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I love seeing shit I don\'t understand.
Online co-op officially announced. 16player lobby, 4player coop. Seamless integration between storymode and online mode.
BizioEE has taken over fastson\'s role.Remember when PS2\'s were still all in blue print and fastson had all these info on it?
Less than a day after we go on an anti-Square-Enix rant, wondering specifically what logical reason there is behind only bringing Star Ocean 4: The Last Hope to the Xbox 360...and bam, the rumor shows up that gets us all excited: according to translated information from gaming site Gamekyo, Square-Enix has now confirmed that SO4 is also coming to the PlayStation 3. The game was revealed way back in February for the Xbox 360, to be released in all major territories, but PS3 owners were disappointed when Square-Enix didn\'t include their console in the announcement. This made little sense, as JRPGs sell best in Japan - where the 360 is essentially non-existent - and up until now, the popular Star Ocean franchise has only been on PlayStation platforms. We certainly don\'t mind if 360 owners around the world get a shot at the new game, but we could never figure out why PS3 owners wouldn\'t also get the anticipated title. Now, we may have to eat our own words...perhaps Square-Enix is just late to the PS3 party.
With Home on the way soon (at least we hope it is, but we would not bet money on it), Sony has shown an image at TGS that shows what companies they are working with to include features in Home. Sony did not reveal what each companies would be doing what, so some could just be sticking their logo on in-game items, while others may going all out and creating rooms to go hand in hand with upcoming game.Regardless, the list of companies looks interesting, with many of the big names in the industry looking to offer something to the service. However, we have to say the lack of a SquareEnix logo is very surprising.
It\'s a double dose of nostalgia, this: GTI Club + is a retooling of the 1996 Konami arcade cab......So it was with some interest that we learned it was coming to PSN courtesy of Konami Europe and Sheffield\'s Sumo Digital. Sumo was responsible for the brilliant home versions of SEGA\'s OutRun 2, which not only treated Yu Suzuki\'s freewheeling masterpiece to a perfect conversion, but fleshed it out with a creative and expertly judged suite of extra modes and a mercilessly addictive, spoonfed stream of fan-service unlocks......Understandably, GTI Club + isn\'t quite on the same scale. The biggest change in the last 12 years is naturally the graphical upgrade from the cheerfully blocky original to a pin-sharp 720p presentation running at 60 frames a second. The car models have been completely overhauled, and are nicely detailed, with a slightly plasticky Matchbox look that isn\'t out of keeping. The town itself hasn\'t had the same treatment and shows its plain low-poly roots more clearly, but again, that\'s not really a problem: Sumo has kept a careful balance between modern standards and an excitingly brash, retro look.You get a choice of five cars, expanding the original\'s line-up of timeless pocket rockets: the Mini Cooper (the proper one), the Fiat Abarth, the Mk1 Golf GTI and the Renault 5. They come in standard rally colours, but Sumo\'s added some basic customisation - you can change paint jobs and take your pick from a choice of decals, as well as choosing your horn sound. They all drive much the same, but that\'s beside the point - it\'s all about picking your own particular flavour of old-school tearabout cool. We\'re promised more "vintage and modern" cars, but it\'s unclear what they\'ll be, or how they\'ll be unlocked, from the preview version.