Chapters00:00 - Introduction
01:19 - From Dead Space to Callisto
02:32 - The Visuals of Callisto Protocol
10:50 - How is Ray Tracing utilized?
12:43 - Performance Mode vs Quality Mode
16:04 - PlayStation 5 vs Xbox Series X|S
18:29 - Performance Analysis
22:38 - PC Performance Analysis
26:42 - Loading Times
27:52 - How does it sound?
30:22 - How about the gameplay?
32:36 - Wrap-up
Summary:TL-DR
- DF did not have access to PS4/XBO versions for this video, there may be a future video on those versions later.
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Built on Unreal Engine 4, one of the latest and final revisions-
Performance mode target 60 FPS. Quality mode targets 30 FPS- The Quality Mode uses RT reflections and hybrid RT shadows and RT Transmission on enemy skins
- Quality mode also adds additional shadows compared to Performance mode on things as small as the lettering on Jacob's jacket, volumetrics and fogs also take a hit in Performance mode
- As per John, the 30 FPS is an acceptable sacrifice for the visual additions in this games case.
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DRS used on both PS5|SX. 1440p to 1728p but highly variable. Unreal's TAA up-sampling makes the IQ sharp on both modes
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Series S offers close to 1080p and does not offer RT or Performance mode and has lower resolution textures by comparison
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On SX versions RT reflections are currently missing and it has an
orange fog issue same as PC version- Otherwise the two versions have visual parity in terms of assets and effects
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In Performance mode both consoles hit their 60 FPS mark rather well, but some scenes can show drops to 50~51 FPS.-
In Quality mode, the pre day1 patched SX version exhibited a lot of slow down, the day 1 patch has mostly fixed this but it's still missing RT reflections-
For Xbox, DF recommends sticking to the Performance mode as despite the patch it drops more frames in Quality mode compared to PS5-
On PS5, the Quality mode is stable most of the time with some small drops here and there
- Series S also does not have the drops like Series X. The 30 FPS target is hit most of the time
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Loading times are very fast on all consoles.- Good sound design via headphones
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John praises the games implementation of dual-sense on PS and rumble-triggers on XboxPC corner:-
"Disastrously poor at launch"-
Awful shader compilation stutter. Comical level of stutters.- You cannot change graphical settings (other than resolution) in real time, must be done in main menus
- Alex likens the PC version to Gotham Knights and says he won't cover the PC version because of its poor state.
So, according to DF, PS5 is the best version.