Those expressions aren\'t anything EA couldn\'t have put into Madden2001 if they would have put a little more effort into it. Madden was rushed, and even the PC version dosen\'t have the range of expressions the Xbox version does despite being extreemly similar to program for (just less powerful). The only thing I truly see in those football pics that I think can\'t be done on the PS2 is perhaps the textures, but I still believe that\'s just a temporary problem.
The pics do look nice though, and I\'m not so arrogant as to think the Xbox is less powerful than the PS2.. but what we\'re seeing now is Xbox games that half-complete being show on incomplete hardware and compairing them to games made for a machine that almost noone really understands.. and worse than that.. games that were made with NO prior PS2 programming experience and that were rushed to meet launch. (Madden2001).
We\'ll see by this fall what the finished version of this game looks like and if it compairs to Madden2002.
BTW: Do you think the argument for varrying generations of software will be acceptable for the Xbox? After all, that argument stems from Nintendo/Sega/Sony each having different machines with different archetecture from computers. Programming for each new machine would would have to be learned with experience. (Although Sony did have extensive librarys for developers with the PS1 which earned it\'s reputation for being easy to program for.) Now that the Xbox is running on a X86 archetecture and utilizing DirectX8, most of it\'s developers (Expecially the PC ones) will have a deep understanding of the machine already. All that\'s really left is to figure out the kinks where the archetecture has been streamlined for console use and how to utilize new effects like per-pixel shading.