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Author Topic: KillZone2 images!  (Read 19386 times)

Offline Knotter8
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KillZone2 images!
« Reply #15 on: August 19, 2008, 09:44:22 AM »
« Last Edit: August 19, 2008, 03:29:37 PM by Knotter8 »
\"Enemy show me what you wanna be, I can handle anything even if I can\'t handle you !\"

Offline BizioEE

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KillZone2 images!
« Reply #16 on: August 19, 2008, 12:09:36 PM »
God!  It\'s insane. so intense, it\'s amazing.
I want to play it now. damn.
Really I want KillZone2 NOW.
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline nO-One

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KillZone2 images!
« Reply #17 on: August 19, 2008, 04:18:12 PM »
I played the game a few weeks back, or well a preview build of it. The game does look good. The smoke effects are second to none, truly incredible. A lot of pace and action. There were some cases of flat low res textures and some low polygon lesser models.

But it was awesome what little I tried, the gameplay was nothing revolutionary but it was good. Some clever use of the six axis.
I recently discovered that my ass is the key to the universe.....now I must fight to protect my ass from those who might abuse it!!!

Offline Viper_Fujax

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KillZone2 images!
« Reply #18 on: October 30, 2008, 10:02:56 AM »
You\'re never too old to burn to death in a fire

Offline BizioEE

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KillZone2 images!
« Reply #19 on: October 30, 2008, 10:48:15 AM »
Thanks Viper, this trailer is stunning, hope politiepet won\'t come here to see another wow from me and quote again  :D
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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KillZone2 images!
« Reply #21 on: November 04, 2008, 06:14:03 AM »
« Last Edit: November 04, 2008, 06:15:19 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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KillZone2 images!
« Reply #22 on: November 12, 2008, 04:51:58 AM »
[size=+1]Death Animations Video[/size]

YouTube - Killzone 2 Death Animations


[size=+1]Killzone 2 beta gameplay videos[/size]

http://ve3tro.com/1592/killzone-2-beta-six-hd-videos-action-destruction-beauty/
« Last Edit: November 12, 2008, 05:19:53 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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KillZone2 images!
« Reply #23 on: November 14, 2008, 02:25:08 PM »
[size=+1]Multiplayer beta video[/size]

http://www.gamersyde.com/stream_9420_en.html
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Viper_Fujax

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KillZone2 images!
« Reply #24 on: November 14, 2008, 08:10:17 PM »
http://www.gametrailers.com/player/42799.html

theres a few other gameplay videos, but half of them the guy playing is retarded.

the game just looks damn fun to play. im getting RE5 (they come out the same time), but if i only had 60 bucks to spend id get KZ2 over RE

my only complaint is that the red X makes it way too easy to hip fire with accuracy. ill try to play without it, but like other aim helpers online, you usually have to use it since everyone else is
« Last Edit: November 14, 2008, 08:14:11 PM by Viper_Fujax »
You\'re never too old to burn to death in a fire

Offline BizioEE

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KillZone2 images!
« Reply #25 on: November 15, 2008, 04:58:42 AM »
downloading the movie, and in the mean-time, for the ones interested, VGChartz impressions of KZ2.

Quote

Killzone 2 wasn\'t on my radar at all. I didn\'t play the original Killzone, heck I didn’t even own a PS2. So all this talk of Killzone 2 has somewhat passed me by. Until now that is. The first thing that struck me about Killzone 2 is that it’s stunning. It’s easily host to the best graphics I’ve seen on a console, and this is just the multiplayer aspect of the game. The character models are nicely detailed, in the multiplayer part of a game you kind of expect them to be a little bit dodgy, but here they’re actually pretty good and you can see all the little details on each character’s clothing thanks to some superb lighting and shadow effects. The rag-doll like reaction of your enemies to every bullet is superb – watching your enemy recoil with pain in a different part of the body with each and every bullet that enters him makes the experience much more engrossing than in previous shooters. Blood splatters out of, and around, every single bullet hole and your enemy actually looks like he’s being hit by bullets for a change.........


http://news.vgchartz.com/news.php?id=2527


downloaded, thanks Viper, game-play really seems hell of fun.
« Last Edit: November 15, 2008, 05:03:25 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline THX
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KillZone2 images!
« Reply #26 on: November 15, 2008, 06:19:21 AM »
From the Wiki:

"It was first announced at E3 2005 in Los Angeles, California,[3] and is set for release in February 2009."

Lol, after 4 years in development this better be worth it.  Seeing images already don\'t interest me anymore

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Offline BizioEE

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KillZone2 images!
« Reply #27 on: November 17, 2008, 05:13:01 AM »
[size=+1]Killzone 2 Multiplayer Hands-On[/size]

http://www.nzgamer.com/ps3/previews/701/killzone-2-multiplayer-hands-on.html

Quote
Killzone 2’s multiplayer shtick – every decent FPS must have one – is its class system. There are seven altogether, and each class can be combined with another to provide unique mishmashes, depending on your preferred style of play. You can choose from Rifleman, the weapon-heavy option, the Scout, who can cloak himself with invisibility, the Engineer, who can program and repair turrets, the Medic, the Tactician, who can toss grenades that act as spawning points, the Assault, who has extra armour, and finally the Saboteur, who can mimic the enemy and use this ability to infiltrate the opposing base. Combine any two together and voila, you’ve got an invisible medic, or a tactian who looks disturbingly like Steve from the other team.


