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Author Topic: DirectX sh*t > PS2 ???  (Read 8576 times)

Offline §ôµÏG®ïñD

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DirectX sh*t > PS2 ???
« Reply #90 on: March 31, 2004, 02:21:57 PM »
With all Paul’s incoherent ramblings, I lost interest after customers care more about graphics. Seems the sale figures say otherwise.
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Offline Paul
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« Reply #91 on: March 31, 2004, 05:05:53 PM »
Quote
Originally posted by Unicron!
All your above post proves your fanboyism(not to mention that you create "facts" and accuse me for things I didnt say)
Its self evident that you get better graphics from newer hardware :rolleyes: (already atmitted XBOX surpases PS2)
Oh and you are not everyone.
Still believe I am comparing XBOX and PS2 I see
blah blah blah then

*Unicron adds an ignorant fanboy to his ignore list*


LOL. Again, you\'ve proved to be quite the thick skull monkey...this is not about better hardware...it simply shows that there is NO CONCERETE EVIDENCE ANYWHERE THAT THE PS2(with all it\'s propriatery engine blah yadda blah) is ANY BETTER than the typical DX game(running on an "outdated PC"). You keep mumbling the PS2 "engine" is better...but till now, there is ZERO proof. DX proves to be just as capable...an evidently more so than that.

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DirectX sh*t > PS2 ???
« Reply #92 on: March 31, 2004, 05:20:41 PM »
:rolleyes:

actually

:rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:

Yeah yeah yeah XBOX rules.It kicks PS2s ass.PS2 suck.They should have used DX instead on it.Yay for XBOX and MICROSOFT!!
Everything else cant be good.Only these can be good for the consumer.ESPECIALLY GRAPHICS!!
Holy macaroni!!Did you see that bumb mapping there?Oh my GOOOD!!!My PS2 cant do that kind of shit!!

THERE!Satisfied?
« Last Edit: March 31, 2004, 05:23:06 PM by Unicron! »

Offline Paul
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DirectX sh*t > PS2 ???
« Reply #93 on: March 31, 2004, 05:23:04 PM »
Quote
Originally posted by §ôµÏG®ïñD
With all Paul’s incoherent ramblings, I lost interest after customers care more about graphics. Seems the sale figures say otherwise.


It\'s about the better graphics+games...I bought a PS2 for it\'s RPG and the PS2 didn\'t live up to expectation....in fact, none of the consoles this generation has ANY good RPG\'s in DECENT quantity( saved for KOTOR...definitely the best RPG i\'ve play in the last 4 years or so...and to think that i never like any western RPG\'s previously....and no, I played the PC version, not the XB version...that\'s where the best version of KOTOR is).

Seriously, the PSX is still king of console RPGs. It\'s the undisputed champion, even afer 1 decade later.

So all that was left was lousy version of cross platform game that looks better on the XBOX. Gaming is not about sales figures...there are crap games that sales millions, but i don\'t give a damn. If all you care is about sales figures, maybe you should join Burger King or Macdonald...you\'ll get new highs everyday.:laughing:

What i care is my gaming needs and bang for the buck. I think my PC and XBOX combo just about covers what i need..arcade console gaming with the best console graphics on the XBOX and the PC covers other areas like RTS and some other cross platform games like KOTOR which has superior graphics with suitable controls on the PC.

And i\'ve no qualms about switching side when it comes to the next gen...if the PS3 can gives better graphics( which it likely will since it\'ll be released later) and hopefully, some REALLY GOOD japanese RPG\'s like the PSX, I\'m all for ditching MS(just like i ditched PS2 for XB when it didn\'t meet my requirements).

That is why...it\'s obvious that some you here...(you know who) who keeps yapping about "better engine" on the PS2....and how sucky DX is....there is just no other definition than "fanboyism" for u.:hat: :laughing: :laughing: :laughing: :laughing: :laughing:

Offline Paul
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DirectX sh*t > PS2 ???
« Reply #94 on: March 31, 2004, 05:24:14 PM »
Quote
Originally posted by seven
Paul:

 Yet, there are games that are simply not doable on the \'newer\' hardware. Anything but "kicking the PS2\'s ass"...


