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Author Topic: Timesplitters VS Unreal tournament  (Read 2579 times)

Offline Julien
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« Reply #15 on: January 04, 2001, 01:10:57 AM »
Well, thank you guys for all theses advices...I\'ll
definitely go for Timesplitters, I\'ll buy it next week
and tell you about it...

I guess my girlfriend won\'t be as happy as me, but, hey,
that\'s life...
Information is not knowledge

Offline EThugg
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« Reply #16 on: January 04, 2001, 10:18:39 AM »
Good decision Julien! UT (PS2 version) is ass compared to TS, UT for PC, or even Q3:A on DC or PC.
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Offline RealityOnline
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« Reply #17 on: January 04, 2001, 11:16:35 AM »
Quote
Originally posted by EThugg
UT (PS2 version) is ass compared to TS, UT for PC, or even Q3:A on DC or PC.


What are you saying here. The best first person shooter is UT for PC. Do you want to know the reason why? it\'s because that in UT PC, you can communicate with other players (playing online), and you can order your troops in to defend, attack, get the flag, etc... where in timesplitters you cannot do anything from above + the controls in TS is well annoying!!!!
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Offline Darth Joyda
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« Reply #18 on: January 04, 2001, 11:55:22 AM »
I\'ve played UT on PC ( I own it ) and it rocks. Truly. The multiplayer over internet is experience not to be missed. The game can\'t be even half as good on PS2, because it isn\'t so fast ( if compared to TS ) and I heard it looks kinda ugly on PS2.

Get TS; it\'s pure speed, the levels are good ( especially for multiplayer... again :) ) and there\'s plenty of characters! Plenty.

The game\'ll keep you happy just as long as you have friends to play it with.

Get UT for PC if you have one.
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Offline JerginsSoft
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« Reply #19 on: January 04, 2001, 12:50:42 PM »
Well, I haven\'t played UT for PS2 yet, but, I, like many others, must say that TimeSplitters kicks some solid booty.

It has great levels and unlockable ones at that, and, if you ever get tired of them, hell, make yer own!!

I don\'t think there is a level editor with PS2 UT, is there?
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Offline EThugg
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« Reply #20 on: January 04, 2001, 12:59:11 PM »
Quote
Originally posted by RealityOnline
Quote
Originally posted by EThugg
UT (PS2 version) is ass compared to TS, UT for PC, or even Q3:A on DC or PC.


What are you saying here. The best first person shooter is UT for PC. Do you want to know the reason why? it\'s because that in UT PC, you can communicate with other players (playing online), and you can order your troops in to defend, attack, get the flag, etc... where in timesplitters you cannot do anything from above + the controls in TS is well annoying!!!! [/B]


Uhhhh....I said TimeSplitters, and all those other games were better than UT on PS2, I never dissed UT on PC. And the controls are fine in TS.
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Offline IronFist
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« Reply #21 on: January 04, 2001, 11:21:32 PM »
My vote goes to Timesplitters.
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« Reply #22 on: January 05, 2001, 12:11:39 AM »
I would go for the UT, but it\'s for the PC. I don\'t like first person shooter in consoles, they\'re too slow to turn and accuracy is minimal. Where in PC you can use the keyboard and mouse and pay as hard as you can. But since you\'re talking TS or UT for PS2, I would go for TS since I\'ve played it. I have nothing against the gameplay or anything, they\'re great and innovative but I just hate FPS controls on consoles. GO FOR TIMESPLITTERS.

Offline Ratlad
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« Reply #23 on: January 05, 2001, 12:34:22 AM »
Speaking of turning, why is it so much slower on consoles compared to PC\'s anyway? Considering how fast TS moves it seems inconsistent that turning takes so long. What\'s so different in the way each runs that makes it this way?

Offline Dr Yassam
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« Reply #24 on: January 05, 2001, 02:52:53 AM »
Quote
Originally posted by Ratlad
Speaking of turning, why is it so much slower on consoles compared to PC\'s anyway? Considering how fast TS moves it seems inconsistent that turning takes so long. What\'s so different in the way each runs that makes it this way?


