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Author Topic: UT3 limited by DVD9 size, to!  (Read 1390 times)

Offline Nolaws
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UT3 limited by DVD9 size, to!
« on: August 15, 2007, 03:27:52 AM »
http://xboxer.tv/2007/08/eif_2007_xbox_360_unreal_tourn.html

Quote

Answering a question from the crowd about whether disc size would be a problem with an Xbox 360 port, he stated that “We’ll compress some things. But you know, we may have fewer maps on the 360 version...Blu-Ray has definitely given us a lot of legroom
..


that\'s the 2nd developer to complain about this in the same month, and it\'s happening only in the second year of XBOX\'s life. With time, game will just get bigger and bigger and I am pretty sure that it will be bad for Microsoft in the long run.

If developer have the choice to go multi-disc or just remove stuff from the game to make it fit on a single DVD9, I am pretty sure they\'ll choose the later in order to reduce production cost.
can\'t see why not!

Offline GmanJoe

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UT3 limited by DVD9 size, to!
« Reply #1 on: August 15, 2007, 04:27:02 AM »



:p I\'m clowd\'s spy!
\"Gee,  I dunno.  If I was a chick, I\'d probably want a kiss (or more) from Durst, too.\"--SineSwiper 9/23/03 (from another forum)
Originally posted by Seed_Of_Evil I must admit that the last pic of her ass will be used in my next masturbation. She\'s hot as hell, one of my

Offline clowd
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UT3 limited by DVD9 size, to!
« Reply #2 on: August 15, 2007, 06:11:12 AM »
Heavenly Sword uses over 10GB of data for sound alone

Quote

What\'s that about Blu-ray discs not being needed? According to Develop Magazine, Heavenly Sword has over 10 GB of sound FX, with three and a half hours of music, 4500 different lines of dialogue, and an hour and a half of cut scenes recorded in eleven (!) different languages. This means that without even counting the textures, art, models or anything else, the game couldn\'t fit on a normal DVD. It also means we\'re in for a hell of an aural treat when the game comes out next month.

Tom Covin, the audio lead for Ninja Theory, explains why they\'ve put so much time and effort into their music and sound effects, "For me, sound is very \'immediate\' to the player. Music has a well-established cultural language; sound is much less clearly delineated – but you can get straight to someone\'s emotional responses with it – there\'s little time for the brain to analyse. Sound is key in making this awesome weapon – the Heavenly Sword – come to life so you can sense its brooding power and almost hear it feeding off each kill."

The Develop article delves in deep into the sound theory and technology that was used in the development of Heavenly Sword and is a great read for those interested in some of the behind-the-scene machinations of one of the PS3\'s most anticipated titles. If only September would come a little quicker ...


I keep hearing Heavenly Sword will have over 100 enemies on screen at once...can\'t wait to see this if it\'s true!

Offline Raz The Friggin Grea
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UT3 limited by DVD9 size, to!
« Reply #3 on: August 15, 2007, 06:31:52 AM »
If they use 10 gigs for sound, they are just being lazy.
As for 100 enemies, who cares? Dyantasy Wariors done the same. Get back to me if the gameplay is good,

Oh and....

"Hour and half of cut scenes".
Jesus friggin\' christ. Who wants that much? Focus on gameplay and cut out the damn cut scenes.
My Hi-Def movie collection (much smaller than the SD one).

http://www.dvdspot.com/list.php?member=LivingInClip&list=owned
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Offline Unicron!
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UT3 limited by DVD9 size, to!
« Reply #4 on: August 15, 2007, 06:50:34 AM »
lossless 7.1 audio and story driven title.

Quote from: clowd
Heavenly Sword uses over 10GB of data for sound alone



I keep hearing Heavenly Sword will have over 100 enemies on screen at once...can\'t wait to see this if it\'s true!

I ve heard of a number of thousands with packs having their own AI and enemies having individual AI when they are near Nariko.

 

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