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Author Topic: Metal Gear Solid 4 going multiplatform......  (Read 2812 times)

Offline GmanJoe

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Metal Gear Solid 4 going multiplatform......
« Reply #15 on: April 09, 2007, 02:52:06 AM »
Can MGS4 run without a HD? Unless a game is made for the 360 warning buyers that it will only run on systems with HDs.
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Offline Nolaws
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Metal Gear Solid 4 going multiplatform......
« Reply #16 on: April 09, 2007, 04:30:51 AM »
Quote
I mean 1 million vs. 10 million... It\'s a no brainer if you like ze monies.

shrug. 2 Years after this game will be out, new PS3 owner will buy the game. Ze monies is certainly great when you have the outcome from 2 platform, but you still need to have 2 hardware platform to develop on, you need to have advertisement campaign, you need to deal with different resources to have your game on the shop shelves..

in the end, ze monies is still better when you go multi-platform but it\'s a lot of trouble...
can\'t see why not!

Offline Ashford
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Metal Gear Solid 4 going multiplatform......
« Reply #17 on: April 09, 2007, 09:32:22 AM »
Quote from: clips
"and knowing is half the battle"..<----that\'s a quote from the 80\'s GI-Joe cartoon..:p


Its "Now you know..."

"The more you know..." is from NBC back in the 90\'s in between those Saturday morning teen shows...
July 2002: If you had bought $1000.00 worth of Nortel stock one year ago, it would now be worth $49.00. Enron, $16.50 left. Worldcom, $5.00 left. If you had bought $1,000.00 worth of Budweiser beer one year ago, drank it all and turned in the cans for the 10 cent deposit, you would have $214.00. Based on the above, my current investment advice is to drink heavily and recycle.

Offline Knotter8
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Metal Gear Solid 4 going multiplatform......
« Reply #18 on: April 09, 2007, 01:26:51 PM »
Quote from: Phil
Lies.  

You act as if Kojima programs the game himself.  I doubt the man touches a damn computer any more.  All he has to do is say, "I want it to look this way".  And since he already did that with one version he wouldn\'t have to do it on another platform.  Yes, the team would need to be larger (as would the profits on the game), but since all of the content is being directly ported, there is a lot of overlay.  Its not like they are developing a completely different game, as much as you\'d like to believe it would be.


I don\'t act. Fact. Lies ? No. I state knowlegable arguments. Have you been in the games industry ? No ? Good.., then my experience (although not that long) at a XB360 gamedev studio plus my current 3D study, give my arguments a bit more credibility than yours.

Or have you forgotten how poor MGS2 Substance on Xbox ran ? ( extremely low fps on the tanker\'s deck with all those rain particles).

Fans of the franchise should be very happy if this game appears in 2007 at all.
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Offline Phil
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Metal Gear Solid 4 going multiplatform......
« Reply #19 on: April 09, 2007, 01:45:19 PM »
Are you working on MGS4?  No?  Then that means our arguments have the same credibility.  Keep in mind I do 3-d work in my course study too....
My point still stands, all of the resources used to create the concept, level design, and so forth has already been developed by the one team and doesn\'t need to be developed again which cuts the team size down right there.  I\'d put money on the fact Kojima doesn\'t touch a single bit of code therefore a second one of him is not needed.
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Offline Knotter8
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Metal Gear Solid 4 going multiplatform......
« Reply #20 on: April 09, 2007, 04:14:52 PM »
Quote from: Phil
Keep in mind I do 3-d work in my course study too....

That\'s great ! but your point still falls if you think that a multiplatform MGS4 can be done within a 3 months release margin and with exactly the same quality & detail standards. The multiplatform games of big budget developers like Ubi and EA are evidence that it\'s a tough feat to pull off quality and punctuality across the board. They needed to literally emulate the PS2 particle system for MGS2 on Xbox..go figure.

Just look at the yes or no to rumble feedback implementation in MGS4, now that PS3 will eventually support it ; even on the same platform, they deem it almost impossible to implement it at this stage of development.

