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Author Topic: Level 5\'s White Knight Story  (Read 1403 times)

Offline Riku
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Level 5\'s White Knight Story
« on: September 22, 2006, 06:24:25 AM »
Absolutely beautiful.  

http://www.level5.co.jp/products/shirokishi/index.html









White Knight Story Trailer

Quote
The latest RPG from the experts at Level 5 has been revealed in Famitsu. The developer of Dragon Quest VIII and Rogue Galaxy is working on Shirokishi Monogatari for the PlayStation 3. The title translates roughly to White Knight Story. Level 5 president Akihiro Hino is serving as producer on the title.

In this fantasy RPG, you take control of a boy who comes into the possession of an ancient artifact. The artifact gives him the ability to transform into the White Knight of the title, a 7-meter warrior from a time when such creatures nearly destroyed all of civilization.

White Knight Story places an emphasis on scale. In addition to the giant White Knight himself, and a similarly sized rival Black Knight, you\'ll encounter large-scale cities and enemies that extend over 2000 meters in size. One turtle-like enemy carries a full town on its back!

Speaking with Famitsu, Hino revealed that making a game with such a large scale is not an easy task. Texture limitations on previous machines meant that showing small details on large objects was not possible.

Hino also shared some insight into the original plans for the game. Rather than having the main character transform into the White Knight, Level 5 had originally considered having him ride on top of it. However, it was determined that this would require a giant of over 20 meters in size. Such a size discrepancy would have made it difficult to have the knight fight against human characters.

The main character isn\'t the only standard sized character in the game. Famitsu also introduces a short-haired heroine who appears to wield a knife, and an elderly knight who knows how to use magic. You\'ll also encounter a small species that uses small-sized aircraft for quick transportation and makes its living by selling the energy that the giant enemy creatures emit.

White Knight Story has all the elements of a Japanese RPG, from giant, freely navigated fields of play to battles. The fields of play let you see far into the distance so that you can identify enemies from afar. Enemies will also spot you, and will combine forces to attack.

Hino revealed to Famitsu that one of the big goals of the battle system in White Knight Story was realism both on the visual and gameplay levels. The game uses some sort of complex animation blending system, which Hino feels could not be achieved on previous systems. Level 5 made its own capture studio in order to create the game.

The developer also shied away from some of the paradigms of RPGs, like turn-based battles and standard "attack/magic/item/flee" menus. Prior to battle, you go into a "Battle Preparation" menu to set up your party of up to three characters. Each character can be equipped with a "function palette," consisting of a string of skills and moves -- everything from kicks to sword slashes. Skills can be added to the palette freely as long as you follow simple rules about what can follow what.

During battle, you can freely switch between the characters in your party, but you only control one character at a time. In addition to moving your character around on the battle field, all you have to do is press circle to execute the currently equipped function palette. The character then executes the moves, which are blended together realistically using the slick animation system mentioned above.

A palette can store up to 7 skills. You can save palettes and switch between them, suggesting that preparing different palettes ahead of time will be a strategic part of the game.

So where does the White Knight fit into the gameplay? You can transform into the White Knight during battle once you\'ve filled up a meter by attacking enemies while in human form. When transformed, you make use of a special function palette which offers up powerful attacks. When facing off against a giant enemy, you\'ll want to full up your transformation meter and transform as soon as possible.

The Tokyo Game Show will offer our first look at White Knight Story, which despite its recent unveiling, seems to be far along in development. Stay tuned for more details later in the week.


http://ps3.ign.com/articles/733/733845p1.html

Watch the trailer.  It\'s amazing.
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Offline mm
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Level 5\'s White Knight Story
« Reply #1 on: September 22, 2006, 06:26:23 AM »
not impressed
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Riku
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Level 5\'s White Knight Story
« Reply #2 on: September 22, 2006, 06:27:42 AM »
watch the trailer
be impressed

simple
{o,o}
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O rly?

Offline mm
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Level 5\'s White Knight Story
« Reply #3 on: September 22, 2006, 07:02:41 AM »
i did and expect more from a 600$ console
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline FatalXception
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Level 5\'s White Knight Story
« Reply #4 on: September 22, 2006, 08:58:34 AM »
Do you?

