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Author Topic: New Resistance Screens (56K)  (Read 1758 times)

Offline ddaryl
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New Resistance Screens (56K)
« on: August 22, 2006, 02:07:27 AM »
These are not from the most recent build of the game but there kick ass. According to those in the know at the offical Resistance forums they still lack some polish and lighting















So are we going to clan up with this one ?



Offline politiepet
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« Reply #1 on: August 22, 2006, 02:30:35 AM »
enemy design really kills this game...
#RaCeR#:
i hope they all get aids and die they should bnt tbbe having sezx with just anyone they should be in love if theay are foing to have sex not just to make money I htink its wrong for them to just have sexzx for the fun of it specially when some of the performancs are married, its just wrong. tey are givng out deaseases to anyone and its just not right i tell you i think its really really wrong specially when tey have sex i dot whach porno though so im not sure what they do i dont theink theyr realy hjave sex its all just pretendnig but you never no what they do its just wrong speciallly when they dont even love each other its wrong i ell you in tsi just wrong. wtings owting wtrong wtongs wtongs. i dont like it. prlease explaions.

Offline ddaryl
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« Reply #2 on: August 22, 2006, 02:58:55 AM »
Kills as in awesome, or kills as in sucks

I love every single thing I read and see about this game. It completley blows me away.

Completely stoked for this one.
« Last Edit: August 22, 2006, 03:00:24 AM by ddaryl »



Offline fastson
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« Reply #3 on: August 22, 2006, 03:25:31 AM »
Damn it.. I have three titles which I\'m looking forward to now, all of them out for PS3s release.

Resistance - The SP & MP sounds pretty damn cool, also the game has SP CO-OP. Really digging the story and weapons so far. The graphics have improved quite a bit I think, going by these screens.

WarHawk - Ace Combat + DropShip = Can only be good right? Also its made by Incog, instant buy!

MotorStorm - Looks really, really fun, I\'ve been waiting for a dirty racer like this. The promise of 20 vehicles on the track at the same time, all mixed up with  bikes, buggies, cars and trucks sharing the track, drool. I need a game like this after several hundred hours of Gran Turismo:ing. ;)
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Offline politiepet
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« Reply #4 on: August 22, 2006, 03:52:53 AM »
Quote from: ddaryl
Kills as in awesome, or kills as in sucks

I love every single thing I read and see about this game. It completley blows me away.

Completely stoked for this one.



kills as in sucks... heh... wasn\'t that clear? :eek:
#RaCeR#:
i hope they all get aids and die they should bnt tbbe having sezx with just anyone they should be in love if theay are foing to have sex not just to make money I htink its wrong for them to just have sexzx for the fun of it specially when some of the performancs are married, its just wrong. tey are givng out deaseases to anyone and its just not right i tell you i think its really really wrong specially when tey have sex i dot whach porno though so im not sure what they do i dont theink theyr realy hjave sex its all just pretendnig but you never no what they do its just wrong speciallly when they dont even love each other its wrong i ell you in tsi just wrong. wtings owting wtrong wtongs wtongs. i dont like it. prlease explaions.

Offline ddaryl
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New Resistance Screens (56K)
« Reply #5 on: August 22, 2006, 07:46:28 AM »
Quote from: politiepet
kills as in sucks... heh... wasn\'t that clear? :eek:



Obviously not. Don\'t see how you have aproblem with them. I guess you\'ll have to wait till you see the widow-maker then

but they look killer to me, and I\'m psyched for this game.

Quote from: fatson
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Posts: 6,660  Damn it.. I have three titles which I\'m looking forward to now, all of them out for PS3s release.

Resistance - The SP & MP sounds pretty damn cool, also the game has SP CO-OP. Really digging the story and weapons so far. The graphics have improved quite a bit I think, going by these screens.

WarHawk - Ace Combat + DropShip = Can only be good right? Also its made by Incog, instant buy!

MotorStorm - Looks really, really fun, I\'ve been waiting for a dirty racer like this. The promise of 20 vehicles on the track at the same time, all mixed up with bikes, buggies, cars and trucks sharing the track, drool. I need a game like this after several hundred hours of Gran Turismo:ing.  



