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Author Topic: Batman: Arkham Asylum Impressions (PS3)  (Read 3431 times)

Offline BizioEE

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Batman: Arkham Asylum Impressions (PS3)
« on: March 13, 2009, 12:20:56 PM »
[size=+2]Batman: Arkham Asylum Impressions (PS3).[/size]

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Much of the action revolves around FreeFlow combat. Similar to the game Two Human, this allows you to seamlessly bounce off enemies (up to 15 at a time) in order to kick everyone\'s butt in a matter of seconds; think of it as one big pinball machine. We watched as Batman easily punched a goon\'s face and then decimated an entire room, leaving behind a trail of unconscious baddies in his wake. However, that\'s but one way to take people down. If you prefer something a bit more dramatic, you can break through walls or knock someone out by hanging upside down.

In addition, the Dark Knight can use several gadgets including his trusty Batarang, a fingerprint scanner and a pheromone tracker. While that stuff sounds great, we were much more interested in Invisible Predator Mode. This lets Batman see through walls and his enemies (you see their skeletons). Not only does it look cool, but it also helps you prep before attacking; knowing how many baddies are in a room eliminates surprises. Since Batman can only take a few shots before dying, we plan to use this mode quite a bit.


Overall, the game looks incredible. Rocksteady, the game\'s developer, has thus far done a wonderful job bringing Arkham to life and populating it with heroes/villains. The gritty visuals, combined with the exquisite character models and excellent voice acting (Mark Hamill reprises his role of the Joker from Batman: The Animated Series) makes for a very impressive presentation.


http://www.gamedaily.com/games/batman-arkham-asylum/playstation-3/game-features/batman-arkham-asylum-impressions/

I\'ll stay tuned!!!  Interesting.
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Viper_Fujax

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Batman: Arkham Asylum Impressions (PS3)
« Reply #1 on: March 14, 2009, 03:39:58 PM »
embed wouldnt work:   http://www.gametrailers.com/player/46636.html#comments_top

it sounds like it\'s going to be a stealth action game, which kind of suprised me

wont keep my hopes too high but it sounds promising
You\'re never too old to burn to death in a fire

Offline luckee
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Batman: Arkham Asylum Impressions (PS3)
« Reply #2 on: March 14, 2009, 04:25:16 PM »
That looks like a fine game.
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Offline BizioEE

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Batman: Arkham Asylum Impressions (PS3)
« Reply #3 on: March 27, 2009, 02:36:45 PM »
« Last Edit: March 27, 2009, 02:40:32 PM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline clips

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Batman: Arkham Asylum Impressions (PS3)
« Reply #4 on: March 27, 2009, 10:16:55 PM »
This could possibly be the first true AAA superhero game....looking good.
knowledge, wisdom & understanding..these are the basic fundamentals of life

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Offline BizioEE

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Batman: Arkham Asylum Impressions (PS3)
« Reply #5 on: April 02, 2009, 02:44:29 AM »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Batman: Arkham Asylum Impressions (PS3)
« Reply #6 on: April 04, 2009, 08:40:27 AM »
[size=+1]Building An Asylum.[/size]

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When we first started working on Batman: Arkham Asylum and began thinking about what we wanted to achieve with the game it came down to two essential goals. We wanted to create something that was truly authentic to the franchise, but also something really fun.

When we started working on Batman: Arkham Asylum we discovered that Batman has a lot of depth in terms of personality traits, iconic gadgets and an overall style that lends well to artistic creativitiy, which I think is what makes him such a fascinating character. He’s has so many compelling facets that we didn’t want to miss out on, and we certainly didn’t want to focus on one area to the detriment of others. So we started looking at what it is that truly defines Batman, and even before we looked at what the genre of game would be, we had decided we wanted to capture all of these quintessential elements of Batman first - then look at what the genre was.