I like to see examples please...no empty talk thank you. :)

Offline Unicron!
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« Reply #95 on: March 31, 2004, 05:24:51 PM »
Sales figures = proove that consumers dont care much about the "oh godly XBOX graphics that kick PS2s ass"

You still put words in my mouth I didnt even say.How pathetic
« Last Edit: March 31, 2004, 05:28:51 PM by Unicron! »

Offline §ôµÏG®ïñD

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DirectX sh*t > PS2 ???
« Reply #96 on: March 31, 2004, 05:52:22 PM »
Paul.. Stop sprouting your opinions as facts. It’s getting quite boring.   Your oh so godly Xbox isn\'t in the lead for sales for a reason.. Lack of quality console only games maybe?    
I guess most ps2 users already have a pc. So they stick to that instead, so many rehashes. Sigh

Your opinions mean dick in the world of consoles.
Consumers will buy what they prefer, not what you think they should prefer.



btw KOTOR sucks on xbox....  Try the pc version.
« Last Edit: March 31, 2004, 06:12:23 PM by §ôµÏG®ïñD »
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Offline seven
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« Reply #97 on: April 01, 2004, 02:51:44 AM »
Paul:

Quote
LOL. Again, you\'ve proved to be quite the thick skull monkey...this is not about better hardware...it simply shows that there is NO CONCERETE EVIDENCE ANYWHERE THAT THE PS2(with all it\'s propriatery engine blah yadda blah) is ANY BETTER than the typical DX game(running on an "outdated PC"). You keep mumbling the PS2 "engine" is better...but till now, there is ZERO proof. DX proves to be just as capable...an evidently more so than that.


Ever heard of COMMON-SENSE? You have two sets of hardware - one lets you code to the metal, while the other only lets you program through an API, or libraries. Which of the two has more potential to be fully tapped? One where you are forced to use a set of libraries or the other one that gives you full control? The very fact that you are arguing this shows your lack of knowledge in the field of programming. Libraries or an API can only get you as far as the libraries are good for - however having full control over the hardware *can* give you absolute power because you can control every single thing.

Want proof? Look at how the PS2 evolved: from first not being able to produce any form of Anti-Aliasing, HDTV resolutions or Dolby Digital in realtime, developers were able to find alternative ways in achieving their goals. Anti Aliasing has been done, HDTV resolutions have been done and Dolby Digital has been pulled off in realtime aswell. Which console enjoyed the biggest advancement since launch? Certainly not Xbox - guess why.

Also, there are various interviews (one being from Free Radical Designs - Timesplitters 2) in which developers actually point out the lack of being able to code to the metal on Xbox.


Quote
like to see examples please...no empty talk thank you.


Fillrate intensive games. Ie.: Metal Gear Solid 2 (possibly tanker scene with rain), definately ZOE2 - perhaps games like Jak II or Ratchet & Clank 2.

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« Reply #98 on: April 01, 2004, 03:58:34 AM »
Exactly to the point


I hope Paul catches the meaning of the whole story now

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« Reply #99 on: April 06, 2004, 07:17:49 PM »
Quote
Originally posted by seven
Paul:

Ever heard of COMMON-SENSE? You have two sets of hardware - one lets you code to the metal, while the other only lets you program through an API, or libraries. Which of the two has more potential to be fully tapped? One where you are forced to use a set of libraries or the other one that gives you full control? The very fact that you are arguing this shows your lack of knowledge in the field of programming. Libraries or an API can only get you as far as the libraries are good for - however having full control over the hardware *can* give you absolute power because you can control every single thing.

Want proof? Look at how the PS2 evolved: from first not being able to produce any form of Anti-Aliasing, HDTV resolutions or Dolby Digital in realtime, developers were able to find alternative ways in achieving their goals. Anti Aliasing has been done, HDTV resolutions have been done and Dolby Digital has been pulled off in realtime aswell. Which console enjoyed the biggest advancement since launch? Certainly not Xbox - guess why.

Also, there are various interviews (one being from Free Radical Designs - Timesplitters 2) in which developers actually point out the lack of being able to code to the metal on Xbox.


Fillrate intensive games. Ie.: Metal Gear Solid 2 (possibly tanker scene with rain), definately ZOE2 - perhaps games like Jak II or Ratchet & Clank 2.


Seven: Your so called "proof" is hardly justifiable. And fyi, i\'m involved in lots of programming works and have even tinkered with Direct X to produce some home made games.
Anyway, let\'s go through your argument again:

(1) Anti-aliasing: err...what kind of anti-aliasing we\'re talking about? FSAA or some sort of so called "edge anti-aliasing"? Without doubt, there is some improvement from the horrible 1st gen games (DOA2:HC, Rage Racer..or was it Ridge Racer?). But after that, there is hardly any improvement. Most of the PS2 games nowdays looks fine for the main foreground characters/objects but the significant jaggies(shimmeries to be exact) is still abound with the background environment. XBOX games still looks sharper with less jaggies anyday...even when without FSAA.

(2) HDTV resoultion - the XBOX has higher HDTV resolution (720p or 1080p) compared to the PS2 (usually 480p). But this is no big deal since  i don\'t have HDTV anyway...how many people have HDTV anyway?

(3) Dobly Digital in real-time - as far as I know there is only SSX Tricky(or was it SSX 2?) that has DTS surround sound. And just how many games are there that support this? Perhaps you can count it with one hand. The point is, yes DD enconding in real-time IS achievable on PS2, but the question is always = AT WHAT COST!!!!! I believe i\'d mentioned quite clearly previously, but u guys just keep yapping "this can be done on PS2! that can be done on PS2!". A Vu unit is sacrificed to do this. That is probably why the frame rates isn\'t as good as the XBOX version. And this is also probably the 99% of the rest of the games don\'t do it...BECAUSE IT CAN\'T BE DONE WITHOUT SACRIFICING OTHER MORE IMPORTANT ASPECT (like good frame rates!). Almost all XBOX games support DD5.1 by default...what\'s the big deal of 1 PS2 game( which really isn\'t that intense graphically) sporting some DTS sound effects when it is so common on the XBOX?

(4) TimeSplitter 2 - yah, so 1 developer complained about the XBOX because they couldn\'t get \'to the metal\' (but TS2 which still actually looks better on the XB)...but you seems like forgeting the 90% of developers who complained the PS2 is too damn weird to code for?? LOL.

(5) "Biggest advancement on the PS2" - This i actually can agree with you. From full of jaggies to noticeably less jaggies. Yes, it\'s one helluva great achievement!!! but in the end, no matter what kinda "achievement" the PS2 made (which hasn\'t shown much since the days of MGS2 and GT3..what year? 2001 or 2002? ), it still looks better on the XBOX and can be done easily(even despite the complain!).

Let\'s focus on the point of argument here(instead of some thrash talk about sales figure which some of you try to divert attention to).

So does DX really sucks?? It seems from the END RESULT from all perspective, DX have allow developers to access most of the hardware functions which is was DESIGNED FOR, on the first day.
And the result still looks better than anything on competing platform which is so difficult to do, and or still unachievable(bump mapping, pixel shading ex:).

It sure beats an archictecture which claims to be flexible, fairy tales about "untapped potential", can do anything (but skipping the details about the performance impact) and at the end of the day, it leaves nothing but a trail of inferior graphics and stories for fanboys to yap on ("untapped potential this, untapped potential that!"), with nothing superior to show for.

Some of you then try to divert the argument again to "XBOX is superior due to newer hardware...yadda yadda". Fine. Being newer hardware does have it\'s advantage, it\'s a given fact. But at the same time, there is not a shred of evidence showing DX is holding back the XBOX, but instead giving developers accessing most of it\'s feature on day one which is the way how development should work.

The only conclusion that can be come off this topic is:

(1) The PS2 has reached it\'s limit and there is nothing left there to tap except more jaggies for your enjoyment. Or perhaps you can hook a water tap and pull water out of it?? LOL.

(2) In the unlikely event the "untapped pontential" is true, after 5 years and NOBODY knows how to "tap it", it better stay there where it belongs coz the next generation of consoles is already here and it goes to show the failure of a much hyped architecture.
What\'s the use of having a million bucks in the bank if you\'re not allow to use it??

