Originally posted by BeerStud
If they did, would the Ps2 have had the amount of memory that it has, would the Saturn have been more of a 3-d machine than a 2-d.(The last statement came from an article where i read that the saturn was geared towards 2-d, more so than 3-d, as Sega didn\'t think 3-d would take off). If Sony would have consulted Polyphony, would they have added more memory. I know these are a lot of "if\'s", but I\'m curious to know what U all think.
Also wut can we all learn from this Generation?
Basically game developers / console devlopers work hand-in-hand, with complimentary timelines.
To better answer this lets turn to the computing world:
Computers start with graphics engine A.
Developers make games for A, then push A to it\'s limit.
Once they push it to the limit, Computer makes come out with graphics engine B.
Developers make games for B, and the cycle continues.
Why does it go like this? Well, If the graphic people made a mega-super engine that was really expensive, not many people would buy the engine, and developers wouldn\'t program for it because the majority of people won\'t be able ot play it. So the gamers just max out the previous one, slowing down frame rates and such, things that we hate. When this happens the demand for this new super-engine grows, and as the developers see the new market open, they start to produce the engines. Now that most of the population has this engine, the game developers can be confident of high sales and make games for the new super-engine.
Does that make any sence to anyone?