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Author Topic: Killzone 3 PICS  (Read 7912 times)

Offline BizioEE

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Killzone 3 PICS
« on: May 31, 2010, 01:33:00 AM »
[size=+2]Killzone 3 PICS[/size]

http://www.allgamesbeta.info/2010/05/killzone-3_4166.html








Quote

"- Will show the Helghast have humanity left in them.

- Will have the feeling that "of being in a place far away from home, outnumbered by people who want to kill you."

- Will be like Inglorious Basterds.

- All of the characters in the screenshots are flying in.. jetpacks?!

- Will include arctic levels.

- One mission in the game involves rescuing ISA Captain Narville.

- Game is playable in 3D!

- Have to wear 3D glasses, apparently the 3D effects are "crazy."

- Combat is "unchanged from predecessor."

- Or is it? Hand to hand combat involves you "Unloading a string of different (and often brutal) attacks on stunned enemies."

- The scale is supposed to be "bigger this time."

- The Jetpacks are "surprisingly lightweight and agile, Killzone 3\'s jetpack is easier to maneuver compared to the sluggish incarnations of the gadget found in other games."

- New weapon called the Wasp, basically shoots a "flurry of rockets" at an enemy.

- Will show off the Helghast culture.

- There is actually a Helghast language, which will be explored in the game."


Quote

- Will have "diverse locales."

- Have to sit in the center of the 3D tv for the 3D effects to work.

- 3D in this game is called a "Game Changer."

- Going to have "Intense Action"

- Jetpacks double as a weapon, which basically means a machine gun mounted right on top of it.

- If you shoot Helghast with jetpacks, they\'ll "explode like roman candles"

- To control the jetpack, you "have to activate bursts of speed in midair, propelling yourself across further distances."

- The Jetpack resembles something you\'d do in platformers such as Super Mario Bros. Or Uncharted

- In one mission, you have to use the jetpack by "launching yourself from glacier to glacier"



[size=+1]Scans :[/size]

http://i48.tinypic.com/a43dqd.jpg
http://i50.tinypic.com/fbxj5s.jpg
http://i50.tinypic.com/8xphmv.jpg
http://i45.tinypic.com/2njhh6p.jpg
http://i45.tinypic.com/jilu1f.jpg


[size=+1]Killzone 3 – Environment completely destructible[/size]

Quote

Killzone 2 which just had destructible environments, the environments in Killzone 3 “fully destructible ‘are.
Killzone 3 is the fourth part in the Killzone series of Dutch developer Guerrilla Games, which earlier this year confirmed by us , and earlier this week officially confirmed by Sony.

One of the spearheads of Killzone 2, which received much praise for the graphic art piece that the game had been fully destructible environments. Eventually, the destructible environments limited to a few areas in Killzone 2, but in the upcoming Killzone 3 is really Guerilla for total destruction.


http://playstationinformer.wordpress.com/2010/05/22/killzone-3-environment-completely-destructible/


[size=+1]And More info --->[/size]


- Killzone 3 can be played with the Playstation Move
- The multiplayer will feature small vehicles that can be used
- The player can choose from 8 different classes.
- The classes can be personalized with a new reward system
- But only the characters appearance and the perks can be changed.
- Guerilla Games is also working on a 2 player coop mode.
- And on a 4 player objective coop mode.
- The game is planned to be released in May 2011



[size=+1]E3 2010: Killzone 3 Hands-on[/size]

Quote

There are no pre-renders, no elaborate unplayable cut-scenes and no false promises; Killzone 3\'s reveal is pure and simple – an extended hands-on with the fourth level of a game that we\'re thrilled to report is full of awesome. In a cinema a few hundred yards from Guerrilla\'s studio in an Amsterdam that is, thanks to an ongoing strike from the city\'s refuse services, looking as grimy and hostile as the surface of Helghan itself, we\'re given the first look at a game that\'s going to get PS3 owners frothing all over again.

There\'s much that is familiar from the outset; picking up from the cliff-hanger ending of Killzone 2, Sev, Rico and the rest of the ISA forces – severely diminished by the climactic nuke - battle with a Helghan army that finds itself in the throes of a power struggle. "It\'s David vs. Goliath," explains Guerrilla\'s Herman Hulst, "but this time Goliath has bought a thousand troops and a thermonuclear arsenal."

From a distance, Killzone 3 looks familiar too; development began just as Killzone 2 shipped and naturally it uses the same engine as that game. Not that that\'s a bad thing: Killzone 2 is still to this day one of the prettiest shooters, with the only game that\'s likely to threaten its mantle the imminent Crysis 2.

