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Author Topic: Dave @ IGN 2nd Preview of Jak and Daxter  (Read 1056 times)

Offline ddaryl
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Dave @ IGN 2nd Preview of Jak and Daxter
« on: May 18, 2001, 03:40:17 PM »
This is off the insider boards so it will probably be posted later on tonight or earlly tommorrow

Quote
The more than I get to play Jak and Daxter, the more and more I fall in love with it. While I was a bit underwhelmed the first time I checked it out at Sony, my love for the game increased a great deal after playing it for an extended amount of time at the Sony Computer Entertainment America pre-show press conference. And after getting to see even more of the game today in a meeting with Naughty Dog\'s Andy Gavin, my respect for the game and Naughty Dog\'s development skills has grown exponentially.



The game has been designed from the ground up for the PlayStation 2 and Naughty Dog is doing a brilliant job of taking advantage of the system\'s strengths and this can be best seen in the game\'s luciously detailed and massively scaled world. The raw size of the world of Jak and Daxter is just so amazingly impressive and larger than anything that we\'ve ever seen before.



If you\'re at a high-point in one area, you can see other places that you were before at a great distance, as there\'s no load screens or seperate areas that aren\'t connected. Everything is connected to each other and there\'s never a time that you\'ll leave one area and then just magically appear in another.



Furthermore, the graphical details that are in the environments are becoming more and more noticable to me. While it just looked colorful and cartoony at first, the quality of the textures and the level of detail has become more apparent. What\'s more, there are tons of animated background elements, such as moving windmills, flying birds or butterflies, or other random moving objects.



And best of all, if there\'s something moving in one area, you can still see it from a distance if you\'re on the top of another building or mountain. For instance, there\'s this odd rotating sphere above this tower that can be seen from just about any other point in the world with a line of sight to it. There are also trees blowing in the wind and birds and other stuff that can also be viewed from anywhere.



Despite having already seen a lot of the game previously, today\'s showing allowed me to even notice a greater variety in the character animation. Not only do the clothes and hair on the characters flow smoothly as they blow in the wind, but there\'s also a ton of extra little character animations that you might not notice at first. For one, after the spin move, Daxter will sometimes grab onto Jak\'s hair to keep him from flying off. This animation is super smooth and just looks pretty damn impressive. And as said many times previously, all of the different character animations flow together perfectly with not a hint of a missing keyframe.



Moving onward, it\'s the feeling of really being in a large and fully realized world that has really grown on me the mose. And this is pushed even further along by the way that the puzzles, or tasks, have been setup. Players will either get asked to do something by one of the many townspeople, who all have voice and are ridiculously animated, or have to figure out what to do by themselves. And the tasks aren\'t just some linear puzzle that must be done in a specific order, as players can do them whenever they can get to a certain area or whenever they simply choose to try and accomplish the feat.



Likewise, many of the tasks are done in a realtime fashion where you can complete part of a task, leave the area and do parts of other tasks and come back to the first one and finish it off without. And the tasks themselves are pretty varied and will have the player do a wide variety of things, some obvious and others not so out in the open.



For one, there\'s this one particular task happens after Jak enters this area in the Misty world where the Lurkers (bad guys for those that haven\'t been following the game), are mining some Dark Eco with these flying ships (which have tons of moving parts and animated Lurkers piloting them). The player must realized that he needs to jump onto a nearby A-Grab Zoomer (one of the game\'s two main controllable vehicles) and use it to destry the different Lurker vehicles. And if you\'re halfway through and wish to stop and get back to it later, the ships that you have destroyed won\'t just magically re-appear.



There are also plenty of classic platform stuff like jumping over or ducking under bouncing logs, or jumping over moving platforms, or similar stuff that you\'d find in a game of this type. The thing that really helps Jak and Jackster stand out is that Naughty Dog has done such a wonderful job of keeping the different elements varied and feeling fresh.



We haven\'t discusse it yet and I still have to see more of the other games at the show, but if I were to choose the E3 Game of the Show right now, Jak and Daxter would definitely be one of the titles under consideration.