Let alone, decisions on how to tackle each problem which arises in the port from extremely specific PS3 code to XB360\'s multicore cpu. Yeah, that would require a very strict and capable 2nd project overseer. Don\'t take it too literally ; \'a 2nd Kojima\'. He\'s never been a real coder, that\'s commonly known ; he\'s always been a gameplanner. I trust him in his judgement that the MS money doesn\'t make a port worthwhile. A port after a year, with more coding experience for Xbox360, a port might maaaaybe happen ( Don\'t forget the core reason is still that his whole dev team spent ALL effort in becoming Cell specific )
« Last Edit: April 09, 2007, 05:44:24 PM by Knotter8 »
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Offline Phil
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Metal Gear Solid 4 going multiplatform......
« Reply #21 on: April 10, 2007, 06:08:37 AM »
Where did it EVER state MGS4 for 360 would be on a 3 month timetable?  Where did I ever state that it would be in a 3 month timetable?  All I said is that the resources you think would be required was grossly inaccurate.

...And then you go and counter everything you say and concede that multiplatform could happen, not with more people, but with more time.

And the core reason why MGS4 will not go multiplatform?  Kojima realizes that Sony will bend over backward for him because his game is one of few system sellers that PS3 has lined up.


Edit: As a side note.
http://www.1pstart.com/japanese-gamers-want-big-games-to-go-multiplatform/

I wonder how much pressure from fans it would take for these companies to think twice about staying exclusive?  Its just a thought, nothing to get your panties in a bunch about Knotter.
« Last Edit: April 10, 2007, 07:13:30 AM by Phil »
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Offline Knotter8
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Metal Gear Solid 4 going multiplatform......
« Reply #22 on: April 10, 2007, 09:22:25 AM »
You know as well as everone else, that a multiplatform release time table does matter.

I\'m merely stating \' either / or \' ; in this case ; a close release time table with the game\'s novelty hype on both PS3 & XB360. This one would require either Kojima\'s team being exactly as proficient at XB360 coding as PS3 coding, specifically for the MGS4 engine  

or

double the staff with one branch being PS3 specific coders and the other branch XB360 specific.

Konami doesn\'t settle for half assed stuff. If they work on a platform they want to use it to fullest potential. So, they know it\'s unrealistic to try to undertake a phenomenal XB360 port within a timerange where the game it\'s hype is still strong.

The most realistic chance for a port, would be 1 to 2 years after the release on PS3 (and it looks to me like MGS4 will only see a 2008 release date instead of 2007). Would the hype for MGS4, amongst XB360 gamers, still be so strong, 3 years down the road from now :rolleyes: ? You know that hype is essential. Without it sales will be lackluster, just like Xbox MGS2 Substance.

And you\'re forgetting one crucial thing ; Kojima\'s sick of MGS. He really wants this one to be the last he\'s directing/producing. Therefor he wants it to go out with a bang, on PS3.

For other platforms he wants to create new IP, from scratch, using whatever platform it\'s full potential.

...so, i\'m not the one getting all worked up here. Just like most MGS fans i know the chance of a multi release within hype-is-still-alive time, is nil ; in contrast to what you\'re saying.

* about the blog. wishfull thinking from some dude. Last time, someone claimed he had Konami insider confirmation on a supposedly XB360 MGS4. A day later it got debunked officially. lol.
« Last Edit: April 10, 2007, 09:25:44 AM by Knotter8 »
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Offline Phil
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Metal Gear Solid 4 going multiplatform......
« Reply #23 on: April 10, 2007, 04:53:56 PM »
the blog was just something I found interesting seeing that many famitsu readers want games to go multiplatform.  It never suggested that any game would actually go multiplatform, unless the blog got updated after I posted it.  Realistically yes, in order for MGS4 to be released on multiple platforms within a 3 month timetable was impossible.  I agree, unfortunately you failed to mention all of these nuances to your argument until the very end.  Yes, after all your backpeddling I do agree with most of what you say.  I still don\'t think it would require double the size.  75% increase? maybe.  There is still a lot of material that would overlap.

Oh and I never said anything about it being released within "hype-time" as you so eloquently put it.  Not even hinted at it, let alone suggest it.  Next time when you decide to call someone out on what they are saying, try to clarify what you are saying first instead of adding all of the qualifiers to your argument after 3 days of postings.  It really doesn\'t help.
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Offline Knotter8
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Metal Gear Solid 4 going multiplatform......
« Reply #24 on: April 10, 2007, 05:00:24 PM »
in no way am i backpedalling. Just sorry to see that i have to spell it out so to say, before you recognized what i actually meant.

