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Revealed at E3 last year and based on hand-held motion controller wand, PlayStation Move uses the PlayStation Eye camera to track the wand’s position, and inertial sensors in the wand to detect its motion. Sony aim to hold off competition from Wii and Natal by treating Move’s debut as its own major “platform launch,” planning an aggressive marketing campaign to support it. The slogan for the for the Move motion controller will be “This Changes Everything” which was revealed to be plastered all over the E3 convention. Today a video which has an in-depth look at the PlayStation Move and its games has surfaced, the video is in German.With E3 right around the corner, expect PlayStation Move to me featured heavily throughout Sony’s E3 as well as their press conference with the peripheral due out this year, so be sure to check out PlayStation LifeStyle for all the latest and greatest news from E3.
2 CommentsCVG has learned that Sony is set to reveal two new PS3 SKUs this week (also known as Mental E3 Week) which will come bundled with the Move motion controller.Sony plans to release 500GB and 250GB versions of its slimline powerhouse bundled with the new motion controller later this year, according to our industry source in Los Angeles.We were also told that the new PS3s will come with new faster internal Wi-Fi cards (802.11n, for those of you who know what that means). Current PS3s come with the slower 802.11 b/g standard Wi-Fi. Basically, that means new PS3\'s connection to PSN and the internet will be faster if you have an 802.11n-compatible router."I don\'t know about prices, but their strategy is quite smart," our source told us. "With a super high-end and a less high-end approach, Move could almost become a success by stealth."Sony previously revealed that Move will be available in three different bundles: standalone for those who already have the PS Eye camera; with the camera and a PS3; or with the camera and a game (the latter of which Sony notes will cost under $100).We\'ll be at the Sony conference on Tuesday bringing you the official word as it\'s revealed.
The soundtrack sums it up perfectly; the immortal bassline from Lalo Schifrin\'s Bullitt theme thumps along, evoking the urban cool of one of cinema\'s most stylish car chases before it\'s ripped apart by a violent break-beat. On-screen herds of vehicles race through a city that\'s eating itself, whole office blocks tumbling and gun-toting groups on foot creating a scene of perfect chaos. It\'s an old standard given a fresh twist, and that\'s the perfect way to describe developer Evolution\'s latest. A series that\'s in a near-exclusive club in reaching its third instalment this generation, you can\'t blame the Liverpool studio for wanting to mix things up this time out. The first MotorStorm was a successful launch title, the sequel a respectable if unspectacular continuation that spawned an Arctic spin-off on PSP and PS2. And the third? Well, from a distance it\'s hard to identify this as a MotorStorm game at all, the screen brimming with explosions and flying concrete. Get close and personal and the series\' DNA shines through, the races a familiar blend of multi-vehicle mayhem. Here\'s the premise: the MotorStorm outfit, having done dust-bowls and jungles, has packed bags and shipped out, their destination an anonymous and fictional West Coast city that\'s in throes of a natural catastrophe – and what better place to kick-start another MotorStorm festival? Set over a three day period, MotorStorm Apocalypse\'s backdrop is rapidly disintegrating. On the first day it\'ll be all tower blocks and freeways, but come the festival\'s climax it\'ll be a mounting pile of rubble – and the final race will be a mad dash for the MotorStorm freight ship as the city consumes itself. If that all sounds vaguely familiar then you\'re not alone. Disney and Black Rock\'s Split/Second was a recent and largely successful attempt to take destructive driving to the next level, and alongside Bizarre\'s brilliant Blur it\'s signified something of a small trend as the racing genre tries to come up with an answer for its decline in popularity. "We spoke to the guys in the States about it, we spoke to people in Japan – but the answer\'s kind of obvious," says MotorStorm Apocalypse\'s game director Matt Southern. "There\'s a sense that other genres are over-delivering, particularly the cinematic kind of experience – the Uncharted 2s and the Modern Warfares of the world – they\'re not just good, they\'re mind-blowingly awesome. We see a lot of racers that are good or great – and we\'ve been fairly lucky with high review scores and decent sales – but then you\'re seeing shooters doing 10 million plus. People want to be really excited – and in the last 12-18 months you\'ve seen a few guys realise the same thing." If success is about over-delivering then MotorStorm Apocalypse should have no problem at all; even at this early stage it\'s stuffed with content. Single-player is split into three separate campaigns of differing difficulty, and they\'re personified by three distinct characters. First up there\'s The Rookie, a stowaway on the MotorStorm carrier who provides the entry-level experience. Next there\'s The Survivor, the medium character who acts as the gateway to The Big Dog, a gruff biker who embodies the veteran difficulty level. All of them have their own unique perspectives of the three-day event, and their stories interweave from beginning to end. "While I don\'t want it to be like Memento, we\'re going to have lots of connections like that, and we\'ll conclude the game in a way that\'ll tie that all together," says Southern, "You could be playing the game as Rookie at the end of day two and the track\'s a mess – and you\'re thinking \'what\'s happened here?\' Later on, you\'ll play as the survivor at the time just before that race and you\'ll see it all go off."
