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Author Topic: SSX: Deadly Descents  (Read 1124 times)

Offline BizioEE

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SSX: Deadly Descents
« on: February 05, 2011, 07:12:51 AM »
[size=+1]SSX: Deadly Descents[/size]


New gameplay details

Quote

The battle against the elements in SSX: Deadly Descents will take players across a number of dangerous real-world locations and will introduce a number of unfamiliar new gameplay mechanics.

However, fans of the series can look forward to some of the series\' defining features making a return in SSX: Deadly Descent.

 
In the latest issue of PSM3 EA reveals that the Deadly Descents introduces a new win condition to the game; survival.

According to the mag the game is based on the "concept of of nine deadly deadly descents", which are describe as boss battle-esque and take nine real life mountains and pits the player against the unique challenges posed by these locations.

For example "in New Zealand you need to battle the wind and ride on a skinny ridge. In Siberia, it\'s about ice - you use ice axes to climb out of crevasses, or act as an emergency break. Alaska is about snow, and avalanches which will use real physics and be displayed in an innovative way".

The feature goes on to detail scripted moments "a bit like the scenery destruction in Split/Second" but are given unpredictability since they are driven and triggered by physics. A Prince of Persia style rewind mechanic is also mentioned.




Trailer
http://www.gametrailers.com/video/vga-10-ssx-deadly/708356
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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SSX: Deadly Descents
« Reply #1 on: April 13, 2011, 11:13:19 AM »
[size=+1]SSX to descend in January 2012[/size]

Quote

During EA\'s Season Opener event yesterday, SSX creative director Todd Batty revealed a launch window for the snowboarding revival: January 2012. The game will be playable at E3 in June, so expect a more detailed evaluation from us at that point.

The presentation was very light on SSX gameplay footage, though we were shown some new mechanics. An overhauled physics system in the game will attempt to eliminate invisible or man-made boundaries, allowing you to trick off rocks and find you own way down through the particular track in question. You\'ll also be able to employ a wingsuit in mid-air, making it possible to clear large, otherwise unnavigable terrain. Expect some familiar faces to return for this latest entry, too -- you can see the new version of Elise in the gallery below.

During our interview with Batty following his presentation, he explained that dynamic snow particles, imbued with their own physics, could influence spontaneous avalanches throughout descent (now that sounds deadly).


http://www.joystiq.com/2011/04/13/ssx-to-descend-in-january-2012/
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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