You know....i really shouldn\'t replied to anymore of Unicorn\'s self proclaiming vision of utopia...but it\'s just too funny to resist!!!
Originally posted by Unicron!
Yawn...u just compared a hardware released in 1999 with a todays PC.Congratulations
Okay then...let\'s take the GF3 then...about 3 or 4 years DX technology....given your logic...since the DX is has so many "untapped pontential"...yet this lowly outdated DX technology still managed to beat the shit out of a PS2??
Originally posted by Unicron!
Ahm.....Where did I say that you get better results on PS2?I said that the XBOX got a variety of visuals thanks to games developed specifically for PS2.And I wasnt saying that GT4 cant be done on XBOX.I am saying that on PS2 we got great looking titles that vary.On XBOX you dont get that often.Its rare.Unless they release a PS2 port on it.When developers program directly a game on XBOX they porgram on DirectX.
I think you did mentioned about how this "shining" effects in BuronOut 3 and challenging the XBOX.
"Great variety of visuals"...what?? Where?? Jak 2 - doesn\'t looks like any better than Jak 1. GT4? - no better than GT3. I\'ve 40 over PS2 games and they don\'t show any "Great Variety visuals" other than the common...low-res, jaggies, frame drop, bland texture, blurry texture. If u like this kinda variety, than you can have it.
Originally posted by Unicron!
Thats NOT the point.Bournout3 is based on tools developed originaly with PS2 on mind.
I am NOT comparing hardware :rolleyes:
Even worst...a tool that was originally developed on the PS2 and yet will look better on the XBOX without twitching a muscle? And you are not comparing hardware...yet you keep saying that DX is no good(DX is both hardware+software)...man...you are so screwed.
Originally posted by Unicron!
WOW ITS USING A GF 3.5????:eek:
And thats only what we get????????
Yes...a humble GF3.5...and it\'s still MUCH better than the GF2 generation PS2 graphisc quality. LOL.
Originally posted by Unicron!
Look.I am bored of seeing the same graphics over and over and over again only in a different form just becuase they use the same tools=thus similar engines.
Look. And I was REALLY BORED with the same jaggies, bland texture, blur textures, low frame rates...different tools, yet producing the SAME LOW QUALITY graphics.
]Originally posted by Unicron!
On PS2 we may not get bumb mapping, etc etc.But thats due to haaaaaaardawwwaaaaareeee limitaaaatiooonnnsss!!
I am comparing.........PROGRAMMING METHOOOOOOOODS....phew.
Uh huh.....and you were laughing at the "lowly" GF3.5 just now...
So now you\'re comparing "programming methods"?? Do you even know what is that?? (btw, i do software programming and have been tinkering with DX for awhile). But you were comparing DX and tools just now...
So make up your mind what you want to say...but basically, you\'ve no idea what ur talking about.
Originally posted by Unicron!
You still think I am comparing XBOX with PS2.Dont you.
Yes. Of course you r. You\'d mentioned that
"I said that the XBOX got a variety of visuals thanks to games developed specifically for PS2"
Wow. It must be thanks to the PS2 that we get NG, PDO, DOA3, Splinter Cell, and host of other cross platform games that looks infinitely superior on the XBOX.
:clown:
]Originally posted by Unicron!
I dare you to mention more games that stand out graphically (btw Ninja Gaiden was in development for years.WAIT A GO DIRECT X).I dont have the time to start explaining in paragraphs why japanese developers get these results either.But I ll only do a summary to the surface.Japanese developers that learned games programming in Japan follow the logic "I want to do that and this.Lets try squeeze it out".PC game developers in USA and Europe "This tool enables me to do this and that.So I ll do just that.I want a better tool.I hope they bring one that can do more than what this enables me to do in the present"
Err...just about every other cross platform games LOOKS MUCH BETTER on the XBOX. XBOX Exclusive of couse, are simply not possible on the PS2...unless you want it to looks crummy like Splinter Cell.
And i haven\'t seen anything that says "stands out" from the PS2 since the last 2 years. The PS2 has reached it\'s limit and it\'s as clear as the bland texture and jagginess in every PS2 game produced since 2002.
]Originally posted by Unicron!
Sega=BORED DEVELOPERS
You\'r saying that because SEGA is making all those fab XBOX exclusive which simply cannot be done on the PS2, while dumping the PS2 with crap games.
]Originally posted by Unicron!
Oh and I see games on XBOX like Ninja Gaiden EVERYWHERE.....NOT!
Oh and i DON\'T SEE ANYWHERE on PS2 like Ninja gaiden AT ALL.
]Originally posted by Unicron!
And games like Timesplitters2 show some graphical style not seen in other XBOX games.It may not look better than for example DOOM3 but thats not the point.The Burnout series was also developed on tools that were created with PS2 in mind.Whether the port will look better on XBOX is still not the point.
i think you are SERIOUSLY confused by the graphic design by a game developer and the tools. The style in TimeSplitter 2(cartoony graphics) has nothing to do with whether it runs on Linux or Windows or Direct X.
At the end of the day, both ends up being superior on the XBOX.