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Author Topic: Eternal Darkness going from N64 to GC?  (Read 1284 times)

Offline ElAsesino
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Eternal Darkness going from N64 to GC?
« on: March 27, 2001, 08:01:18 AM »
IGN thinks so.  http://ign64.ign.com/previews/11542.html

Notice the release date on the preview. Just another reason for me to get a GC.
It seems as if the people [casual gamers] that we consider to know absolutely nothing are the ones that actually know the most important thing: Name brands don\'t make the console, games do.

Offline Saotome
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Eternal Darkness going from N64 to GC?
« Reply #1 on: March 27, 2001, 02:28:32 PM »
Yes, Eternal Darkness has been moved to the Gamecube (probably for launch) and will feature updated graphics. In fact, the following three Nintendo 64 games have been cancelled and moved to Gamecube:

- Eternal Darkness (Silicon Knights)
- Dinosaur Planet (Rare)
- Resident Evil Zero (Capcom)

As for the cancelled Earthbound 64, it is very likely that it will find itself to the Gamecube at one point. Nintendo knows it needs RPGs, and since this game was nearly complete, they could just update the graphics a bit and then port it. Also, HAL Laboratories has already said they will be working on Gamecube projects. Therefore the following might be added to the list:

- Earthbound 2 / Mother 3 (Nintendo)
August 26th, 2002.

Offline ElAsesino
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Eternal Darkness going from N64 to GC?
« Reply #2 on: March 27, 2001, 08:35:03 PM »
Too Human is also coming to GC, and I\'m surprised not many people are talking about it considering that it was previously hyped for the PSOne.
It seems as if the people [casual gamers] that we consider to know absolutely nothing are the ones that actually know the most important thing: Name brands don\'t make the console, games do.

Offline hyper
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Eternal Darkness going from N64 to GC?
« Reply #3 on: March 27, 2001, 08:40:50 PM »
I don\'t like the fact that Nintendo\'s second party offering at launch will majorly consist of ports from the N64. Though I understand that releasing the games on the dying-system would have been pointless, I still prefer original titles, not nearly finalized games that that are only getting a graphical improvement (Though I have yet to see if any extra features will be integrated).

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Eternal Darkness going from N64 to GC?
« Reply #4 on: March 27, 2001, 10:08:39 PM »
Theres no point in what you said, Hyper (imo).

  Its not like they really are ports, as if they\'ve been released on a console before--They\'re bran new games...

 Just my thoughts. Anyways, those are just a couple of 2nd party games. there will be many more.

Offline hyper
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Eternal Darkness going from N64 to GC?
« Reply #5 on: March 28, 2001, 04:07:20 AM »
Well, let me put it this way:

You\'re waiting for your main dish in a restaurant. In what seems like forever, the waiter finally comes in with the dish, almost sets in on your table, only to take it back to add more seasoning. That\'s how I see Eternal Darkness, Dinosaur Planet, Earthbound, RE: Zero, and Too Human on the GC. These titles were running on finalized hardware (though I\'m not sure about Too Human) and in development for years with N64 (and PSX) tools, but they were pulled back at the point of release to be augmented to the GC launch. I know this is asking the impossible, but I would have liked for those games to have been released on their respective platforms, and new titles to have been made for the Gamecube. But you\'re right though Thy, that these are only a few of the second-party offering. The rest will be original titles; sorry about that.

Offline ElAsesino
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Eternal Darkness going from N64 to GC?
« Reply #6 on: March 28, 2001, 08:08:56 AM »
It isn\'t really a big deal.  It\'s best for the game, because it would get a lot more spot light on GC, than it would on the dying N64.  Anyway, it\'s not like SK can\'t make more original games after this, because they\'ve got 4-5 more years to do that.
It seems as if the people [casual gamers] that we consider to know absolutely nothing are the ones that actually know the most important thing: Name brands don\'t make the console, games do.

 

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