Well, Metal_Gear_Ray, I think real bump mapping is just \'one bridge too far\' for PS2, at least at such a scale. But if you look
carefully I think you can see that the textures were bump mapped in their production process. Anyway, I really like the
drawdistance and the jaggie free visuals.
Hah, did you read the Power Unlimited preview on ICo ? It was
real good and positive.
Die nieuwe Jurjen previewdde Ico. (die gast die jaren voor allerlei Nintendo blaadjes geschreven heeft) Maar eerlijk is eerlijk. Hij gaf credits waar credits belong, en dat is in dit geval Sony 1st party dev.
Knotter8:laughing: