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Author Topic: GT5 Official Thread.  (Read 23690 times)

Offline Paul2

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GT5 Official Thread.
« Reply #15 on: October 06, 2009, 03:26:32 AM »
From your link, what an amazing interview.  Wow, they really work very hard and long hours.  Didn\'t know the whole polyphony staffs stay there overnight working on the game.  it took them about 5 years to make the game.  The same time it took them to make the first Gran Turismo.  They spent from dawn to dusk and sleeping in the office to make each Gran Turismo games.  Truly amazing, and very hard working these people are.  Very dedicated.

It also talks about modeling the game and a room where people are hard at working doing physics to the game like car damages.

Very interesting read indeed.

Offline videoholic

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GT5 Official Thread.
« Reply #16 on: October 06, 2009, 04:25:41 AM »
I am having a kleenex moment.
I wear a necklace now because I like to know when I\'m upside down.
 kopking: \"i really think that i how that guy os on he weekend\"
TheOmen speaking of women: \"they\'re good at what they do, for what they are.\"
Swifdi:

Offline BizioEE

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GT5 Official Thread.
« Reply #17 on: October 10, 2009, 11:54:40 AM »
[size=+2]“Brand New, Real Time” Damage Coming to Gran Turismo 5[/size]

Quote

GB: From virtual to real, recently you have won an important competition on the Nurburgring, is it a great memory?

Kazunori Yamauchi: You know it takes around 10 minutes to make a full lap on the Nurburgring circuit. Honestly, after 7 laps and more than 1 hour racing, corner after corner, I was starting to brake and change gears completely by instinct. I felt I was not thinking anymore, so much that I had the feeling I was dreaming. I almost forgot I was actually driving. Frankly, I felt like in a trance state, something I never experienced with a video game. You know this race will remain a strong experience for me, this unique sensation that you and the car are one.

GB: Gran Turismo 5 will not be released in Japan before March 2010. What about Europe?

KZ: Trust me, it should be very close from this date because our schedules didn’t changed. What I can assure you is both versions will be finished at the same time.

GB: Gran Turismo 5 will offer a new kind of damage…

KY: Right now we are adding a brand new real-time deformation engine that will process according to the speed and angle of impact. But doing this in real-time remains truly complex. We could make it an easier way with pre-damaged models but definitely we don’t want to make it that way.

GB: Players have changed since the original Gran Turismo. How does GT adapt to this?
KY: You would notice that in Gran Turismo for PSP, game progression was accelerated. Before this, it took hours and hours to collect all cars and complete all license tests, this is not true anymore. This is a trend we are considering the possibility for GT5.

GB: You seem to be more concerned about your competitors…

KY: To tell you the truth, when I’m interested in other games, it’s really difficult to not look at them with the creator’s eyes. I notice some details and I think to myself: “oh, they must have really hard worked on this point” or “hmm, they must have lacked time for this very aspect”. I can’t prevent myself from putting me in their place.

GB: More than 10 years after Gran Turismo’s debut, what will you record from Polyphony Digital’s evolution?

KY: I will probably surprise you but, since more than 10 years I design Gran Turismos we never told ourselves that we were the best, the numbers one. As far as I search in my memories, I can’t remember a moment when we felt satisfied with what we’ve achieved because we always want to make it better. That being said, maybe that when everything will be over, the day I will not make video games anymore, I will feel this satisfaction… but this is not in the near future.

GB: During the Gamescom, you told us about the possibility of making a RPG. Would it be a Kazunori-style Shenmue?

KY: (laugh) Indeed it could resemble Shenmue, just because it resemble my own tastes. But if I really had to make another game, I would like it to include how characters live and die. To introduce a true life cycle and evolution.


http://www.gtplanet.net/brand-new-real-time-damage-coming-to-gran-turismo-5/?gr_i_ni
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Offline BizioEE

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GT5 Official Thread.
« Reply #18 on: October 12, 2009, 10:29:04 AM »
He has the power of both worlds
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AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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GT5 Official Thread.
« Reply #19 on: October 21, 2009, 01:02:00 AM »
[size=+1]Gran Turismo 5 Packaging Reveals Three Discs ?[/size]

Quote

Sometimes, you’ll come across the most pleasant surprises when you least expect them, and this situation is no exception. Today, we get our first look at the Gran Turismo 5 box art and packaging, in the hands of Kazunori Yamauchi himself. Our own sharp-eyed reader, GON, was first to notice the revelation in this new video from Mercedes-Benz and immediately sent it my way. Sure enough, at 0:42, we get to spy on a Polyphony Digital meeting as Yamauchi inspects a thick Blu-Ray box, complete with the obligatory small text, Sony Computer Entertainment stamp, and the new PS3 logo. Although it may not be the ultimate final product, it’s very likely this is exactly what you’ll find on store shelves next year.

The most curious thing, of course, is the fact that the packaging clearly contains three separate Blu-Ray cases -- one black, one red, and one blue. What could they be? While the conspiracy theorists get to work, here’s a list of other interesting tidbits from the clip:

[list=a]
  • Gran Turismo uses one single physics calculation model, so they simply enter the parameters for each car, and the handling characteristics play themselves out within the game. As Yamauchi says, “If the original car is made well, it’ll drive well.”
  • We get a closer look at the 3D model of the SLS AMG in Gran Turismo 5, along with a corner from the Nurburgring Nordschleife.
  • Mercedes’ narrarator suggests that Yamauchi is “considering” putting the new SLS AMG on the cover, but Yamauchi’s following comments (along with the box art seen earlier) all but confirm it will be the star of the show. As he explains, it “will probably be the most exciting car in the world when GT5 is released”. He also was sure to mention: “Fans of Gran Turismo 5 really have something to be excited about”.

If you’d like to grab the original, slightly-higher-quality version of this clip, download it here (.mov, 57.6 MB) -- thanks to those who managed to track it down![/list]


http://www.gtplanet.net/gran-turismo-5-packaging-reveals-three-discs/?gr_i_ni


[size=+2]New Pics : Toyota FT-86 Gran Turismo 5 Screenshots, marvellous ![/size]

http://www.gtplanet.net/toyota-ft-86-gran-turismo-5-screenshots/
« Last Edit: October 21, 2009, 01:03:30 AM by BizioEE »
He has the power of both worlds
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Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Offline Lord Nicon
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GT5 Official Thread.
« Reply #21 on: November 08, 2009, 10:28:46 PM »
.........no words. I cant take the awesomeness. I think my head might explode.
Originally posted by ##RaCeR##
I don\'t have comprehension issues, you just need to learn how to communicate.
Yessir massir ima f*** you up reeeeal nice and homely like. uh huh, yessum ; ).
Debra Lafave Is My Hero ;) lol

Offline BizioEE

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« Last Edit: November 10, 2009, 05:33:30 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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He has the power of both worlds
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Offline BizioEE

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GT5 Official Thread.
« Reply #24 on: November 19, 2009, 12:15:17 AM »
[size=+1]Gran Turismo 5’s “Weather System” is “Done”[/size]

Quote

In the latest issue of the Official UK PlayStation Magazine, Kazunori Yamauchi made yet another statement about the questionable status of Gran Turismo 5’s weather system:

“Night racing is going to be a part of GT5, but with things like dynamic weather, the choice is about whether it will improve the experience. The functionality is not a problem – we’ve got the weather system done – but if we are not sure about the quality of it, and how it improves the driving experience, we are not going to have it in the game.”

He has expressed concern with dynamic weather affecting the “quality” of game for some time now, remarking that Polyphony Digital is simply “experimenting” with such a feature. By confirming that its implementation is actually complete, he may have greater confidence the weather system will, ultimately, make the cut.

Yamauchi also made it clear that he has no intentions of sending GT5 out the door without all of its content and features:

“Let me be clear on this. There is a massive amount of content in this game, I don’t think there are many teams that put as much into a game as we can. The launch of the game isn’t a start, we are releasing a full game. Everything we want to put into the game is on the disc when it ships. Having said that, we do have a sizeable online team that will look after it once it’s launched.”

As you may or may not be aware, there is an ongoing “debate” about updating games via the Internet. On one hand, it gives developers the opportunity to fix any bugs or problems after the game hits store shelves. On the other hand, they may be more likely to sell a game with known problems or with a lack of content just so they can meet a particular deadline. Fortunately – and perhaps, unsurprisingly – Yamauchi remains focused on quality.

One final comment, however, does cause concern:

“They’re spending less time with a single game and this is reflected in the design of GT Mode.”

Although see GT5’s “GT Mode” surely won’t be as inconsequential as what we saw in GT PSP, this statement still makes those of us who enjoy the enduring challenge of GT games just a little bit uneasy.


http://www.gtplanet.net/gran-turismo-5s-weather-system-is-done/
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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GT5 Official Thread.
« Reply #25 on: November 19, 2009, 12:16:10 AM »
[size=+1]Gran Turismo 5’s “Weather System” is “Done”[/size]

Quote

In the latest issue of the Official UK PlayStation Magazine, Kazunori Yamauchi made yet another statement about the questionable status of Gran Turismo 5’s weather system:

“Night racing is going to be a part of GT5, but with things like dynamic weather, the choice is about whether it will improve the experience. The functionality is not a problem – we’ve got the weather system done – but if we are not sure about the quality of it, and how it improves the driving experience, we are not going to have it in the game.”

He has expressed concern with dynamic weather affecting the “quality” of game for some time now, remarking that Polyphony Digital is simply “experimenting” with such a feature. By confirming that its implementation is actually complete, he may have greater confidence the weather system will, ultimately, make the cut.

Yamauchi also made it clear that he has no intentions of sending GT5 out the door without all of its content and features:

“Let me be clear on this. There is a massive amount of content in this game, I don’t think there are many teams that put as much into a game as we can. The launch of the game isn’t a start, we are releasing a full game. Everything we want to put into the game is on the disc when it ships. Having said that, we do have a sizeable online team that will look after it once it’s launched.”

As you may or may not be aware, there is an ongoing “debate” about updating games via the Internet. On one hand, it gives developers the opportunity to fix any bugs or problems after the game hits store shelves. On the other hand, they may be more likely to sell a game with known problems or with a lack of content just so they can meet a particular deadline. Fortunately – and perhaps, unsurprisingly – Yamauchi remains focused on quality.

One final comment, however, does cause concern:

“They’re spending less time with a single game and this is reflected in the design of GT Mode.”

Although see GT5’s “GT Mode” surely won’t be as inconsequential as what we saw in GT PSP, this statement still makes those of us who enjoy the enduring challenge of GT games just a little bit uneasy.


http://www.gtplanet.net/gran-turismo-5s-weather-system-is-done/
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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GT5 Official Thread.
« Reply #26 on: December 05, 2009, 03:03:48 AM »
[size=+1]Yamauchi Drives Gran Turismo 5\'s Nurburgring Nordschleife[/size]

http://www.youtube.com/watch?v=Pmx9QITCfyY&feature=player_embedded#

Fantastic.
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Kurt Angle

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GT5 Official Thread.
« Reply #27 on: December 05, 2009, 03:23:11 AM »
Quote
GRAN TURISMO 5 DEMO DATED

Posted by WhoIsDo on Dec 5, 2009 02:04 (4 hours ago)
It\'s pretty crazy to think that after all this time, Gran Turismo 5 is finally going to store shelves (or so we hope)!  After a posting on the European Playstation Blog, a demo date has finally been revealed to the public.

    On 17th December exclusively via the PlayStation store, we will be launching the GT Academy 2010 Time Trial. The time trial will be the only way into this year’s Academy, and if you’ve got what it takes it could be the start of a life-changing journey.
     
    Last year the GT Academy programme unearthed a real driving talent in the form of Lucas Ordonez from Spain, who after winning the GT Academy went on to drive for the Nissan PlayStation race team and take an astonishing second place in the GT4 Championship – all in his first season!
     
    This time around the Academy is even bigger and better, and competition is bound to be pretty fierce – perhaps best of all though for Gran Turismo fans, it will be the first opportunity to get a hands-on taster as to what Yamauchi-san and his Polyphony team have been carefully crafting and polishing at their Tokyo base.
     
    Qualify in the top twenty within your country and you will be invited to a national final event, where you will pit your wits against the best Gran Turismo drivers in the country. If you make it from there only then will you join the elite 20 that will be taken into the GT Academy 2010.

There you have it, you\'ll finally be able to get your hands on a small portion of Gran Turismo 5.  Be sure to keep checking back for more news concerning Gran Turismo 5 and other Playstation 3 titles.


http://stickskills.com/news/585/gran-turismo-5-demo-dated/

so will will have a playable demo very soon! :fro:

Offline BizioEE

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GT5 Official Thread.
« Reply #28 on: December 09, 2009, 12:48:53 PM »
[size=+1]Gran Turismo 5 Update - Crashing Cars and Trading Paint[/size]

Quote

It\'s also worth noting that the damage model will be a little different depending on whether you\'re in a production car or a racing car. We tested out a Subaru Impreza WRX equipped for WRC events and a stock Mercedes-Benz SLS AMG. The Subaru showed more pronounced damage than the Mercedes, though the latter was hardly flawless when we were finished taking it on our impromptu demolition derby. The reason for this relates to the concerns of the auto manufacturers in the game. They\'re more open to showing heavy damage on cars that you\'d never see out on the road, while those cars you can go and buy at a dealer are going to be scaled back a bit. It\'s not exactly an ideal concession in terms of consistency, but it\'s hard to say how much of an impact this will have on the overall experience until we see how it works in the context of the full game.

All that being said, Gran Turismo 5 is still a driving game--not a crashing game. So it\'s nice to see that the driving model in GT5 is just as tight as ever. Little details like the way the camera angles downward when you perform a sharp brake from the cockpit view highlighted our experience. The distinction between the light and grippy Subaru and the V8-powered SLS AMG was easily discernible, as well as provided a much different experience.

At this point, Gran Turismo 5 is looking terrific. The usual kinks apparent in an in-development game were nowhere to be seen, but that might not be much of a surprise considering how long the game has been in development. The North American release is currently scheduled for next summer.


http://www.gamespot.com/ps3/driving/granturismo52/news.html?sid=6242643&mode=previews
« Last Edit: December 09, 2009, 12:50:22 PM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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GT5 Official Thread.
« Reply #29 on: December 16, 2009, 12:39:36 AM »
Gran Turismo 5 Demo HD Replay Footage

http://www.youtube.com/watch?v=uOfMoFhugjA


GT5 Time Trial - Nissan 370z Indianapolis

http://www.youtube.com/watch?v=j8V2lyJ27Vg&feature=player_embedded#
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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