Playstation 2 System Specifications:
Emotion Engine Features and General Specifications
* CPU Core: 128 bit RISC (MIPS IV-subset)
* Clock Frequency: 294.912 MHz
* Integer Unit: 64 bit (2-way Superscalar)
* Multimedia extended instructions: 107 instructions at 128 bit width
* Integer General Purpose Register: 32 at 128 bit width
* TLB: 48 double entries
* Instruction Cache: 16 KB (2-way)
* Data Cache: 8 KB (2-way)
* Scratch Pad RAM: 16 KB (Dual port)
* Main Memory: 32 MB (Direct RDRAM 2ch@800MHz)
* Memory Bandwidth: 3.2 GB/sec
* DMA: 10 channels
* Co-processor1: FPU (FMAC x 1, FDIV x 1), Micro Memory (I:4KB D:4KB)
* Co-processor2: VU0 (FMAC x 4, FDIV x 1), Micro Memory (I:4KB D:4KB)
* Vector Processing Unit VU1 (FMAC x 5, FDIV x 2), Micro Memory (I:16KB D:16KB)
* Floating Point Performance: 6.2 GFLOPS
* Geometry:
* Perspective Transformation: 66 million polygons / sec
* Lighting: 38 million polygons / sec
* Fog: 36 million polygons / sec
* Curved Surface Generation (Bezier): 16 million polygons / sec
* Image Processing Unit: MPEG2 Macroblock Layer Decoder
* Image Processing Performance: 150 million pixels / sec
* Gate Width: 0.18 micron
* VDD Voltage: 1.8 V
* Power Consumption: 15 watts
* Metal Layers: 4
* Total Transistors: 10.5 million
* Die Size: 240 mm2
* Package: 540 pin PBGA
Graphics Synthesizer - Features and General Specifications:
* GS Core: Parallel Rendering Processor with embedded DRAM
* Clock Frequency: 147.456MHz
* No. of Pixel Engines: 16 (in Parallel)
* Embedded DRAM: 4 MB of multi-port DRAM (Synced at 150MHz)
* Total Memory Bandwidth: 48 gigabytes per second
* Combined Internal Data Bus Bandwidth: 2,560 bit
* Read: 1,024 bit
* Write: 1,024 bit
* Texture: 512 bit
* Display Color Depth: 32 bit (RGBA: 8 bits each)
* Z Buffering: 32 bit
* Rendering Functions: Texture Mapping, Bump Mapping, Fogging, Alpha Blending, Bi- and Tri-Linear Filtering, MIPMAP, Anti-aliasing, Multi-pass Rendering
Rendering Performance
* Pixel Fill Rate: 2.4 giga pixel per second (with Z buffer and Alphablend enabled), 1.2 giga pixel per second (with Z buffer, Alpha and Texture)
* Particle Drawing Rate: 150 million/sec
* Polygon Drawing Rate: 75 million/sec (small polygon), 50 million/sec (48 pixel quad with Z and A), 30 million/sec (50 pixel triangle with Z and A), 25 million/sec (48 pixel quad with Z, A and T)
* Sprite Drawing Rate: 18.75 million (8 x 8 pixels)
* Display Output
* NTSC/PAL
* Digital TV (DTV)
* VESA (maximum 1280 x 1024 pixels)
* Silicon Process Technology: 0.25 4-level metal
* Total Number of Transistors: 43 million
* Die Size: 279 mm2
* Package Type: 384 pin BGA
Disc Device
* CD-ROM and DVD-ROM
* CD-ROM 24 times speed
* DVD-ROM 4 times speed
* Can play DVD movies