There are a number of reasons as to why we chose the setting of a Batman game solely within Arkham Asylum. First of all with Batman, a lot of what defines him as a character is his relationship with others, and you need a setting that will allow those relationships to develop. In some respects, I think if that setting is too large you lose a lot of that intimacy with those characters and thus what really defines who he is and who they are. That’s why we wanted something a little more intimate, and we felt Arkham Asylum provided the level of intimacy that we were looking for with this game.



Quote

Throughout the game you’re free to explore the whole island – starting off in Intensive Treatment, delivering The Joker, and from there on you escape to the island exterior itself, roaming around the island into different areas such as the medical wing, the penitentiary section, administration, which is in the main classic mansion (which has been re-purposed in order to be used as the administration center), and the botanical gardens. So there are a lot of different areas; all with their own history and style. It’s a fascinating place as it’s been built and repurposed, so you have these layers of history everywhere and every building on the island was created at different times with different purposes in mind and then retro-fitted with different levels of technology in order to service a new role within the island. Each of the different areas presents its own challenges because of what it was built for versus what it has become in terms of an obstacle for Batman to overcome. There’s a massive amount of variety.

One of the most unique things about the game is that you have this classic historical location from the Batman universe that no one has ever realised in its entirety before in any medium, so it’s great to have the chance to do that and we look forward to seeing the fans reactions to it all.


http://blogs.ign.com/WBIE_Batman/2009/04/02/116612/
« Last Edit: April 04, 2009, 08:44:12 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Batman: Arkham Asylum Impressions (PS3)
« Reply #7 on: April 14, 2009, 01:20:13 PM »
[size=+1]Exclusive Batman Arkham Asylum Bane Reveal Video![/size]



http://gamesblog.ugo.com/games/exclusive-batman-arkham-asylum-bane-reveal-video

« Last Edit: April 14, 2009, 01:23:45 PM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline clips

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Batman: Arkham Asylum Impressions (PS3)
« Reply #8 on: April 15, 2009, 04:18:10 AM »
Looking good,....and it seems as though the game has a bigger focus on stealth than initially previewed, and i know it makes sense for this character, but i would like to just bust some heads wide open....but the stealth moves and the concept itself lokk pretty slick.....LIC!! why are you not all over this??!!
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

Offline Living-In-Clip

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Batman: Arkham Asylum Impressions (PS3)
« Reply #9 on: April 15, 2009, 01:59:31 PM »
Probably, because as the guy who actually played Batman: Dark Tomorrow, I can no longer bring myself to get excited about any virtual Batman adventure.

Offline Viper_Fujax

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Batman: Arkham Asylum Impressions (PS3)
« Reply #10 on: April 15, 2009, 05:47:16 PM »
seeing as this (and maybe infamous/prototype) is the only thing available till like november...i still have some hopes for it

supposedly best buy has a demo in their store but i havent gotten around to checking it out. sounds like people think it\'s a fun game but could see it getting repetitive...plus you have to unlock stuff like the bat boomerang thing, at least in the demo you dont have it
You\'re never too old to burn to death in a fire

Offline clips

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Batman: Arkham Asylum Impressions (PS3)
« Reply #11 on: April 30, 2009, 10:35:37 PM »
New trailer.....i luv the animation of the cape and some of the moves batman has....i\'m defintely keepin\' an eye on this.


http://www.gametrailers.com/player/48711.html
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

Offline BizioEE

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Batman: Arkham Asylum Impressions (PS3)
« Reply #12 on: May 02, 2009, 06:44:36 AM »
Yep, interested. I\'ll stay tuned.
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline clips

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Batman: Arkham Asylum Impressions (PS3)
« Reply #13 on: May 22, 2009, 09:39:25 PM »
Poison Ivy...look at the fatty they put on her!!....:fro:...


http://www.gametrailers.com/video/poison-ivy-batman-arkham/49586
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

Offline BizioEE

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Batman: Arkham Asylum Impressions (PS3)
« Reply #14 on: August 04, 2009, 07:30:01 AM »
[size=+1]Batman: Arkham Asylum Demo Trailer[/size]

http://zoknowsgaming.com/2009/08/03/baademotrailer/
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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