Why do you keep thinking that i base my arguments on what you literally said ? I don\'t .. because i think that\'s a very weird way of communication and argumenting, in general. I said \' hype - time\'  because that\'s what the crucial aspect of my argument is. For every argument i make i\'ll use points i deem essential. In no way have i claimed that you said \'3 months timetable or hype time\'. No, those were my points which are part of common knowledge about game development ; so, in that way , i presumed you would/should be in the know about them.

So, you\'re argumenting very much for the sake of it. In the end,it boils down to the internet consensus that a swift multiplatform MGS4 is a no-go.
« Last Edit: April 10, 2007, 05:10:24 PM by Knotter8 »
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Offline Phil
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Metal Gear Solid 4 going multiplatform......
« Reply #25 on: April 10, 2007, 05:24:43 PM »
Quote from: Knotter8

So, you\'re argumenting very much for the sake of it. In the end,it boils down to the internet consensus that a swift multiplatform MGS4 is a no-go.


I can\'t read your mind, and obviously you can\'t read mine since you\'ve consistently taken what I\'ve said out of context.  

This is why we when we state are arguments we make sure to be clear about the point we are trying to make...

So once again, you are not a mind reader, neither am I.

You\'re original arguement, and I\'m quoting this here "still, they would need 2 Mr Kojima\'s and a 2 times as big development team to pull off a multiplatform MGS4."  Is a lie.  You even admitted to this.  Now if you would have said that the development team would have needed to be doubled based on a STRICT TIMETABLE I wouldn\'t have said a word.  Instead it took me 3 days to finally get you to qualify your statement enough that it made sense.  Thats ridiculous, I\'m fairly certain my 8 year old brother knows enough about forming an argument to know that forming assumptions is bad, very, very bad.
Wrong. There are two other people who can.
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Metal Gear Solid 4 going multiplatform......
« Reply #26 on: April 10, 2007, 06:13:33 PM »
MGS4 ported in 3 months? wtf.  It can\'t be done, and if it was it\'ll be a lot like the shitty game known as Splinter Cell Double Agent on pc.
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Offline Knotter8
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« Reply #27 on: April 10, 2007, 09:01:01 PM »
Quote from: Phil
I can\'t read your mind, and obviously you can\'t read mine since you\'ve consistently taken what I\'ve said out of context.  

This is why we when we state are arguments we make sure to be clear about the point we are trying to make...

So once again, you are not a mind reader, neither am I.

You\'re original arguement, and I\'m quoting this here "still, they would need 2 Mr Kojima\'s and a 2 times as big development team to pull off a multiplatform MGS4."  Is a lie.  You even admitted to this.  Now if you would have said that the development team would have needed to be doubled based on a STRICT TIMETABLE I wouldn\'t have said a word.  Instead it took me 3 days to finally get you to qualify your statement enough that it made sense.  Thats ridiculous, I\'m fairly certain my 8 year old brother knows enough about forming an argument to know that forming assumptions is bad, very, very bad.

Touche\'. You\'re right, i should have explained it more detailed. Although i thought everyone would sense that :

- a multiplatform MGS4 within roughly 6 months, of exactly the same quality, would be a miracle.

And with all due respect, i don\'t think Kojima\'s team is up to it to specialize into XB360 so quickly to get to that specific level of quality.

Personally, i am pro multiplatform MGS4... on one condition ; that the port is really on par with the original release, don\'t you agree ?
« Last Edit: April 10, 2007, 10:06:15 PM by Knotter8 »
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Offline Phil
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Metal Gear Solid 4 going multiplatform......
« Reply #28 on: April 11, 2007, 09:50:31 AM »
Quote from: Knotter8
Touche\'. You\'re right, i should have explained it more detailed. Although i thought everyone would sense that :

- a multiplatform MGS4 within roughly 6 months, of exactly the same quality, would be a miracle.

And with all due respect, i don\'t think Kojima\'s team is up to it to specialize into XB360 so quickly to get to that specific level of quality.

Personally, i am pro multiplatform MGS4... on one condition ; that the port is really on par with the original release, don\'t you agree ?

They were able to port MGS2 with added content in a year along with the PS2 and PC release.  It might be a stretch to do it in 6 months (as long as development ran parallel with the PS3 version), but take the PC port out of the equation and its not necessarily in the miracle range.  Just would require that the team doesn\'t sleep very often.
Wrong. There are two other people who can.
Dark Lord Sith\'s.
Demon\'s named Phil.  -LIC

 

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