(3) "DX is shit" is something for PS2 fanboys to yell about coz they still believed all the hype of the PS2 after all these years....WAKE UP AND SMELL THE COFFEE!!!!

Cheers.

Offline §ôµÏG®ïñD

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DirectX sh*t > PS2 ???
« Reply #100 on: April 06, 2004, 07:52:04 PM »
Yea. wake  up a smell it.  Xbox has LOST, for whatever reason u want to make up. DC came out 1 year before ps2 and still failed.  M$ didn\'t do the mistakes sega did, yet they still haven\'t came out top.  In the end its not about graphics, or sound.. Its about the games.   Seems ps2 has more to choose from, so people prefer the system.
« Last Edit: April 06, 2004, 07:56:26 PM by §ôµÏG®ïñD »
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« Reply #101 on: April 06, 2004, 08:14:12 PM »
this was not even about who won this generation. So why is this a ps2 and xbox fanboy debate?

This was about making development easier. Is DX the way to go?

Nobody is saying make DX the standard just make programming the games easier from system to system.

Dx makes programming easier.

The same way sony broke into the console market with easy design of psx to the complex architecture of saturn.

Ms is doing the samething. Only a matter of time.
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Offline seven
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« Reply #102 on: April 07, 2004, 04:12:41 AM »
Paul:

Excuse my ignorance, but the way you argue, I very much doubt that you have any idea of programming or \'development\' in a way it would relevant to this discussion or game-development.

Lets recap a few things:

Quote
(1) Anti-aliasing: err...what kind of anti-aliasing we\'re talking about? FSAA or some sort of so called "edge anti-aliasing"? Without doubt, there is some improvement from the horrible 1st gen games (DOA2:HC, Rage Racer..or was it Ridge Racer?). But after that, there is hardly any improvement. Most of the PS2 games nowdays looks fine for the main foreground characters/objects but the significant jaggies(shimmeries to be exact) is still abound with the background environment. XBOX games still looks sharper with less jaggies anyday...even when without FSAA.

(2) HDTV resoultion - the XBOX has higher HDTV resolution (720p or 1080p) compared to the PS2 (usually 480p). But this is no big deal since i don\'t have HDTV anyway...how many people have HDTV anyway?

(3) Dobly Digital in real-time - as far as I know there is only SSX Tricky(or was it SSX 2?) that has DTS surround sound. And just how many games are there that support this? Perhaps you can count it with one hand. The point is, yes DD enconding in real-time IS achievable on PS2, but the question is always = AT WHAT COST!!!!! I believe i\'d mentioned quite clearly previously, but u guys just keep yapping "this can be done on PS2! that can be done on PS2!". A Vu unit is sacrificed to do this. That is probably why the frame rates isn\'t as good as the XBOX version. And this is also probably the 99% of the rest of the games don\'t do it...BECAUSE IT CAN\'T BE DONE WITHOUT SACRIFICING OTHER MORE IMPORTANT ASPECT (like good frame rates!). Almost all XBOX games support DD5.1 by default...what\'s the big deal of 1 PS2 game( which really isn\'t that intense graphically) sporting some DTS sound effects when it is so common on the XBOX?

(4) TimeSplitter 2 - yah, so 1 developer complained about the XBOX because they couldn\'t get \'to the metal\' (but TS2 which still actually looks better on the XB)...but you seems like forgeting the 90% of developers who complained the PS2 is too damn weird to code for?? LOL.

(5) "Biggest advancement on the PS2" - This i actually can agree with you. From full of jaggies to noticeably less jaggies. Yes, it\'s one helluva great achievement!!! but in the end, no matter what kinda "achievement" the PS2 made (which hasn\'t shown much since the days of MGS2 and GT3..what year? 2001 or 2002? ), it still looks better on the XBOX and can be done easily(even despite the complain!).


You completely failed to comprehend the points I was addressing. Further up you stated the following:

Quote
LOL. Again, you\'ve proved to be quite the thick skull monkey...this is not about better hardware...it simply shows that there is NO CONCERETE EVIDENCE ANYWHERE THAT THE PS2(with all it\'s propriatery engine blah yadda blah) is ANY BETTER than the typical DX game. DX proves to be just as capable...an evidently more so than that.