It\'s down to the controls, that is, the difference between using the mouse and an analog joystick.

The easiest way to think of the difference is to imagine trying to operate a PC with your PS2 controller instead of a mouse. With a mouse, you can move the pointer to any location on the screen in an instant with nothing more than a flick of the wrist. Whereas with a joystick, you have to carefully guide the mouse pointer to the required location.

Therefore this is the difference between using a mouse for FPSs compared to using a joystick.

Offline Darth Joyda
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« Reply #25 on: January 05, 2001, 02:59:58 AM »
Quote
Originally posted by Ratlad
Speaking of turning, why is it so much slower on consoles compared to PC\'s anyway? Considering how fast TS moves it seems inconsistent that turning takes so long. What\'s so different in the way each runs that makes it this way?  


hmmm... maybe the turning is little slower but I could be complaining about the missing jump-feature as well. the reason I\'m not complaining is because I don\'t need fast turning nor jumping.

Think the slower turning as more realistic feature :) I always thought that it was stupid to turn around like a lightning; it messed up your back-stabs mostly.

For exmpl. UT PC. You shoot opponent running ahead you with plasma rifle. The opponent doesn\'t die, he has 100 + energy and a vest etc. etc. Now this guy turns around as quickly as greased lighting and shoots you with his grenade launcher. Now you die immediately. This can\'t happen in the PS2 versino of UT or TS :)

just an example. and the turning is more and more faster more and more you learn to control the guy. But it still never can be as fast as a mouse. Why not complain about the aiming as well? It\'s much slower with a stick than a mouse, and harder too...

My point is that these complainments are meaningless.
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Offline Dr Yassam
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« Reply #26 on: January 05, 2001, 03:15:30 AM »
Quote
Originally posted by Joyda
Think the slower turning as more realistic feature :) I always thought that it was stupid to turn around like a lightning; it messed up your back-stabs mostly.


I disagree, I feel the opposite is true. :)

Think about it, you\'re a hero with a gun, say James Bond, and you realise the enermy is behind you, what do you do?

a) Slowly turn around until the enery is in your direct line of sight. Or...

b) Swiftly twist you body and arm around in such a way that you\'re aiming at the enermy (almost instantly!).

In reality it would be \'b\', since \'a\' would leave you dead before you even see your enermy! :D

You can test this out for yourself! Stand up (go on, leave that comfy chair for a moment :)), and see how quickly you can point to any location within your room (even behind you).

You will find that by twisting and turning your body and arm, you can point to ANY location almost instantly (even behind you). If you had a gun in your hand, the same would be true!

Mouse control replicates this speed and flexibility, hence it is far more realistic IMO.




Offline Darth Joyda
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« Reply #27 on: January 05, 2001, 03:20:56 AM »
hmmm... now I agree :)

It is fast to turn yes. Fast like a speeding bullet :)

Ok, now, that quote of mine was supposed to be a "joke" ( wich you replied ), but now it stands for just wrong info. Thanks for pointing that out.

But make a 360 degree spin as fast as you could do with a mouse not falling to ground is hard. Try it. :)
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Offline Dr Yassam
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« Reply #28 on: January 05, 2001, 03:25:33 AM »
Quote
Originally posted by Joyda
But make a 360 degree spin as fast as you could do with a mouse not falling to ground is hard. Try it. :)


Ok here goes {spin...drop...spin...drop...spin...yes!}

You\'re right, it\'s hard! :D

Offline Darth Joyda
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« Reply #29 on: January 05, 2001, 03:29:19 AM »
Do you know what\'s even harder?

Lets take Quake 3 for example. You can jump and spin easily over 360 degrees in the air and then you land and start running immediately and as steadily as you were running before the jump. Now try this :)

I have tried. And failed every time.
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