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Author Topic: Silent Hill 5 baby  (Read 15108 times)

Offline Animal Mother
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Silent Hill 5 baby
« on: September 09, 2007, 10:10:42 AM »
InfuckingCredible
http://www.gametrailers.com/player/usermovies/103618.html
This shows in game footage, and has the lead developers speaking about the game. It looks like Silent Hill 2.
\"You know back before the war broke out I was a saucier in San Antone. I bet I could collar up some of them greens, yeah, some crawfish out the paddy, yo\'! Ha! I\'m makin\' some crabapples for dessert now, Ya hear! Hell yeah, ha!

Offline Knotter8
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Silent Hill 5 baby
« Reply #1 on: September 09, 2007, 10:43:52 AM »
This should enthuse the SH sceptics :

EGM: In past Silent Hill games, a lot of gamers just run past the enemies because they don\'t see you, they don\'t follow you.... That doesn\'t work anymore?

BH: No. We definitely spent a lot of time making sure that the A.I. was taken to the next level. In addition to that, the motion style of these characters, I think, we borrowed from the past; we wanted to make sure they had that jilted, staccato style where you couldn\'t quite anticipate what they\'d do next. But we\'ve layered in many, many additional animations, so each character has at least seven different walk cycles, and they\'re dynamically blending between those things so you can\'t quite anticipate exactly what they\'re going to do -- they look very frightening coming towards you. And when you go to close a door in the past Silent Hill games, they were blocked off to you; now they\'ll open those doors right up and still pursue you, so it\'s a lot more frenetic compared to what [players have] seen in the past.


Of course, there\'s no guarantee the game will deliver what it proclaims. It\'s interesting to see that once again, Konami outsources one of it\'s big IP\'s ; earlier example is Metal Gear Solid Twin Snakes by Silicon Knights.

The 1Up preview : http://www.1up.com/do/previewPage?cId=3162608
« Last Edit: September 09, 2007, 10:46:39 AM by Knotter8 »
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Offline clips

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Silent Hill 5 baby
« Reply #2 on: September 09, 2007, 12:46:28 PM »
i cannot wait for this one....i luv the silent hill series,...and i see they kinda stole the hell transformation from the movie,...still i hope they do a stellar job with it, and if they can improve the combat without makin\' the character super-human and keep the atmosphere strong, i\'m in...:thumb:
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Offline Raz The Friggin Grea
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« Reply #3 on: September 09, 2007, 01:41:13 PM »
I loved the first one, but after that I simply lost interest in the series.  Here\'s hoping this one can revive some of the interest .
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Offline kopking
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Silent Hill 5 baby
« Reply #4 on: September 09, 2007, 02:22:49 PM »
hopefully it will be good

i loved the first one, let down by 2, 3 was excellent, tried to play 4, but didnt really like it, but didnt really play it that much
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Offline Raz The Friggin Grea
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« Reply #5 on: September 09, 2007, 02:28:18 PM »
Quote
but didnt really like it, but didnt really play it that much
but no way, but i don\'t know why.
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Offline Paul2

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Silent Hill 5 baby
« Reply #6 on: September 09, 2007, 03:37:35 PM »
what?

Offline Titan

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Silent Hill 5 baby
« Reply #7 on: September 09, 2007, 05:33:35 PM »
I assume this is on the PS2. I may pick it up.
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Offline Animal Mother
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Silent Hill 5 baby
« Reply #8 on: September 09, 2007, 06:39:20 PM »
Quote from: Titan
I assume this is on the PS2. I may pick it up.


Nope, Ps3, and most likely Xbox 360. lol does this look like a Ps2 game? Look at the lighting in that vid i posted.
\"You know back before the war broke out I was a saucier in San Antone. I bet I could collar up some of them greens, yeah, some crawfish out the paddy, yo\'! Ha! I\'m makin\' some crabapples for dessert now, Ya hear! Hell yeah, ha!

Offline Evi

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« Reply #9 on: September 09, 2007, 07:11:23 PM »
Quote from: Paul2
what?
He was poking at the fact that Koppy says he doesn\'t like it, but he hasn\'t really played it...so he has no idea why he doesn\'t like it...because...he hasn\'t played it.

Offline Titan

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Silent Hill 5 baby
« Reply #10 on: September 09, 2007, 10:06:53 PM »
Quote from: Animal Mother
Nope, Ps3, and most likely Xbox 360. lol does this look like a Ps2 game? Look at the lighting in that vid i posted.


I wasn\'t looking at the lighting. I only saw the vid quickly, I admit and the graphics didn\'t really look that great to me. Maybe just a shitty video quality.
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Offline Evi

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« Reply #11 on: September 09, 2007, 10:35:31 PM »
The video quality is horrendous. Can\'t wait for HD in-game footage. =]

Offline Unicron!
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Silent Hill 5 baby
« Reply #12 on: September 10, 2007, 04:08:05 AM »
I like the fact you cant "ignore" anymore the enemies but if they give too many fighting skills to the main character they wont be improving anything really. The character should feel atleast a little helpless and unsafe otherwise it will end up like Resi4 which was basically an action game than a survival horror after progressing half of the game

I dont want to control chuck norris  in silent hill

Offline Paul2

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Silent Hill 5 baby
« Reply #13 on: September 10, 2007, 06:54:12 AM »
Quote from: Evi
He was poking at the fact that Koppy says he doesn\'t like it, but he hasn\'t really played it...so he has no idea why he doesn\'t like it...because...he hasn\'t played it.
I see.  But didn\'t Kopking said he only played some part of it?  Maybe the SH4 bored him as he played partway, so he didn\'t bother playing it anymore.  So, he don\'t know if the game will be any good if he actually continue the game and finish it.
« Last Edit: September 10, 2007, 06:55:38 AM by Paul2 »

Offline clips

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« Reply #14 on: September 10, 2007, 07:15:50 AM »
silent hill 4 was good imo,..they tried somethin\' new with 1st person view while in your room, and it did create some disturbing atmosphere later in the game when your room becomes invaded by the spirits...only parts of it that seemed kinda weak was the combat, and the hilarious sound effects of the hospital nurses...but make no mistake the atmosphere was still there in the game...and i agree with uni...they have to keep the character kinda helpless...

This may sound kinda weak, but if they could somehow enforce some kind of pre-set animation or set of pre-animated defensive moves like just shoving the creatures aside or picking up whatever is in the immediate area and throwing it at the creatures, maybe that will make the combat feel more real, cause i know in reality, if any of us really went up against any of those creatures,i\'d think we\'d respond by naturally throwing something at it, or shoving it out of our way...
« Last Edit: September 10, 2007, 07:17:27 AM by clips »
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if you can\'t amaze them with brilliance, baffle them with bullsh*t....

 

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