Well, I don\'t like it because I don\'t want a homogenized industry. We already have a company that\'s using DX, so devs have the option, they can also go in other directions, should they so choose. Once everyone is using the same tools, and the same code, and the difference is only hardware, what will be the point of having three consoles out? What could one do that the other\'s couldn\'t?
I think that the best code lessons learned from the PS2 will be applied to the PS3, and I\'m sure that there are dev tools that everyone uses, they just aren\'t DX. If they really didn\'t want to spend the time working on improving their tools and code, they don\'t have to... they can just make Xbox games. The fact that many companies still release games on PS2 tells me that they don\'t consider that a waste of time.
I can be clear about our business model. We\'re not building a tools business -- it\'s about licenses. On Dean\'s side of the house, it\'s about selling Windows licenses; one my side of the house, it\'s about collecting game licenses
This is the way microsoft works/starts. Benevolent for now, once they have the industry using one model and standard... that\'s when they will begin to aquire actual tool licenses, until they will be the ones with control over the best tools and code.