Jetpacks - they\'re this year\'s lens flare, don\'t ya know.
But it\'s not the likes of Crytek, Treyarch or DICE that Guerrilla is pitting itself against; instead, it sees its competition much closer to home. "Of course, some little games came out just after us," says Hulst, referring to the critical successes of Heavy Rain, Uncharted 2 and God of War III. "As proud as we are of our friends at Worldwide Studios, these games inspired us to step it up and deliver a full-blown sequel to Killzone 2, and one that gets better on every front. There\'s nothing like some friendly competition to get us to raise the bar once again."

"They both did a fantastic job," agrees Senior Producer Steven Ter Heide. "Uncharted 2 obviously did great things with storytelling and God of War III did great things with scale. It\'s all stuff that we take on board – obviously we\'re a different kind of game and it\'s going to be a different experience, but we look at what they do and see how we can implement those kinds of thing. They\'ve pushed us to work harder."

It\'s easy to see the relationship between Killzone 3 and Killzone 2 running along similar lines to that between Uncharted 2 and the original Uncharted. Just as Nathan Drake\'s second outing remedied every gripe with the first, Killzone 3 sidesteps the issues with its predecessor, while at the same time making everything that was great about Killzone 2 that little bit greater.

It seems Guerrilla is wise to its mistakes and Killzone 3 certainly won\'t be making any of them again. A big criticism of Killzone 2 was its one-note palette – sure, the grim browns and dead yellows certainly helped the oppressive aesthetic, but over the length of the campaign they soon became wearisome. Killzone 3 answers this with aplomb. Although they\'re not shown up and running, concept art for several of the levels show that this will be a relative kaleidoscope of colour, with the dreary wastelands left in the wake of Killzone 2\'s nuke giving way to jungles filled with phosphorous light, through to the brilliant white of the snowbound level we get to play today...


http://ps3.ign.com/articles/109/1092173p1.html


[size=+1]Killzone 3: Confirmed gameplay details spill out[/size]

Quote

* IGN reports: \'The first three minutes we\'re allowed to go hands-on with has more set-pieces crammed in to it than the entire first level of Killzone 2, and it\'s also ten times bigger than what had gone before.\'

* The snow level is called Frozen Shores, and is the fourth level of the game. It sees Sev and Rico en route to an arms facility in a bid to rescue Captain Narville. It opens with Sev manning a mini-gun.

* Sev picks up the mounted mini-gun and can carry it - although it slows him down.

* The melee system is much-improved. It\'s now \'context sensitive\'. IGN reports: \'Creep up on a Helghan and it\'s possible to kick them up against a wall before plunging the knife with a further press of the melee button.\'

* Gruesome kills have been introduced. \'Sticking the knife in places it doesn\'t belong like a Helghan\'s ribcage or eye socket,\' reports IGN.

* Helghans now have jetpack troopers among their ranks, and they die spectacularly.

* Players can also use jetpacks. Tapping L1 sends the player skywards, while X lends a temporary speed boost. However, the altitude is capped.

* There\'s a mini-gun attached - but it easily overheats.

* The rocket-firing WASP weapon is similar to Modern Warfare\'s tank-busting gun. \'Primary fire unleashes a barrage of missiles that corkscrew their way to the intended target, with smoke wisps trailing in their path,\' reports IGN. \'Secondary fire sees players looking down a scope, locking on to a target and then unleashing death from above as rockets fire into the sky.\'

* The game is fully 3D enabled and \'looks stupendous\'. Bullets fly out of the screen.



[size=+1]Uncharted Developers are helping Killzone 3 developers, Guerrilla Games. [/size]

Quote

The studio has reportedly co-created the \'graphics engine\' of KZ3 - suggesting it will be built on the same development blocks as multi-award winning Uncharted 2. It has been working on the game in collaboration with long-term Killzone dev, Amsterdam\'s Guerilla Games.

Killzone 3 picks up where its predecessor left off and it’s a much grander experience in terms of scale and ambition. There will be more variety, more enemy types, massive environments and a broader vision of the planet Helghan and its many terrains.


http://news.vgchartz.com/news.php?id=80134
« Last Edit: May 31, 2010, 02:48:25 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Killzone 3 PICS
« Reply #1 on: May 31, 2010, 02:48:50 AM »
[size=+1]PICS[/size]

















[size=+1]EuroGamer Interview[/size]

Quote

Eurogamer: You talked about how UC2 and GoW influenced and inspired you, what about things on the other platforms, and elsewhere?

Steven Ter Heide: There\'s lots of inspiration to take. We\'ve all been to Avatar by now, I guess. That\'s a source of inspiration because it\'s in 3D and they\'re creating this amazing make-believe world, but there\'s lots of different games out there, and movies and books.

Eurogamer: That\'s a lot to cram in.

