We have all heard that the PS2 is a bitch to program for. It\'s not necessarily difficult, it\'s more different then anything else and generally, different things are placed in the same category as difficult. However, as we have all heard, once developers harness the power and architecture that is PS2, we will all see some truly amazing and original titles. However, becuase this architecture is so different and difficult as some develoeprs say, could this lead to more exclusive titles?
I know this is a tried, true, and tired use of this game, but it\'s the best I can think of, Metal Gear Solid 2. Ok, we all KNOW this game is not exclusive. We all know it will see a release on the X-Box at somepoint in the distant future probably about a year and a half from now or later. However, we have seen an outpoor of information and screens and movies for this title on the PS2 hardware yet no peep of the X-Box version. My question is, why? Well, I may have found an answer.
The PS2 has a hard architecture to come to terms with and games are being made, including MGS2, with the architecture in mind. Hideo specifically stated this in an earlier interview which was scrutinized upon becuase he also made the comment about "Dreading coming to work" thanks to the PS2\'s difficult structure. He later sort of withdrew those remarks in a later interview saying the PS2 is no harder to develop for then the PSx itself. However, my point is not what he said, but the question that comes to mind from all this information:
Is the delay of ports and the rise in first party and exclusive software due to the fact that porting games from the PS2 is just as difficult as developing them in the first place for the PS2? We all know ports FROM other consoles TO the PS2 is not too incredibally difficult, but ports FROM the PS2 TO oter consoles may be extremely difficult. Could it be that in the future, we\'ll see plenty of PS2 ports on other consoles with the addition of a few letters to the titles like SSXSE or MGS2X or some other form simply becuase the time consuming effort of making the port required changes to be made in order for the consumer to justify the long wait and the purchase at a later date? If that\'s the case, do you think exclusive titles will increase or decrease for that reason? If you do not think this is the case, then what is taking so long for Hideo and other directors and companies to mention information on a game, or other games, that should the best of 2001?