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Author Topic: Sony+IBM=The future  (Read 1623 times)

Offline ddaryl
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Sony+IBM=The future
« Reply #15 on: March 15, 2001, 06:14:42 PM »
Quote
Originally posted by jm
This product in 10 years right? Look what the GeForce 3 is doing right now. jm


jm


1st this product will be out in 5 years not ten

2nd this is just the processor , this is not the the graphics Synthesiser

It will be interesting to see where Nvidia and others do graphically in the future, but your missing the whole point of this development, but for raw multifunctional processign power  Sony\'s/Toshiba\'s EE is already king, and add this to IBM power knowledge and the fact they are designing this chip specifically for multimedia broadband applications its going to be very hard to compete with


I\'m also sure Sony will have huge advancements in their Graphic Sythensiser. We will see a few effects on chip as well as large amounts og memory and bandwidth.

My moneys on the Sony  / Toshiba / and IBM team over anyone else



Offline bd
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« Reply #16 on: March 15, 2001, 07:33:27 PM »
nO-One: PowerPC and Intelx86 processors are quite different, one is RISC the other CISC as such this would be reflected in their architecture- if that takes effect on the number of pipelines that are in the processor, I dont know for sure, but it makes sense to me. (FYI- \'R\'educted/\'C\'omplex Instruction Set Chip)

N-Player: I think its optimistic to think that Sony/Toshiba/IBM will muscle in on nVidias domain anytime soon,  it took nVidia years to replace 3dfx as the \'market leaders\' at the moment there isnt even a sign of a EE based graphics board on the market, shame.

The fact that the geForce 3 isnt doing much more than current days cards at this moment isnt down to the design, but rather the software - they need to code support for the features on the card, its like playing pacman on your PC with a 3d card and complaining when things arent running faster. Until the new features are supported in games you wont see the potential of the card.

Go watch the DooM3 video a few times, thats a pretty good example of the evolutionary step from gf2 to gf3.

-bd

Offline datamage
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Sony+IBM=The future
« Reply #17 on: March 15, 2001, 07:59:32 PM »
Quote
Go watch the DooM3 video a few times, thats a pretty good example of the evolutionary step from gf2 to gf3


Yes a nice demo that iD provided. When the graphics look like that in the actual game.. then I\'ll be amazed. While iD said it was real-time, and I don\'t doubt them, it doesn\'t mean it\'s actual gameplay. No AI/physics/etc.. No way in hell will the PC be able to handle a bunch of those high-polygon models on the screen @ once.

The GeForce 2 can theoretically do 20mpps, no game even does a third of that. While the GeForce 3 is powerful, the CPUs in todays PC\'s don\'t match.

- dm
- what\'s in the f\'cking box?

Offline Nplayer-2
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« Reply #18 on: March 15, 2001, 08:23:13 PM »
Think about it for a second......we are now only 5 years away from REAL-LIFE graphics(ie...no more BS..this is going to be hollywood movie graphics)...and sony looks to be the first to reach that..quite a milestone in my opinion:D

last gen the BIT wars were finally over..this gen the polygon wars will finally be over..next gen the POWER war is going to be over..for sony that is;)

Damn sony had to get me all excited about this:D

Quote
at the moment there isnt even a sign of a EE based graphics board on the market, shame.


i think they want to enter with a monster chip that will destroy everything in it\'s path...in comes "cell";)
. I\'ve said it before and I\'ll say it again, in terms of ingenuity, exclusivity, and console competition, X-Box brings nothing to the table except a fat wad of cash and some rehashed PC components wrapped with a DC controller and a plastic black box.----RYU

\"With Windows 95, we were standing on the edge of a cliff. With Windows 98, we took a big step forward.\" -- Bill Gates

Offline bd
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« Reply #19 on: March 15, 2001, 09:25:22 PM »
datamage: From one of the plan files either during the last few months of Q3 development or around the time Paul Steed left/a Doom game was announced in the works Carmack said that they could use dynamic LOD on the models, that is the number of polys in use on the monsters players items would be determined by how far they are, what the detail level is set at and perhaps even how much strain the PC is under. Of course that can only save so many fps, your probably close to the truth although in 18 months time CPUs will have progressed somewhat. Heh, Im almost dreading the release of a game under the DooM banner for the simple reason that its unlikely it will live upto its name - Doom was all about horde upon horde of demonic beasties just asking to be mowed down, I think what might be coming may be closer to Quake 1/2 where by instead of having hordes of beasties you have sparsely populated maps with monsters which take a real pounding before they go down.

Nplayer: You can never have enough polys :P

-bd

Offline Nplayer-2
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« Reply #20 on: March 15, 2001, 10:10:35 PM »
well, i think we will reach a point where polygons just won\'t make much of a difference....maybe;)

i wonder why dr yassam is not here?;)
. I\'ve said it before and I\'ll say it again, in terms of ingenuity, exclusivity, and console competition, X-Box brings nothing to the table except a fat wad of cash and some rehashed PC components wrapped with a DC controller and a plastic black box.----RYU

\"With Windows 95, we were standing on the edge of a cliff. With Windows 98, we took a big step forward.\" -- Bill Gates

Offline bd
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Sony+IBM=The future
« Reply #21 on: March 15, 2001, 10:37:41 PM »
True we will reach a point where adding any more polys wont make anywhere near as big a difference as say throwing even a few thousand extra per frame would nowadays, but I feel that will be some time yet -anyway Im sure developers will find ways to eat up all the power new technology will offer them. As for Yassam, hes from the UK, yes? If so my clock tells a story... Its 6.26am at the moment :)

-bd

Offline Black Samurai
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Sony+IBM=The future
« Reply #22 on: March 15, 2001, 11:23:45 PM »
Quote
Originally posted by nO-One
Having huge pipelines isn\'t always an advantige.Alot of processing power can be wasted if the pipeline is to deep.The P4 has a 20 stage pipeline which is one of the reasons it get\'s to such high clock speeds but it does have disadvantiges.A G4 processor has a 7 stage pipeline and it can process a sertein amount of information on a few clock cycles,the P4 with it\'s deep pipeline will take more cycles to process the same amount of information.


I seem to be having a brain fart right now. Is a pipeline the same as a bus? If so I think you are wrong. A large bus is never a problem.
[SIZE=\"4\"][COLOR=\"Red\"]I\'m sorry, That\'s not a hair question.[/COLOR][/SIZE]

 

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