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Author Topic: DirectX sh*t > PS2 ???  (Read 8572 times)

Offline Unicron!
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DirectX sh*t > PS2 ???
« Reply #15 on: March 26, 2004, 05:42:50 AM »
Ahm......do you read carefully what I say?Or was that an effort to twist my words?
I said the PS2 introduced new methods and new architecture.Its the risk paid when you introduce something different after something else has been used for years.
You see that developers get great results from it already.Sooner or later developers will be accustomed to that hardware and tools will appear that work best with this architecture giving also the flexibility to developers to tweak things and experiment if they want to.
The next Playstation will most likely use the same hardware logic.The PS2 was just the first risky step to establish new hardware for the future.Thats what firms and companies do with R&D.Sometimes they risk.Sony has been into the multiprocessor thing for years.I didnt say that after the PS2 starts losing life when the PS3 is released developers will have to forget everything they learned from PS2.They will have extensive knowledge on hardware and develop on a console with similar acrhitecture.Tools also will be more complete and ready.
« Last Edit: March 26, 2004, 05:44:32 AM by Unicron! »

Offline QuDDus
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DirectX sh*t > PS2 ???
« Reply #16 on: March 26, 2004, 07:29:49 AM »
There are positives and negatives to this.

 DirectX is good because it allows game developers to take advantage of hardware very easily and painless.

It would surely cut development time in half.

Give the smaller devs a chance to get a game up and going.  

This would surely be great for a lot guys looking to break into the industry.

Who wants to spend 3-4 years and countless amounts of money trying to learn new hardware? The devs would be able to get game in stores much quicker without having to learn a whole new learning curve.

Negative side  technology becomes stagnated with everyone using the samething.  You would see no huge leaps in game technology(IMO)
« Last Edit: March 26, 2004, 07:41:15 AM by QuDDus »
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Offline FatalXception
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DirectX sh*t > PS2 ???
« Reply #17 on: March 26, 2004, 07:40:14 AM »
Well, I don\'t like it because I don\'t want a homogenized industry.  We already have a company that\'s using DX, so devs have the option, they can also go in other directions, should they so choose.  Once everyone is using the same tools, and the same code, and the difference is only hardware, what will be the point of having three consoles out?  What could one do that the other\'s couldn\'t?  
I think that the best code lessons learned from the PS2 will be applied to the PS3, and I\'m sure that there are dev tools that everyone uses, they just aren\'t DX.  If they really didn\'t want to spend the time working on improving their tools and code, they don\'t have to... they can just make Xbox games.  The fact that many companies still release games on PS2 tells me that they don\'t consider that a waste of time.

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I can be clear about our business model. We\'re not building a tools business -- it\'s about licenses. On Dean\'s side of the house, it\'s about selling Windows licenses; one my side of the house, it\'s about collecting game licenses


This is the way microsoft works/starts.  Benevolent for now, once they have the industry using one model and standard... that\'s when they will begin to aquire actual tool licenses, until they will be the ones with control over the best tools and code.
« Last Edit: March 26, 2004, 07:46:04 AM by FatalXception »
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Offline QuDDus
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DirectX sh*t > PS2 ???
« Reply #18 on: March 26, 2004, 07:42:55 AM »
Quote
Originally posted by FatalXception
Well, I don\'t like it because I don\'t want a homogenized industry.  We already have a company that\'s using DX, so devs have the option, they can also go in other directions, should they so choose.  Once everyone is using the same tools, and the same code, and the difference is only hardware, what will be the point of having three consoles out?  What could one do that the other\'s couldn\'t?  


exactly i just said the samething.
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Offline QuDDus
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« Reply #19 on: March 26, 2004, 07:45:21 AM »
I love games and want to one day make them in the future. With directX I would already have my foot in the door .
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Offline §ôµÏG®ïñD

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DirectX sh*t > PS2 ???
« Reply #20 on: March 26, 2004, 10:20:39 AM »
DirectX is the lazy mans programming langauge. Its really making games sloppy in coding, compared to what used to be out.  Slap it together and throw it out the door...
« Last Edit: March 26, 2004, 10:25:23 AM by §ôµÏG®ïñD »
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Offline QuDDus
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DirectX sh*t > PS2 ???
« Reply #21 on: March 26, 2004, 10:39:04 AM »
Quote
Originally posted by §ôµÏG®ïñD
DirectX is the lazy mans programming langauge. Its really making games sloppy in coding, compared to what used to be out.  Slap it together and throw it out the door...


What use out?:confused:

I know your not talking about DOS

DirectX is far better
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Offline §ôµÏG®ïñD

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DirectX sh*t > PS2 ???
« Reply #22 on: March 26, 2004, 10:46:52 AM »
Not so much what used to be out, but what used to be used alot more.. OpenGL, 3dfx etc.
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Offline Unicron!
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DirectX sh*t > PS2 ???
« Reply #23 on: March 26, 2004, 11:13:36 AM »
Quote
Originally posted by QuDDus


Who wants to spend 3-4 years and countless amounts of money trying to learn new hardware? The devs would be able to get game in stores much quicker without having to learn a whole new learning curve.


Thats only temporary.

Offline Black Samurai
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DirectX sh*t > PS2 ???
« Reply #24 on: March 26, 2004, 12:23:36 PM »
Quote
Originally posted by Unicron!
Thats only temporary.
Temporary until the next generation comes out
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Offline Unicron!
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DirectX sh*t > PS2 ???
« Reply #25 on: March 26, 2004, 12:44:29 PM »
No.Temporary till the industry adjusts.

Offline §ôµÏG®ïñD

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DirectX sh*t > PS2 ???
« Reply #26 on: March 26, 2004, 01:31:32 PM »
Could u imagine if all the companies built games based around Directx.  Arghh all the crappy pc ports and vise visa..
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DirectX sh*t > PS2 ???
« Reply #27 on: March 26, 2004, 01:52:20 PM »
Not to mention the similar looking games.On XBOX we see the same effects and similar engines repeated again and  angain and again.At the end although they may look great and above anything seen in PS2 (like detailed textures and bumb mapping)they dont impress anymore. "I ve seen that thing done before there.I ve seen that done before here"

Offline Black Samurai
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DirectX sh*t > PS2 ???
« Reply #28 on: March 26, 2004, 02:33:44 PM »
Yeah you guys are right. I guess it is better to have the smaller developers put out pretty games with no substance(because they spent too much time working on the graphics engine and didn\'t have enough to spend on the gameplay) and wait months for the larger developers to put out a game that looks good AND plays good.

BTW, What was the last AAA game to come out on the PS2?  What the was the last one before that? How many AAA PC games have come out in that timespan? I bet PC gamers HATE the development environment they have to put up with.
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Offline §ôµÏG®ïñD

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« Reply #29 on: March 26, 2004, 02:50:34 PM »
lol, they do when there’s second rate games coming out forcing them to have to update due to sloppy programming and lazy developers.  Deus EX 2 is a simple example. It runs like a POS on my machine and it’s not all that great in graphics. Looks like they mastered directx eh. I’ve seen better looking games that are over a year older. That run at double the framerate. Halo was meant to be a complete rebuild and even that game runs like crap. Programmed by the makers of DirectX. Now you figure that out.

Be greatful, without other developing software directx would never be were it is. Competition is what drives technology forward.  Opengl is easier to program for then Directx, games even looked better with it, and yet directx took over. Its not because of programming easyness either. Its because of M$ grip on everything.
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