Warhammer 40,000: Space Marine is "our Gears of War-killer," says THQ core games VP - and CVG\'s mate - Danny Bilson.Speaking at an analyst meeting at E3 this morning, Bilson said that he reckons, "this is one of the best looking games on the floor," adding that a full \'build\' reveal of the game is planned for GamesCom later this year."It\'s time to bring this incredible Warhammer 40k universe to everyone - and this is the game to do it," he said."This is what I like to call our Gears of War-killer; I think it\'s absolutely phenomenal. I know all the different levels and how it works, how much variety there is and how unbelievable the art and depth of the experience is."I can\'t wait to play it myself."
Sony has revealed that Media Molecule’s Sack-tastic sequel LittleBigPlanet 2 will be hitting store shelves across the U.S. in November 2010.The company confirmed the date in a list of SCEA’s first-party titles that will support PlayStation Move. The release date puts it in the same launch period as Gran Turismo 5, making for a particularly strong holiday line-up.
Hideo Kojima is set to announce a major PS3 exclusive at Tokyo Games Show in September.That\'s according to a senior US publishing source close to CVG.We were told at E3 yesterday that Kojima - who made a star turn at the Los Angeles expo this week - will announce a "massive PS3 exclusive that will own the show" in Tokyo.Details are thin on the ground, but we understand the title will be published by Konami. The publisher oversees Kojima Productions in Japan.CVG understands that Kojima was keen to show the game at E3, but decided to polish his demo until September "to ensure it\'s bulletproof". Kojima was in London this week to sign copies of his latest opus, Metal Gear Soild: Peace Walker on PSP.His games - MGS: Rising on 360/PS3 and a MGS: Snake Eater demo on 3DS - were the talk of E3 this week, with early indications suggesting Rising will support Kinect on the Xbox platform.What would YOU like to see Kojima announce at TGS?
Am I the only one getting the impression from this demo that Jaffe doesn\'t want to be making this game?You could not be more wrong. This is probably the most fun I\'ve had designing a game and I think it represents some of the best work we\'ve ever done. I think this will be the best Twisted Metal ever, better than Tm2.If I came off as not excited it was because I was crazy hung over and tired during the presentation. I was up till 2am the night before in the hotel bar hanging with Sony marketing, the Eat Sleep Play team, and others. Also I was very upset because the demo had lots of tech glitches that may not have been evident in the video but for me they really ****ed me off cause if we had had more time to rehearse the demo we could have worked around them. But we were all so fried in prepping for the actual on floor demo + the Sony presser + editing the gameplay video + the taxi driver intro movie that the one thing that didn\'t get as much time was the behind closed door practices.So yeah, no: I am crazy in love with this game and love that that video- glitchy as it was- got out to the net as I think it does a good job of explaining how we are trying to expand the series in the team based play area. Thanks Giant Bomb! David