Those are my three as well, but Motorstorm is said to not be ready for launch.
« Last Edit: August 22, 2006, 07:47:42 AM by ddaryl »



Offline ddaryl
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New Resistance Screens (56K)
« Reply #6 on: August 22, 2006, 08:01:07 AM »
Other tidbits of info

Presently Resistance is using 22GB of the Blu Ray discs capacity


http://www.mtv.com/news/articles/1539078/20060821/index.jhtml?headlines=true

Quote
NEW YORK — Ryan Schneider concluded a 50-minute demonstration of what may prove to be the most advanced PlayStation 3 game launching this year with a comment that was kind of a suggestion, sort of a hope and just a touch of

 

 
 
smack-talk.

"Hopefully we just demonstrated [that] what you\'re seeing here could only be done on PS3," he said on Monday afternoon. As the spokesperson for Insomniac Games and the tour guide for an almost hour-long demo of the November-launching "Resistance: Fall of Man," Schneider is paid to make that kind of pitch. But did he have a point?

Fifty minutes earlier, Schneider and Insomniac Associate Producer Greg Phillips flanked a massive high-definition TV and powered "Resistance" to life. Here came the pitch. But first, the story: This first-person shooter from the makers of "Ratchet and Clank" would chronicle four days in July 1951 across an England scarred by a war against the several-eyed humanoid aliens called the Chimera.

"It is not a World War II game," he said, not just because it takes place in the \'50s and replaces Nazis with aliens, but because in the world of "Resistance," that war never happened. Aliens swept through Russia at the turn of the century, the Communists never took over, and Lenin died in a gulag. A congressional filibuster blocked U.S. involvement in World War I. For a time, America stayed secluded from global conflict (which is historically accurate, as the U.S. did not get involved in World War I until 1917, three years after the conflict began). The Chimera took hold of Asia, then continental Europe, and then England. Come 1951, an American Army ranger named Nathan Hale would go missing during combat against the Chimera in England. His four days in England are the player\'s to experience. That\'s the plot — which sounds possible, probably, on any console.

Next from Schneider and Phillips came a demonstration of the game\'s first level, a shootout between humans and aliens in the city of York, frantic and detailed enough to not appear on game machines that launched five years ago. Aliens shot laser guns from second-story windows; foot soldiers returned fire from the ground. Cars in the courtyard combust in different ways: Shots deflate tires or explode gas tanks.

In the opening level, the hero Hale held a basic rifle and Schneider offered a next-gen tease: "We are going to be supporting the tilt functionality of the PlayStation 3 controller," he said. "You\'re going to be able to shake off melee advances, and you\'ll be able to counter-strike with a rifle butt. And we\'re looking at other tricks as well."

None of those techniques were in the incomplete build on display in Manhattan, but onscreen text indicated when they\'d be allowed. A vampiric smothering from one foe was the moment for the shake. The jolt with the rifle butt — holding the controller with two hands and jabbing forward with the right — was animated into the game but triggered, for now, just with a press of the button. Players will have a choice of button press or flick to make it happen in the finished game. Those maneuvers might be possible with the Wii as well, but with the detailed pandemonium of the "Resistance" version of England? Probably not.

Schneider offered some distinguishing stats. Thanks to high-res graphics and orchestral music, the game, he said, currently takes up 22 Gigabytes of memory on a Blu-Ray disc, the new disc format supported by the PS3 and playing one-half of a VHS vs. Betamax format war erupting between tech companies throughout the year.

"We\'re going to fit more on a Blu-Ray disc than you could on an HD DVD," he said, referring to the competing format, which in its most basic discs can\'t hold more than 15 GB. More numbers: 40-player online matches at launch; 60 levels of player progression while playing online; two-player offline co-op. Phillips promised better, deeper support than any Xbox Live title.

Next came a level from halfway into the game. A deep crater in a rustic English town makes a foundation for the elaborate metal alien node. An alien of Incredible Hulk proportions and armed with a massive flame-spitting gun prowled the crater floor. The game is gritty and grim.

Asked if anything in this bleak, gray, brown and yellow war shooter could claim inspiration from the bright, green, blue and silver "Ratchet and Clank" games, Schneider had a ready answer. " \'Ratchet and Clank\' stood out because of the weapons," he said. "We\'ve brought the same kind of design sensibility [to \'Resistance\']."

Talk of "Ratchet" weapons conjures memories of guns that spat exploding bowling balls, including one that spawned small black holes and a cannon that turned enemies into sheep. "Resistance" guns are designed to be fired with more of a grimace. The "augur" blasts energy that slows through a cover of sandbags but eventually punches through. A sniper rifle comes equipped with a slow-motion viewpoint that allows players to juke between incoming energy bullets before firing from long range. The rocket launcher can leave its fired rocket suspended in mid-air until it finds a target and lets the journey end.

