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Killzone 3 PICS[/size]
http://www.allgamesbeta.info/2010/05/killzone-3_4166.html
"- Will show the Helghast have humanity left in them.
- Will have the feeling that "of being in a place far away from home, outnumbered by people who want to kill you."
- Will be like Inglorious Basterds.
- All of the characters in the screenshots are flying in.. jetpacks?!
- Will include arctic levels.
- One mission in the game involves rescuing ISA Captain Narville.
- Game is playable in 3D!
- Have to wear 3D glasses, apparently the 3D effects are "crazy."
- Combat is "unchanged from predecessor."
- Or is it? Hand to hand combat involves you "Unloading a string of different (and often brutal) attacks on stunned enemies."
- The scale is supposed to be "bigger this time."
- The Jetpacks are "surprisingly lightweight and agile, Killzone 3\'s jetpack is easier to maneuver compared to the sluggish incarnations of the gadget found in other games."
- New weapon called the Wasp, basically shoots a "flurry of rockets" at an enemy.
- Will show off the Helghast culture.
- There is actually a Helghast language, which will be explored in the game."
- Will have "diverse locales."
- Have to sit in the center of the 3D tv for the 3D effects to work.
- 3D in this game is called a "Game Changer."
- Going to have "Intense Action"
- Jetpacks double as a weapon, which basically means a machine gun mounted right on top of it.
- If you shoot Helghast with jetpacks, they\'ll "explode like roman candles"
- To control the jetpack, you "have to activate bursts of speed in midair, propelling yourself across further distances."
- The Jetpack resembles something you\'d do in platformers such as Super Mario Bros. Or Uncharted
- In one mission, you have to use the jetpack by "launching yourself from glacier to glacier"
[size=+1]Scans :[/size]
http://i48.tinypic.com/a43dqd.jpghttp://i50.tinypic.com/fbxj5s.jpghttp://i50.tinypic.com/8xphmv.jpghttp://i45.tinypic.com/2njhh6p.jpghttp://i45.tinypic.com/jilu1f.jpg[size=+1]
Killzone 3 – Environment completely destructible[/size]
Killzone 2 which just had destructible environments, the environments in Killzone 3 “fully destructible ‘are.
Killzone 3 is the fourth part in the Killzone series of Dutch developer Guerrilla Games, which earlier this year confirmed by us , and earlier this week officially confirmed by Sony.
One of the spearheads of Killzone 2, which received much praise for the graphic art piece that the game had been fully destructible environments. Eventually, the destructible environments limited to a few areas in Killzone 2, but in the upcoming Killzone 3 is really Guerilla for total destruction.
http://playstationinformer.wordpress.com/2010/05/22/killzone-3-environment-completely-destructible/[size=+1]And More info --->[/size]
- Killzone 3 can be played with the Playstation Move
- The multiplayer will feature small vehicles that can be used
- The player can choose from 8 different classes.
- The classes can be personalized with a new reward system
- But only the characters appearance and the perks can be changed.
- Guerilla Games is also working on a 2 player coop mode.
- And on a 4 player objective coop mode.
- The game is planned to be released in May 2011[size=+1]
E3 2010: Killzone 3 Hands-on[/size]
There are no pre-renders, no elaborate unplayable cut-scenes and no false promises; Killzone 3\'s reveal is pure and simple – an extended hands-on with the fourth level of a game that we\'re thrilled to report is full of awesome. In a cinema a few hundred yards from Guerrilla\'s studio in an Amsterdam that is, thanks to an ongoing strike from the city\'s refuse services, looking as grimy and hostile as the surface of Helghan itself, we\'re given the first look at a game that\'s going to get PS3 owners frothing all over again.
There\'s much that is familiar from the outset; picking up from the cliff-hanger ending of Killzone 2, Sev, Rico and the rest of the ISA forces – severely diminished by the climactic nuke - battle with a Helghan army that finds itself in the throes of a power struggle. "It\'s David vs. Goliath," explains Guerrilla\'s Herman Hulst, "but this time Goliath has bought a thousand troops and a thermonuclear arsenal."
From a distance, Killzone 3 looks familiar too; development began just as Killzone 2 shipped and naturally it uses the same engine as that game. Not that that\'s a bad thing: Killzone 2 is still to this day one of the prettiest shooters, with the only game that\'s likely to threaten its mantle the imminent Crysis 2.
