Is this the technology put to use in "Stretch Panic"?
Please give us a hypothetical situation of what this might be applied to in a video game.
Are you saying that you could be playing SOCOM and when you walk through "soft" ground you will leave footprints to be found and the other players could follow. And the footprints would stay there because they are not added information, but a change made to the actual wire-frame? Like Tank tracks, Truck tracks, grooves where bodies were dragged through the mud. Changes made by actual surface to surface contact and weight distribution?
Please clear this up for me and give me some of your ideas on other uses for this.