip »

Offline §ôµÏG®ïñD

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« Reply #21 on: July 03, 2006, 04:10:47 PM »
Quote from: Living-In-Clip
Uh?
The complexity of the game has no impact on the EGRONOMIC design of the controller. The NES controller was not ergonomic, but it was not due to the simple games.

The comfort of the controller has nothing to do with a game being complicated nor does it make it "more important".

Good ergonomic controller design is just that. It\'s nothing more. Simple or complex games don\'t matter. It all comes down to hardware design. Your logic is the games were simple, so ergonomics was not important. Simply not true.

I have to wonder if you even know what the word means.


Umm, wrong. As games have be come more complex they\'ve needed more things like buttons, analog sticks etc.  Because this has happened, there’s no way you could fit all these things onto a square control pad and keep it comfortable. This has forced engineers to design control pads that are easier to use with least amount of discomfort.  If games still required only 2 buttons, I doubt much would have changed. Complex games = complex control pads. Hence why there\'s such thing as even shoulder buttons, as example...
« Last Edit: July 03, 2006, 04:13:39 PM by §ôµÏG®ïñD »
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Offline Titan

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« Reply #22 on: July 03, 2006, 04:28:52 PM »
How about this, ergonomics and game complexity go hand in hand? Both kinda rely on each other if you think about it. The more buttons you have, a comfortably designed controller wiill be better. Say an NES controller was designed very comfortably. It would be sweet to have. Say the PS2 had a controller like NES. That would suck. It would hurt the hand to move around hitting the buttons. However, we could get by without it.
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Offline Living-In-Clip

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« Reply #23 on: July 04, 2006, 02:08:10 AM »
How about.....

NO.

He said.......

Quote
I dont thing it was good in terms of ergonomics. But then again they werent as important since games were simpler and easier to control.

That is to imply that due to a game being simple the controller didn\'t need to be comfortable or have good ergonomics. That\'s insane.

Offline Titan

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« Reply #24 on: July 04, 2006, 08:22:26 AM »
Quote from: Living-In-Clip
How about.....

NO.

He said.......



That is to imply that due to a game being simple the controller didn\'t need to be comfortable or have good ergonomics. That\'s insane.


I know what he said and I didn\'t agree with it. I was just saying they go hand in hand...meaning you both had a point. I just didn\'t happen to agree with him. Anyway, I was just throwing ideas out there :)
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Offline Eiksirf
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« Reply #25 on: July 04, 2006, 11:01:36 AM »
No LIC is right, ergonomics is separate from amount of buttons or controller function.

It\'s form factor, whether it be your computer mouse, an SNES controller, the 360 game pad, your tv remote, the PSP or the viewing angle at which you set your PC monitor. This is ergonomics.

Separate is the issue of how many buttons and sticks do we need.

One is function and the other is form, making sure the device is comfortable - ergonomic.

Of course if you add a joystick you need to find a comfortable place for it, but it\'s because you\'re taking into consideration both function and form. They\'re still two different things...
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Offline Living-In-Clip

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« Reply #26 on: July 04, 2006, 03:05:32 PM »
Quote from: Eiksirf
No LIC is right, ergonomics is separate from amount of buttons or controller function.

It\'s form factor, whether it be your computer mouse, an SNES controller, the 360 game pad, your tv remote, the PSP or the viewing angle at which you set your PC monitor. This is ergonomics.

Separate is the issue of how many buttons and sticks do we need.

One is function and the other is form, making sure the device is comfortable - ergonomic.

Of course if you add a joystick you need to find a comfortable place for it, but it\'s because you\'re taking into consideration both function and form. They\'re still two different things...



Thank God someone gets it.

You people are confusing the need for more buttons, with ergonomics. Your logic is that with games being more complex, we add more buttons and then, ONLY THEN does ergonomics become important. Not true. If that was true, no one would of had a right to complain about hand cramps with the old NES pad.


Don\'t confuse the form factor design with the complex issues of games. Anyone can make a non-comfortable controller with a ton of buttons (see: Atari Jaguar), but that doesn\'t mean it\'s ergonomic. An ergonomic controller is one that is comfortable for the player and it does not matter if it has one button of thirty. It\'s ergonomic, it\'s comfortable.

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« Reply #27 on: July 04, 2006, 11:29:18 PM »
They go hand in hand, it\'s retard to believe otherwise.  A complex control is only viable and usable if it\'s designed well and is comfortable.  I never had any problems with old nes, snes pads etc. As i said before, as new things have been added to the controls.
 They\'ve had to redesign them for comfort and functionality. There’s no point having a analog stick on a control pad when u can’t reach it, or it feels totally uncomfortable to reach it. Sure there\'s been control pads on the market that have had problems like this, which is why they normally don\'t get bought or have shit loads of complaints about. Thats why the psx pad was so successful and most current pads are based from it. It was easy to use, comfortable and had 10 buttons that were easy to use.
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Offline Paul2

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« Reply #28 on: July 05, 2006, 12:11:33 AM »
of the many controllers i used (nes, snes, genesis, psone, ps2) I like the snes the most.  it feels light, but it\'s also ergonomic to my hands.  sure it doesn\'t have many gadgets like rumble feature, analog joysticks.  But it feels very comfortable to hold and press many of the buttons.

If NES was design like the SNES with only two buttons on the right side instead of 4 and no top buttons, but shape like the SNES.  It would have been a great ergonomics too.  But the NES controller designs wasn\'t bad either.

the PSX controller was another good design for ergonomic, but it wasn\'t as light as the SNES controller though and by comfort comparison, the SNES fit better on my  hands than PSOne...

Offline clips

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« Reply #29 on: July 05, 2006, 02:45:44 AM »
Quote from: §ôµÏG®ïñD
There’s no point having a analog stick on a control pad when u can’t reach it, or it feels totally uncomfortable to reach it. Sure there\'s been control pads on the market that have had problems like this, which is why they normally don\'t get bought or have shit loads of complaints about. Thats why the psx pad was so successful and most current pads are based from it. It was easy to use, comfortable and had 10 buttons that were easy to use.



so true....even tho i bought the nintendo 64 for my son, the 64 controller wasn\'t really that comfortable to me at all. heh but my son could work wonders with that thing...trigger buttons and all. and i\'ve seen those aftermarket controllers you speak of with like a million buttons on it..:p...they may look nice, but i\'m sure it has to be uncomfortable to use or un-ergonomic...;)
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