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Author Topic: Call Of Duty meets Heavy Rain: David Cage to make \'emotional war game\'  (Read 1353 times)

Offline BizioEE

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[size=+1]Call Of Duty meets Heavy Rain: David Cage to make \'emotional war game\'[/size]

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Okay. This is a big \'un. CVG has just finished a chinwag with Heavy Rain auteur David Cage - and discovered that the French designer is plotting to turn the war genre on its head with a new project.

Cage confirmed to us that Quantic Dream is beavering away on two "very different" projects - and when they\'re finished, he\'s going to turn his attention to shaking up the shooter category.

Cage named both Apocalypse Now and Platoon as potential influences on the title, adding that he was striving to represent war in a more cinematic, less joyful way than the video games industry has become accustomed to.

 
"I want to create a genre," revealed Cage. "I want to convince more people that [emotional gaming] is a valid direction for the industry; to show them that this was not just one product, one story. It\'s a format that can be used to tell any kind of story in any genre with any tone."

He added: "I would really like the opportunity to work on a different type of game. I would love to see if what we discovered could be applied to a first-person shooter, for example."

When pressed on whether the idea could ever become a reality at Quantic, Cage replied: "First person, I don\'t know. But a game about war is something I would like to do, just to see if we could get closer to the film side; not gloryfying war, but talking about it from a realistic point of view.

"War is not fun - talking about what the people involved feel, how horrible it can be for them. This is something I think could be very exciting and very new for the games industry. When we talk about war, it\'s always a very \'cool\' thing - you have these big guns and you kill loads of people.

"I would really like to take a different approach; to tell a story about politics [with it] or something a little more serious. I would like to use what we discovered in Heavy Rain in this fantastic medium of interactivity to say something meaningful. This is probably one of the next things I\'m going to try."

When CVG pointed out that Cage\'s idea could change the mass market\'s expectations of war games - especially sales beast Call Of Duty - Cage commented:

"I think it would be an important way to evangelise [to] people. To say, \'Look - if you get with more emotion and storytelling, it leads you to a more interesting experience. There is room for more than just games which get you with adrenalin."

An emotional war game? Sounds interesting. But just a passing thought at the moment, right? Wrong.

"I\'m going to work on it. It\'s really something I want to do."

Tick. Tick. Boom.

Cage challenged an audience of developers at GDC yesterday to stop making games for teenagers - and treat consumers like adults. Sounds like he\'s following his own advice.


http://www.computerandvideogames.com/291995/news/call-of-duty-meets-heavy-rain-david-cage-to-make-emotional-war-game/?cid=OTC-RSS&attr=CVG-General-RSS


I hope they will manage to accomplish their new ideas, and produce unique experiences.
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Offline Titan

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Call Of Duty meets Heavy Rain: David Cage to make \'emotional war game\'
« Reply #1 on: March 04, 2011, 09:07:43 AM »
That sounds really interesting. It does seem like there is kind of a shift towards making games more like movies. I remember reading a study where people felt that video games were accepted on the level of movies and tv and had artistic appeal. My problem with CoD is that it is not well written. For running and gunning, its the best. I like a game that I get completely immersed in the story and only a couple games in my PS3 collection are like that. One is Brothers in Arms (which was done to be like a movie) and MGS4. Also, I have been waiting for a very realistic war game and I really hope they can deliver.
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Offline videoholic

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Call Of Duty meets Heavy Rain: David Cage to make \'emotional war game\'
« Reply #2 on: March 08, 2011, 08:35:53 AM »
My only problem with these is the having to watch extended cut scenes.  If we could free roam in the cut scene, be able to look around and really feel like we are there, that would be great.  But most of the time it\'s just a movie you have to sit through.
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Offline Zavijava
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Call Of Duty meets Heavy Rain: David Cage to make \'emotional war game\'
« Reply #3 on: March 08, 2011, 08:51:35 AM »
Quote from: videoholic
My only problem with these is the having to watch extended cut scenes.  If we could free roam in the cut scene, be able to look around and really feel like we are there, that would be great.  But most of the time it\'s just a movie you have to sit through.


Now THAT would be tremendously cool!
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Offline Viper_Fujax

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Call Of Duty meets Heavy Rain: David Cage to make \'emotional war game\'
« Reply #4 on: March 08, 2011, 06:46:09 PM »
could be cool if they implemented it right. and to do it right might not be worth the time since a cutscene\'s purpose is to guide you through a part, so to let you roam in the cutscene there\'d have to be some kind of limit

assassins creed tried it in the first game and it was pretty lame. If you got into character it was kind of cool to lurk around a crowd as the cutscene was going on, but eventually it just turned into either me standing in the same place or just moving around because i could

I\'ve wanted to try heavy rain for a while, but whenever people are trying to innovate im all for it. might start a change of having mix of an engaging story and a fps for a change
« Last Edit: March 08, 2011, 06:48:31 PM by Viper_Fujax »
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Offline Zavijava
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Call Of Duty meets Heavy Rain: David Cage to make \'emotional war game\'
« Reply #5 on: March 09, 2011, 09:18:38 AM »
For sure, a good idea without proper execution is no longer a good idea.
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Offline Titan

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Call Of Duty meets Heavy Rain: David Cage to make \'emotional war game\'
« Reply #6 on: March 10, 2011, 11:23:53 PM »
Quote from: videoholic
My only problem with these is the having to watch extended cut scenes.  If we could free roam in the cut scene, be able to look around and really feel like we are there, that would be great.  But most of the time it\'s just a movie you have to sit through.


MGS4 tried that and I would play around with it for a few seconds then just watch the cutscene. Sometimes I don\'t mind it because it gives me a break from the game and lets me get into the story a bit more. Though sometimes, like the case of MGS4, it does take just too long.
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