hmmm...interesting. I don\'t know if they encoded any real-time video games into full motion video, if they do they are using more space, a lot of of space if the full motion videos are lengthy.
I just don\'t understand if they can rendered those games in real-time, why bother encoding it into video which eats up a lot of space.
I like the idea that they are using lossless high resolution multi-channels surround sound. lossless audio can save space up to 2 to 3 times of its original size. Since the PlayStation 3 could decode ddthd back into 100% uncompressed quality. I wouldn\'t mind if English is in lossless while the other audio codecs is in lossy like dd to save space. Or had other audio languages in 2 channel lossless should be fine...
Is this game in single layer 25 Gbytes or dual layers 50 Gbytes?