-- Dave Zdyrko





Offline THE EYE
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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #1 on: May 18, 2001, 04:50:21 PM »
Me too love this game !!! :D
The movie looks superb !!!
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Offline Bozco
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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #2 on: May 18, 2001, 04:59:07 PM »
i havent seen this game at all, hopefully its good

Offline ddaryl
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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #3 on: May 18, 2001, 05:06:32 PM »
Quote
Originally posted by Bozco
i havent seen this game at all, hopefully its good



It looks like a really cool platformer

The early movies show the 1st level of the game and its standard fair but the graphics and the enviroment very very nice

I really look forward to seeing this game in its later stages and later levels

but right now any high quality mpegs will do



Offline nO-One

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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #4 on: May 18, 2001, 06:11:18 PM »
I\'m impressed from what I\'ve seen.Sure beats the crap out most PS.2 games.

But all the pics and video\'s are blurry,and just very poor quality.
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Offline kangu-G^Ltt^s
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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #5 on: May 18, 2001, 07:11:06 PM »
I\'m really excited about the massive scale of the environments. I\'ve been waiting for something like this on my PS2 and Naughty Dog is set to deliver.

Just imagine an entire 3-d  WORLD at your disposal. I have to wonder how big they can makethe world, I hope it\'s at least twice as big as the world in Zelda OoT, and that world was BIG.
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Offline Bozco
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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #6 on: May 18, 2001, 07:12:49 PM »
how long till its scheduled to come out

Offline ddaryl
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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #7 on: May 18, 2001, 07:32:36 PM »
I heard November

But You have to believe this game is going to be the game Sony heavily pushes agains GC and Xbox launch on top of the holiday buying season

Along with a few other games, but high quality platformers sell systems



Offline Metal_Gear_Ray
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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #8 on: May 18, 2001, 07:34:57 PM »
sounds like a fun platformer! From what i have seen it looks really impresive (graphically!) It looks like it will give xbox\'s malice a run for its money :)
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Offline Bobs_Hardware

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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #9 on: May 18, 2001, 09:03:05 PM »
i smell naughty dog trying to create mascots for the PS2...probably the dog if anything, people usually cant be mascots.  And it most likely wont be official like Mario or Sonic, more like Crash

anyhoo...im excited about this game.  Although i dont like platformers, oit will be good to have a game comparable to Mario and Sonic around the time of the gamecube launch

Offline Faithdies
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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #10 on: May 18, 2001, 09:13:51 PM »
I actually smell Naughty Dog trying to replace Oddworld.
Full 3-d world to explore with wacky characters.
Thats what it seems like to me.
Still sounds cool.

Offline SonyFan
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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #11 on: May 18, 2001, 10:21:49 PM »
So much for all those "Project Y, What a dissapointment" threads that were popping up. After seeing the videos on IGN, I have a new respect for Jason Rubin and now know that he dosen\'t just sh*t talk (About Oddworld) without having something substancial to back him up. Kinda funny to see how Crash 4 turned out in compairison to this. I wonder what it would have looked like if ND was developing it instead of Travelers Tales.

And just think.. it\'s only going to get better from here.
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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #12 on: May 19, 2001, 12:52:43 AM »
Iv\'e just downloaded the movies and i am very impressed. You can tell that this game has a naughty dog
feel to it, which isn\'t a bad thing at all. i thought that the crash games were some of the best games on PS1.
I an looking forward to this title. i just can\'t believe the draw distance and framerate.
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Offline BizioEE

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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #13 on: May 19, 2001, 01:21:32 AM »
I have been saying that all the while..."Project Y" will be something Big!...

Can\'t wait for Jak and Daxter :)
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Offline Heretic
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Dave @ IGN 2nd Preview of Jak and Daxter
« Reply #14 on: May 19, 2001, 02:22:55 AM »
After finally downloading a movie of it I was impressed but not blown away. Now that I\'ve the read this review I\'m completely in awe. Wow!  

I was counting on good stuff coming from Naughty Dog but this is fantastic

 

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