The NES pad was later redesigned to be more ergonomic despite only having 4 face buttons (including start select) and a d-pad.
Complexity doesn\'t neccesitate good form. The two are just often considered together out of desire to make a comfortable product.
Your 2 button mouse isnt a cube for a reason.
I agree but thats irelevant.
I didnt point anywhere in my post that complexity neccesitates a good or better form. Thats a completely different subject and totally off topic to my post.
Also about the mouse I dont think it can be compared in the same way as a gamepad. Using the mouse example and the gamepad example together is like comparing a plane with a ship.
Despite that I ll try to make the effort to use your example.
Yeah mouse has to have "curved" surface, otherwise it would have been more tiredsome after long uses. But lets assume that the mouse evolves into something that has more buttons and funtcions, more issues than just the vurvy surface would have been taken into consideration on the design of it to make it ergonomic.
More than a decade ago, mouses had a more rectangular shape since DOS were still very popular, and windows based applications werent as widespread as they are today, and neither was the mouse function as extensively used or developed through applications. That shape wasnt as much of an issue back then but still they could have made all mouse have the more comfortable shape. Back then it was an option.
The same can be similarly said for gamepads. I can play for hours Super Mario Bros on the rectangle shaped NES pad without a prblem and enjoy it. Develop the same controller shape with shoulder buttons, analog sticks, triggers, motion sensing (See Wii\'s completely different approach) which games will use all, and things that originally werent necessarrilly an issue or as important, now are.
Its
no longer just an
option to make the controller\'s shape more curvy, change the button possition etc as in the NES occasion. Its a
necessity