Steven Ter Heide: In this level which we have on show today we have four distinct experiences, which was something we wanted to focus on in Killzone 3 as well. In Killzone 2, in was much more, well, I wouldn\'t say it was just one experience which you got, but it wasn\'t as varied as we wanted it to be. This time around we\'re introducing a lot more gameplay experiences, in this level you start on the intruder, shooting - which was something else people said about 2, you spend all this time on an intruder and you don\'t get to fire the gun - this time around you\'re allowed to do that.

Then there\'s the regular gameplay, where you get your combat rifle and off you go, you encounter the jetpack enemies, and then you get the jetpack, which opens up this whole new experience - all of a sudden you\'re able to jump around and do this aerial combat and reach new areas and have new routes open up. Then we introduce the big rocket launcher, this portable weapon of mass destruction, and suddenly you\'re able to take out tanks and vehicles really easily, that feels really powerful. So there\'s these really distinct experiences, even in the scope of a single level, and that\'s going to happen throughout the game. We want to keep the user experience really fresh.


http://www.eurogamer.net/articles/killzone-3-interview?page=1


Let\'s wait for Full E3 Blow out   :D
« Last Edit: May 31, 2010, 02:56:32 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Viper_Fujax

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Killzone 3 PICS
« Reply #2 on: May 31, 2010, 10:27:09 AM »
I\'m always iffy about adding something like jetpacks to a game. can really change how the game plays

the main thing I want changed is to have the camera pulled back a little bit. plus a few tweaks to first person cover
You\'re never too old to burn to death in a fire

Offline BizioEE

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« Reply #3 on: June 03, 2010, 08:39:08 AM »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Killzone 3 PICS
« Reply #4 on: June 12, 2010, 04:51:04 AM »
http://killzone.com/kz/news.psml?kz_news_article=Frozen+Shores

I love the atmosphere, mine on day one.


[size=+1]E3 2010: Exclusive Gameplay Trailer HD[/SIZE]
http://www.gametrailers.com/video/e3-2010-killzone-3/101188

Nobody cares about this Beauty ?
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Killzone 3 PICS
« Reply #5 on: July 13, 2010, 01:38:34 AM »
Killzone 3 controls “closer to standard run-and-gun”

Quote

Guerrilla Games have confirmed in July 2010 edition of the Official PlayStation Magazine that Killzone 3 will have “a set of controls that will appeal to the vast majority of audiences.”

In the interview, Herman Hulst of Guerrilla confirmed to OPM that “the heavy sensation of Killzone 2 is absolutely gone; instead this feels much closer to standard run-and-gun responsiveness.”

Whether or not this means that Killzone 3 will be embracing a control feel similar to that of the Call of Duty series (which would tie in with their comment about appealing to the vast majority of audiences) remains to be seen, but for those of your who enjoyed the unique feel of Killzone 2, we’re afraid that it will not be carried over to the new game.

Killzone 3 launches February 2011 exclusively on PlayStation 3, and will feature stereoscopic 3D and PlayStation Move support.


http://goonlinegames.net/2010/07/12/killzone-3-controls-closer-to-standard-run-and-gun/


Killzone 3 for PlayStation 3 Introduces Cinematic Deaths

http://www.ps3news.com/forums/playstation-3-news/video-killzone-3-playstation-3-introduces-cinematic-deaths-111600.html

http://www.youtube.com/watch?v=FjPIkoBsslU
« Last Edit: July 13, 2010, 01:43:21 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Viper_Fujax

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Killzone 3 PICS
« Reply #6 on: July 14, 2010, 03:49:21 PM »
I\'m praying it\'s not twitch-reaction like call of duty. I dont mind it in COD but I like having some weight in KZ2.

That being said I couldnt aim worth shit in KZ2 so I\'m open to them changing it. I hated how it was impossible to aim exactly where you wanted. I\'d nudge the stick to move the aim a tiny bit and end up looking at the sky
You\'re never too old to burn to death in a fire

Offline BizioEE

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Killzone 3 PICS
« Reply #7 on: July 14, 2010, 11:35:28 PM »
I\'m confident we\'ll still feel the weight/physics while moving, it should be just faster/responsive controls.

Quote

[size=+1]Killzone 3:  4-player co-op confirmed[/size]
BY JAMIE FELTHAM JUL. 14TH, 2010 More on:Killzone 3


This week’s FirstPlay — the digital magazine for the European PSN — features a nice juicy Killzone 3 preview. It doesn’t reveal any new footage of the 3D-enabled shooter but does confirm something that we’ve been waiting to hear about for a while; co-op.

The inclusion of a co-op mode has been rumored before, but the preview now tells us that despite not knowing much about multiplayer, “we do know that Guerrilla is working on a special objective-based 4-man co-op mode to go with the standard 2-player stuff.”

That sounds like confirmation to us! If you have no idea what objective based 4 man co-op is, check out Battlefield: Bad Company 2’s Onslaught mode, which should at least give you an idea.