Jetpacks - they\'re this year\'s lens flare, don\'t ya know.
But it\'s not the likes of Crytek, Treyarch or DICE that Guerrilla is pitting itself against; instead, it sees its competition much closer to home. "Of course, some little games came out just after us," says Hulst, referring to the critical successes of Heavy Rain, Uncharted 2 and God of War III. "As proud as we are of our friends at Worldwide Studios, these games inspired us to step it up and deliver a full-blown sequel to Killzone 2, and one that gets better on every front. There\'s nothing like some friendly competition to get us to raise the bar once again."
"They both did a fantastic job," agrees Senior Producer Steven Ter Heide. "Uncharted 2 obviously did great things with storytelling and God of War III did great things with scale. It\'s all stuff that we take on board – obviously we\'re a different kind of game and it\'s going to be a different experience, but we look at what they do and see how we can implement those kinds of thing. They\'ve pushed us to work harder."
It\'s easy to see the relationship between Killzone 3 and Killzone 2 running along similar lines to that between Uncharted 2 and the original Uncharted. Just as Nathan Drake\'s second outing remedied every gripe with the first, Killzone 3 sidesteps the issues with its predecessor, while at the same time making everything that was great about Killzone 2 that little bit greater.
It seems Guerrilla is wise to its mistakes and Killzone 3 certainly won\'t be making any of them again. A big criticism of Killzone 2 was its one-note palette – sure, the grim browns and dead yellows certainly helped the oppressive aesthetic, but over the length of the campaign they soon became wearisome. Killzone 3 answers this with aplomb. Although they\'re not shown up and running, concept art for several of the levels show that this will be a relative kaleidoscope of colour, with the dreary wastelands left in the wake of Killzone 2\'s nuke giving way to jungles filled with phosphorous light, through to the brilliant white of the snowbound level we get to play today...
http://ps3.ign.com/articles/109/1092173p1.html[size=+1]
Killzone 3: Confirmed gameplay details spill out[/size]
* IGN reports: \'The first three minutes we\'re allowed to go hands-on with has more set-pieces crammed in to it than the entire first level of Killzone 2, and it\'s also ten times bigger than what had gone before.\'
* The snow level is called Frozen Shores, and is the fourth level of the game. It sees Sev and Rico en route to an arms facility in a bid to rescue Captain Narville. It opens with Sev manning a mini-gun.
* Sev picks up the mounted mini-gun and can carry it - although it slows him down.
* The melee system is much-improved. It\'s now \'context sensitive\'. IGN reports: \'Creep up on a Helghan and it\'s possible to kick them up against a wall before plunging the knife with a further press of the melee button.\'
* Gruesome kills have been introduced. \'Sticking the knife in places it doesn\'t belong like a Helghan\'s ribcage or eye socket,\' reports IGN.
* Helghans now have jetpack troopers among their ranks, and they die spectacularly.
* Players can also use jetpacks. Tapping L1 sends the player skywards, while X lends a temporary speed boost. However, the altitude is capped.
* There\'s a mini-gun attached - but it easily overheats.
* The rocket-firing WASP weapon is similar to Modern Warfare\'s tank-busting gun. \'Primary fire unleashes a barrage of missiles that corkscrew their way to the intended target, with smoke wisps trailing in their path,\' reports IGN. \'Secondary fire sees players looking down a scope, locking on to a target and then unleashing death from above as rockets fire into the sky.\'
* The game is fully 3D enabled and \'looks stupendous\'. Bullets fly out of the screen.
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Uncharted Developers are helping Killzone 3 developers, Guerrilla Games. [/size]
The studio has reportedly co-created the \'graphics engine\' of KZ3 - suggesting it will be built on the same development blocks as multi-award winning Uncharted 2. It has been working on the game in collaboration with long-term Killzone dev, Amsterdam\'s Guerilla Games.
Killzone 3 picks up where its predecessor left off and it’s a much grander experience in terms of scale and ambition. There will be more variety, more enemy types, massive environments and a broader vision of the planet Helghan and its many terrains.
http://news.vgchartz.com/news.php?id=80134