The "sapper" shoots goo. Fired on walls, it drips down onto enemies, sapping their life energy, naturally. This armament, Schneider said, couldn\'t be done last-gen. He pointed to the sapper\'s goo, including the "level of interaction between the globules from a physics standpoint."

He and Phillips did a developer cheat, nearly freezing the game world as they had Hale launch a bomb called the "hedgehog" — which is like a sea urchin — radiating 50 spikes. With the game slowed and the hedgehog gliding through the battlefield, Schneider talked about each of the 50 connected spikes probing the game world with their own artificial intelligence, assessing where they\'re about to make contact with the game\'s environment, when to ricochet and where to go. He pointed to enemies reacting with smooth, retreating animations. He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood. He showed how the hedgehog figured out when to suddenly extend its spikes into a waist-high obstacle and erupt toward nearby enemies.

Then they fired another, this time without the slowdown, and that complexity re-emerged quicker than two finger-snaps. No, that couldn\'t be done on a PS2, they said. Not like that.

Schneider said the game was developed with four criteria: immersiveness, believability, fun and creepiness. "That was the guiding light for us from beginning to end," he said.

But there\'s clearly a fourth criterion now part of the message: show off the potential of the $500 to $600 PS3. An hour makes a strong argument for the system\'s unique potential, but the case closed — yet.

More from the world of video games:

Sony and Nintendo will both offer controller innovations with their new platforms this year, and representatives from the companies have expressed the importance of protecting their ideas from imitators. But three months after it was revealed that the PS3 controller would have a motion sensor — and three months before the system launches — flagship games such as "Resistance: Fall of Man" and "Untold Legends" have yet to include tilt functionality in the versions of the games shown to the press. One of the Wii\'s E3 surprises was that its controller would also include a microphone. But third-party games currently being shown to press don\'t support that. These features can still make it into launch titles that currently lack them, but fewer than 90 days from launch, it appears that Sony and Nintendo\'s desires to keep their innovations secret may in the early going keep those features to a minimum even on their own systems. ...




there\'s a little more info but it wasn\'t PS3 related



Offline fastson
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« Reply #7 on: August 22, 2006, 12:47:37 PM »
Quote from: ddaryl

Those are my three as well, but Motorstorm is said to not be ready for launch.


Well that would suck. :(

Resistance sounds really cool, cant wait too see more of it (the E3 demo was a little meh, but the new impressions do sound good). That city shot with the tree really impressed me, I can only imagine the mayhem going on in that place one you use some of the weapons. Spike grenade for example. :fighting:

And 22GB, nice to see a game taking advantage of the extra space so early. I really love the idea of a global SKU, no more 6 months of waiting for Europe. :fro:
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Offline FatalXception
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« Reply #8 on: August 22, 2006, 01:14:44 PM »
The Hedgehog sounds cool.

I don\'t have any problem with the enemies, nice and easy to hate, standard \'evil invaders\'
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Offline Unicron!
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« Reply #9 on: August 22, 2006, 11:01:13 PM »
That looks awesome

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New Resistance Screens (56K)
« Reply #10 on: August 22, 2006, 11:17:00 PM »
i\'m personally getting sick of all these human against alien games. I prefer my Battlefield / Call of Duty games over them anyday.  Looks good though.
  Ǧµî✟å® Ĵµñķîë!!  

Offline ddaryl
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« Reply #11 on: August 23, 2006, 02:58:31 AM »
Quote from: §ôµÏG®ïñD
i\'m personally getting sick of all these human against alien games. I prefer my Battlefield / Call of Duty games over them anyday.  Looks good though.



I\'m the opposite.

I\'m bored with Call of Duty 2, i want some wild guns and Aliens to kill.

Call of Duty tries to simulate real life stuff and I don\'t find that much fun in my video game fantasy world...



Offline FatalXception
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« Reply #12 on: August 24, 2006, 06:57:37 AM »
New Video

Pretty cool looking.  The Auger is a cool looking weapon.
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Offline Unicron!
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« Reply #13 on: August 25, 2006, 03:05:12 AM »
This game originally didnt gain much interest from me but as time passes it gains even more. The graphics are greatly improved as well as some ideas that the developers have been adding.

I think it\'s going in my must buy list a first for a FPS

Offline BizioEE

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« Reply #14 on: August 25, 2006, 10:58:57 AM »
Sure I\'ll get this one ! It\'s awesome !
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