(Xbox) Anti-aliasing, Fog, Gouraud Shading, Z-Buffering, Perspective Correction, Bilinear filtering, Trilinear filtering, mip-mapping, anisotropic filtering, w-buffering, Alpha Blending, Parametric Surfaces, Programmable Vertex Engine, Programmable Shaders, Per-Pixel Shading, 3D Texturing, Priority Lists
Effects
(PS2) Anti-aliasing, Fog, Gouraud Shading, Z-buffering, Alpha Blending, Perspective Correction, Bilinear filtering, Trilinear filtering, mip-mapping, Parametric Surfaces, Procedural Texturing
Effects
(DC) Anti-aliasing, Fog, Gouraud Shading, Alpha Blending, Perspective Correction, Bilinear filtering, Trilinear filtering, mip-mapping, anisotropic filtering, Translucency Sorting, Modifier Volumes, Deferred Rendering
Effects
(PSX) Fog, Gouraud Shading, Alpha Blending