Originally posted by §ôµÏG®ïñD
I love the way you compare PC based hardware to the EE and GS.
Can\'t do bump mapping wtf! Sorry to tell you man, it can.
Really?? Please post a screen shot, pleeezzzz!!! I would really love to see EVIDENCE.
Originally posted by §ôµÏG®ïñD
Oh and the EE is more powerful then the xbox cpu.
heres a few reasons why
-Data bus, cache memory as well as all registers are 128 bit on the PS2 CPU while the XBox CPU is 32 bits.
-It has a max. performance of 6.2GFLOPS while the XBox CPU can only do a bit over 3 GFLOPS.
-It incorporates two 64-bit integer units (IU) with a 128-bit SIMD multi-media command unit, two independent floating point vector calculation units (VU0, VU1), an MPEG 2 decoder circuit (Image Processing Unit/IPU) and high performance DMA controllers.
All within the EE
3 words dood.
Get a clue.
The PS2 CPU > XBOX CPU?? Err...we\'re comparing system as A WHOLE. Not a specific part of the system. The XBOX has many other sub-system to compensate...like the built in Dobly digital encoder, the PS2 will need to sacrifice one VU unit to do it..
What\'s the point of having a P4 3Ghz CPU with a TNT2 M64 GPU?? It\'ll perform worst than a lowly XP1800 with a ATI9800 Pro.
Bottom line: XBOX games graphics > PS2. texture variety and detail, resolution, bump mapping, frame drops is SUPERIOR.
You get a REAL clue.
Originally posted by §ôµÏG®ïñD
Not to say the xbox isn\'t more powerful. Although i\'d like to see a ps2 game using 100% of its power compared to a Xbox game with 100% power too. Right now, i doubt theres 1 title that uses 100% of ps2s power. But there most likely is already xbox titles that are close, or even using 100% of its power.
I\'m sorry SoulGrind...bwa ha ha!!! That\'s really such a bias unfounded statement. All games actually uses 100% of the CPU power..it\'s just how it\'s optimized. And please don\'t tell me after 5 years and nobody knows how to make use of the so called "PS2 power"...and where did u get the idea that XBOX "already uses 100%" while the PS2 "haven\'t reach 100%" yet???
Originally posted by §ôµÏG®ïñD
I\'m just saying don\'t compare the hardware via PC wise. the GS isn\'t a GF2, don\'t compare it to one. Just as the EE isn\'t a P3 cpu. What, you thought MHZ means more powerful lol.
I use it as a rough measure to gauge the performance and feature. Without the bump mapping and pixel shaders, the PS2 is definitely in the generation of GF2( with enhanced T&L architecture), but with maybe higher polygon count.
In fact on a white specs comparison, i do agreed that the PS2 CPU is > than Intel\'s P3 733Mhz CPU. But what\'s the use of all those CPU power if it\'s let down by the GPU and inadequate VRAM?( and pls don\'t give me that ancient story about the 4MB VRAM is a buffer..yadda..yadda..and the PS2 can stream 100MB or so texture from the DVD in real-time yadda-yadda...). The PS2 CPU has to compensate and waste it\'s processing power to swap texture in/out and a host of other stuff that is not supported by the GPU as well...
That\'s why PS2=bland texture, jaggies, no 5.1 sound, no bump map and no pixel shading.
If you need evidence, just about 99% of cross platform games look better on the XBOX than PS2. The 1% that don\'t are probably bad ports or lousy developers.
And i really want to see your PS2 bump mapping screen please. It would be interesting.
And I\'ve like 40+ titles on the PS2 at one time and i haven\'t see one bump map, just FYI.