I\'m crossing my fingers.
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Killzone 3 PICS
« Reply #8 on: July 16, 2010, 07:34:07 AM »
[size=+1]Killzone 2 vs. Killzone 3 - Controls[/size]

Quote

One of the most characteristic qualities of Killzone 2 was its control scheme, which underscored the weighty feel of the game\'s first-person animations. It was also Killzone 2\'s most divisive quality: some players loved the sense of realism it provided, while others believed it impacted the responsiveness too much.

For Killzone 3, Guerrilla\'s developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.

"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2\'s players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says. "Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."

That might sound contradictory, but one doesn\'t have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains. "The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."

When the team went back to the drawing board, they began by exhaustively analyzing every aspect of the underlying system, taking into consideration factors like input lag, acceleration and dead zone [the amount of movement on the analog stick required to produce a reaction in the game –Ed.] and how each affected the overall gameplay. Their findings were used to make improvements to the accuracy and responsiveness of the controls.

The results so far have been very encouraging. "Right now it\'s still a work in progress," Mathijs says, "but we\'re definitely getting there. We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we\'ve managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can\'t wait for people to try it out."


http://www.killzone.com/kz/news.psml?kz_news_article=Killzone+2+vs.+Killzone+3+-+Controls

That\'s great, I was hoping for this.
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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« Reply #9 on: July 26, 2010, 05:56:39 AM »
[size=+1]Killzone 3 Demo - IGN Live E3 2010[/size]

http://www.youtube.com/watch?v=okJs7g-4rrg&feature=related
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Killzone 3 PICS
« Reply #10 on: August 18, 2010, 01:21:35 AM »
[size=+1]Explosive Killzone 3 Multiplayer Trailer Features Vehicles[/size]

Fresh from Sony\'s Gamescom press conference comes this undeniably epic Killzone 3 multiplayer trailer featuring both vehicles and jet packs. Check it out below.

http://gamrfeed.vgchartz.com/story/81535/explosive-killzone-3-multiplayer-trailer-features-vehicles/

Quote

This is the first time that multiplayer gameplay has been shown to the public and it\'s also the debut of vehicles in the multiplayer history of the franchise. Speaking from personal experience, I can see how vehicles and jet packs would really bring Killzone 3 to the pinacle of multiplayer gaming seeing as it was just about the only thing stopping Killzone 2\'s multiplayer from being truly awesome, great as it was. We\'ll know just how much improved it is when Killzone 3 launches in early 2011.
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Killzone 3 PICS
« Reply #12 on: August 24, 2010, 09:11:42 AM »
[size=+1]Gamescom 2010: Killzone 3: 26 New MP Details![/size]

Quote

Game Modes

There are three game modes: Warzone, Operations, and Guerrilla Warfare. Operations is brand new.


Key Goals

It\'s all about your play style, everyone from casual to veteran can play.
There are colossal and immersive experiences that only the PS3 can offer.
Rewritten matchmaking system. Now easier to find friends.
Specific rewards. There\'s always something to earn no matter how many times you play the same level.
Bots are bigger and better than ever before.
Stay with your friends going game to game. There\'s just three simple and straightforward to getting into each multiplayer  game.
There\'s now a squad priority headset channel.
There\'s now a squad member HUD.
There are special squad rewards.
The multiplayer is designed to be immersive and story driven!


Entirely Reworked Career System

There asre five different careers/classes.
There are six weapons per career.
You can rank up and earn unlock points to select abilities and weapons.


New Medic Class Abilities

The Medic has been revamped. Has a protector bot that follows him around.
The Medic special ability called \'Survive Bleed Out\'. He Can respawn right where he died.


Tactical Spawn Points

New tactical spawn points can be claimed by Tacticians. These allow your team to spawn in better locations. Extremely useful on bigger maps and for ambushing/rushing to weapons. These can be claimed back by the other team if not held.


Spotlight Your Character

If you score the most points/are the most valuable team member, your multiplayer character features in the cut-scenes so everyone knows it was you.
Explosive events now affect entire levels. EMP that kills all jet packs etc. Nerve gas that blocks off certain areas of map.


3D/Move

Full 3D and Move support. No compromises for multiplayer.


Website

Fully integrated community website.
Track friends\' news first.
Contribute to the Killzone franchise.
Track rewards.


Tournaments

Clans and tournaments are back - bigger and better than ever.
Unranked practice games are included.


http://ps3.nowgamer.com/news/3997/gamescom-2010-killzone-3-26-new-mp-details
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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« Reply #14 on: September 06, 2010, 01:31:01 AM »
[size=+1]12 Mins. of Pure Killzone 3 Multiplayer Carnage [/size]
http://www.youtube.com/watch?v=rTzrVgoHct4&feature=player_embedded

Awesome, day one for me.
« Last Edit: September 06, 2010, 01:45:37 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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