What\'s the point of asking "Are these good enough for you ?" With all respect for Insomniac, but i don\'t think this game is qualified to be PS3 eye candy embassador. (Aside from the fetishistic focus on \'pc game-ish\' graphics criteria like Aniso, high rez, AA etc.)
The game does not not portray some very important GPU feats yet. Sure, this particular game probably boasts some nice gameplay feats, but it doesn\'t show :
- subsurface scattering nor a method which mimics the effect
- substantially more polygons per character
- convincing realtime motion blur
- depth of field
etc.
Hitman Bloodmoney on PC incorporates a very nifty feat which isn\'t real subsurface scattering but which mimics it in a very charming way ; skin which looks like vivid skin and earlobes which look slightly translucent when they\'re facing a lightsource.
Next gen consoles and GPU\'s should be able to pump out at least 10k poly characters. These Resistance models look just shy of such a number.
Even though it\'s a totally different type of game, this Fight Night PS3 screenshot features some very nice use of new shader techniques for human skin (of which subsurface scattering is one technique). The polygon count is also high enough becuz the contours do not really stick out anymore like angular.
Even MGS4\'s preview material hasn\'t even showed any hint at such high end gpu feats.