I was impressed by that trailer, looks great.  Is the combat real-time or a hybrid of turn-based and real time (those little boxes dissapeared as commmands were chosen, it looked like).  The battle really looked good, very open-ended styles.
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Offline Paul2

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Level 5\'s White Knight Story
« Reply #5 on: September 22, 2006, 09:04:57 AM »
graphic is not the impressive.  Haven\'t seen the trailers yet though.

Offline Riku
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Level 5\'s White Knight Story
« Reply #6 on: September 22, 2006, 09:35:46 AM »
I still think it\'s great looking, and judging from Level 5\'s track record it should be nothing short of spectacular.  Think next-gen Dragon Quest 8.  mmmmm....

Quote from: mm
i did and expect more from a 600$ console


wait a sec...weren\'t you of the mind set that the PS3 was worth the extra hardware abilities?  I could swear I read that you thought the blu-ray capabilities alone was worth the premium.

oh, and I wouldn\'t expect a discernable difference over the 360.  Developers have said for quite some time that there\'s not a gap between the two, at least not as big as between the PS2 and Xbox.
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Offline Paul2

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Level 5\'s White Knight Story
« Reply #7 on: September 22, 2006, 09:52:15 AM »
i think the ps3 is a bit more powerful than xbox360, but not by much though...

Offline Ryu
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Level 5\'s White Knight Story
« Reply #8 on: September 22, 2006, 11:25:06 AM »
That game has some of the best animations i\'ve ever seen for an rpg.  I\'m surprised people here are not impressed.  And here I thought I was getting cynical in my old age...
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Offline Evi

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Level 5\'s White Knight Story
« Reply #9 on: September 22, 2006, 11:29:13 AM »
asdfasd
« Last Edit: September 22, 2006, 11:30:14 AM by Evi »

Offline FatalXception
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Level 5\'s White Knight Story
« Reply #10 on: September 22, 2006, 12:11:50 PM »
Seriously, the screenshots don\'t do the HQ video justice.  There were lots of different animations blended smoothly into the battle sequence, very impressivly done.
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Offline Paul2

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Level 5\'s White Knight Story
« Reply #11 on: September 22, 2006, 12:16:24 PM »
finally watched the trailer and i can say this game probably have one of the most fluid physic in game.  The main character hair flow looks awesome, the kind of quality you would see in CG video.  I remember reading somewhere that is it hard to make the hair flow fluidy without looking stiff.  Now, I was in awed and pleasantly surprised to see they managed to make the hair flow so smoothly.

I also like the basic battle system, the animation looks pretty too.  Not over the top, or underdone, its just right.  Its good that they concentrate on the physic more than the graphic.

Oh last but not least, thank goodness no more motion blur.  FFX motion blur annoys the heck out of me.  But I am glad this game doesn\'t have any of it.

Offline Knotter8
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Level 5\'s White Knight Story
« Reply #12 on: September 23, 2006, 06:23:32 AM »
Yup, i just saw the HD gameplay vid and the animation/moves definately look superb. Motion blending done right. The camera angles during fight sequences look pretty and dynamic as well.
\"Enemy show me what you wanna be, I can handle anything even if I can\'t handle you !\"

Offline politiepet
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Level 5\'s White Knight Story
« Reply #13 on: September 23, 2006, 10:00:19 AM »
looks good, but not that good. not impressed either...
#RaCeR#:
i hope they all get aids and die they should bnt tbbe having sezx with just anyone they should be in love if theay are foing to have sex not just to make money I htink its wrong for them to just have sexzx for the fun of it specially when some of the performancs are married, its just wrong. tey are givng out deaseases to anyone and its just not right i tell you i think its really really wrong specially when tey have sex i dot whach porno though so im not sure what they do i dont theink theyr realy hjave sex its all just pretendnig but you never no what they do its just wrong speciallly when they dont even love each other its wrong i ell you in tsi just wrong. wtings owting wtrong wtongs wtongs. i dont like it. prlease explaions.

Offline Viper_Fujax

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Level 5\'s White Knight Story
« Reply #14 on: September 23, 2006, 10:41:32 AM »
bah..i thought it was like shadow of the collusus (one of the better graphical games on ps2). then it turned into a gay rpg..

graphics are decent..the fire looked like crap though.
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