Quote
And that’s just it; Killzone 2 multiplayer is not something you ease into, like dipping your toes into a freezing cold pool. It is as immediate and unforgiving, and hardcore gamers will revel in its brutality. For starters, it is graphically as bleak as it gets; your playground a Blade-Runneresque post-industrial nightmare. Sure, the destroyed and crumbling metropolis has been done before in sci-fi games, but never has it felt so damn oppressive or unnervingly realistic. Moving about in this world keeps you assuredly grounded in it, as your character feels weighty, and runs and guns with every inch of his bulk and heft. He feels human, and therefore vulnerable.

And indeed he is vulnerable, for gameplay in multiplayer goes like this: if your enemy spots you before you spot him, you’re dead. And it doesn’t take much to put you down – a few bullets in the general torso area will do it, and you will spend much of your time on the ground, arms flailing for help. You can get up again if a medic comes to your aid, but not once did one come to mine, and I must have respawned more than a dozen times in every battle. Conversely, if you are the one who spots your enemy first, you can put him down with the same ease. Even the introductory assault rifles are deadly.
« Last Edit: November 17, 2008, 05:18:45 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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KillZone2 images!
« Reply #28 on: November 17, 2008, 12:46:33 PM »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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KillZone2 images!
« Reply #29 on: November 20, 2008, 01:44:34 AM »
[size=+1]IGN Killzone 2 Beta Impressions[/size]

Quote

Ah Killzone 2... what won\'t you do to try and fool us, you little minx. First you feed us that CG trailer and try to subtly pass it off as real footage. Pfft. What did you take us for?

Then, once the little CG rouse was up, you tried to claim that, despite the fact your trailer wasn\'t actually in-game footage, that the final game would actually run and play like said trailer. Ooh, we\'ll believe it when we see it Mister Sony man.

And now you\'ve thrown this beta our way – surely yet another wily piece of propaganda, you trickster dickster! Sure, we\'re pushing buttons, wiggling analogue sticks - and stuff is happening on screen as a result – but this isn\'t the actual game, surely! There\'s no way a console game can look this good, right - what sort of foul wizardry is this?

This can\'t be real. It simply can\'t be. Sony and Guerrilla Games couldn\'t have created an end result that (almost) matches the infamous target footage revealed at E3 all those years ago. Could they?

Well, unless our dainty little peepers are deceiving us, the answer to that question is \'yes\'. Guerrilla Games have made an absolute red hot go of trying to match up to the incredible CG footage shown in 2005. Because undoubtedly, when you first hop into the small scale beta currently doing the rounds, the first thing you notice (and by notice we mean the synapse connected to your retina splinters into a thousand microscopic pieces) is Killzone 2\'s mighty visual prowess.

Yes, the game firmly adheres to the now out of vogue palette of gritty greys and such like, but really, technically, no first person shooter we\'ve played can compete on an even keel. The texture work is crisp and detailed, and the player animations (of both yourself in the first person and everyone else on the map) are a true revelation, immediately giving Killzone 2 a high production feel from the outset.

But it\'s in the details that Killzone 2 truly accelerates towards greatness. Everything, from the detailed reload animations, to the grease and grime smeared across the sights when you click into the scope, succeeds in convincing you that, despite the sci-fi setting, you\'re taking part in a dusty, old fashioned videogame war.

The environments are equally convincing. Every acre of the three beta maps, down to the last square inch, is filled with the kind of care and attention lacking in most titles. No proverbial stone has been left unturned. There\'s no tangible, gameplay-affecting, destruction as such, but blasting away at certain pillars will cause them to crumble \'Matrix\' style adding to the intense atmospherics, giving you the very real feeling that the next bullet could be lodged in your brain.


It\'s a real achievement, and one that is extended to the map layouts themselves. Despite featuring similar aesthetics, each of the three maps works differently in terms of game dynamics. In our not-so-humble opinion, the tightly knit Radec Academy was the real standout. Despite featuring less flash than the outdoorsy-hence-prettier Salamun Market and Blood Gracht, Radec\'s intricately designed interior recalled some of the better, smaller, maps seen in CoD 4 and Halo – think Halo 2\'s Lockout cage fighting CoD 4\'s Showdown to the absolute death and you won\'t be too far off the mark.

Combining an open central area with tight corridor sections on either side, Radec Academy is a kinda symmetrical map that simultaneously allows for competitive shootouts in broad space, and the kind of cat and mouse antics that allow players to really attempt to outwit each other. It\'s an endlessly rewarding map that seems flexible in terms of the different game types featured in Killzone 2.

.............................
That being said, it\'s hard to see how anyone could deny the sheer technical achievement of the game. No online shooter in the console market could possible claim to look better than Killzone 2, or feature more atmosphere and eye for detail. We get the distinct impression that Sony, after the guffawing of the gaming community post-E3 2005, demanded that Killzone 2 match up to that infamous CG trailer - regardless of the development time or expense. What we\'re seeing and playing today is the end result of that self-righteous rage, and we absolutely love it. We reckon you\'ll be pleasantly surprised by just how well Killzone 2 looks and plays. Haters be damned – you\'d all best be prepared to chow down on a hefty serving of humble pie on this one...


http://ps3.ign.com/articles/931/931780p1.html
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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