The whole point about Anti-Aliasing, Dolby Digital and HD resolutions was a mear example of what \'freedom of development\' can achieve. As a result a console that has little to no API is real challenge to program for. This is where people reference to a socalled "steap learning curve". Anyway, the point is basically that while the learning curve is steap, it does give developers many approaches to consider. Some or better than others, some are worse. Experience is a factor and that is the reason why we are seeing a constant and drastic improvement in PS2 games, while little on Xbox or GameCube\'s side (though there\'s still room for improvement on both). The comment by Free Radical Design, is as you state just one developer, but there are others too. And if there\'s only one - does it make the problem inexistant? No. It is a fact that many developers do complain about fixed API. I can assure you, if there were more console developers programming for Xbox as their lead-platform, we\'d see much better and more impressive results. While you\'re at it, check out the difference between a console developes like Team Ninja and Bungee, am ex PC developer. Sure, both teams have done impressive work, but technically, I wouldn\'t be suprised if Team Ninja is tapping much further into the hardware with Ninja Gaiden while also moving at double the framerate. I am not proposing that DirectX is a bad thing, but one would have to be blind not to see the advantages one has when being able to code to the metal. Such a privilege comes with a lot of responsability, one that only few Ps2 developers really master (Konami, Naughty Dog and Criterion being a few) - while the rest simply isn\'t that good.

To illustrate the point a bit further: what is better: a propriatery engine or one done using a middleware? Why does the propriatery have more potential. To a less extreme comparasment, one could point to the use of DirectX against PS2. If PS2 would be using some kind of DirextX, I would have no doubt in my mind that many games would share a similar look (or art-direction) since the libraries would give less room for little tweekings. Also, we would have seen better games at launch, but overal a less constant improvement much like we\'re seeing it on Xbox. On the otherside, I doubt PS2 would be able to compare at all if it wasn\'t for it\'s \'freedom of development\'. We simply wouldn\'t be seeing \'revolutionary\' advancements achieved with like Jak & Daxter at the time (something thought impossible on PS2 at the time).

You are obviously looking at things from a consumer perspective, while I and others that do not agree with you look at it from a developing point of view. Me, as a programer and developer, I can tell you that I\'d take the \'freedom of development\' over any API any time. It\'s the reason why I prefer assembly or C to any other higher level of programming languages: because with every step in which a language gets easier to use, you are abstracting it so far that it does become inefficient. Of course, one is not to say that while complexity in games rises, that it will become easier to navigate on a very low level as many are required to do so in today\'s case in PS2 projects. The problem now days on PS2 is simply because many developers choose not to invest much effort to get good results. It\'s all about porting and making easy cash. PS2 is also the weaker system (in most areas, or better, in distinct areas), so naturally, only a few will ever be comparable. Those that are comparable though, are the ones in which developers have made use of its freedom of development aspect. That is a fact, one you can\'t ignore. If you still choose to ignore this, I seriously suggest you start reading up on development and delve into the beauty of assembler or plain C. While you\'re at it, check out different programming languages like Lisp. If you truly understand the beauty of programming and how todays higher level programming languages and APIs abstract themselves from the metal to make development easier, you\'ll also understand where the inefficiency comes from and what sacrifices those tools bear in mind.

As for the rest of your reply: this was never about comparing PS2 to Xbox until you turned it into such a debate. Please get back on topic. BTW: as for anti aliasing: the shimmering is due to lack of mipmapping (I thought you do programming, directx?) - but while you\'re at it, check games such as Jak II, Tekken Tag or Baulders Gate: Dark Alliance. While the first has very little aliasing, the later two have absolutely none at all, which in itself proves that if the effort is there, it can be done. Freedom of development requires responsability - responsability that many are simply not taking as their main projective is to make easy money and milk the money of the buyers of the leading platform.

--- and: no one said DirectX is sh*t, except for the author of this thread in the title - which is obviously his opinion (which the reasons to why we are addressing now).
« Last Edit: April 07, 2004, 04:17:05 AM by seven »

Offline Unicron!
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DirectX sh*t > PS2 ???
« Reply #103 on: April 07, 2004, 04:28:06 AM »
Its true...that I got carried away a bit in the title :p

But not in the discussion though. :mad:

 

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