Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: DOA3 review at ign!!!!!!!!!!!!  (Read 3070 times)

Offline AlteredBeast
  • Old Member
    \"Knows his stuff,
    and yours too!\"

  • Legendary Member
  • ******
  • Posts: 3241
  • Karma: +10/-0
    • http://www.sega.com
DOA3 review at ign!!!!!!!!!!!!
« Reply #30 on: November 11, 2001, 07:29:59 PM »
You guys have no room to talk.

JediMaster - Nintendo fanboy.
ooseven - PS2 fanboy.

The difference between him and you guys is, I have seen him say goo things about other consoles. While I have NEVER seen either of you say say anything good about another.

Flaming is gay guys, don\'t incite people. It really makes me wonder why jumpman always got so worked up :rolleyes:


Eric Jacob
A funny gesture.

Offline Watchdog
  • Hero Member
  • *****
  • Posts: 1457
  • Karma: +10/-0
    • http://
DOA3 review at ign!!!!!!!!!!!!
« Reply #31 on: November 11, 2001, 08:04:31 PM »
Sure there was an adjustment with SF3, but it didn\'t really take long at all--maybe 1/2 hour.  The basics were the same.  It is a larger departure than DOA3 makes from DOA2 to be sure, but it\'s not as vast as Ryu says.
Language services three functions. The first is to
communicate ideas. The second is to conceal ideas. The
third is to conceal the absence of ideas.

Offline rastalant
  • rastalant3:16
  • Legendary Member
  • ******
  • Posts: 2195
  • Karma: +10/-0
DOA3 review at ign!!!!!!!!!!!!
« Reply #32 on: November 11, 2001, 08:44:57 PM »
Why can\'t people just expect doa3 is going to be a great fighter.  I mean I thought doa2 was a great game and part 3 just makes improvement to the series so I see nothing wrong with that.
Terrorizing Nintendo fanboys and this forum with strange and odd opinions - 24/7!!!!

Offline IronFist
  • .....
  • Legendary Member
  • ******
  • Posts: 2595
  • Karma: +10/-0
DOA3 review at ign!!!!!!!!!!!!
« Reply #33 on: November 11, 2001, 09:27:14 PM »
Quote
Originally posted by rastalant
Why can\'t people just expect doa3 is going to be a great fighter.  I mean I thought doa2 was a great game and part 3 just makes improvement to the series so I see nothing wrong with that.

Yeah, you thought DOA2 was a good fighter.  Many of us didn\'t though.  That is why we can\'t expect DOA3 to be a great fighter -- because to us, it won\'t be.
[color=88bbbb]\"How glorious is the future... there never were men who had so great reason to rejoice as we, since the world began.\"[/color]

Offline Ryu
  • Greatest Detective
  • Legendary Member
  • ******
  • Posts: 3990
  • Karma: +10/-0
    • http://altimus-labs.com/hawk/
DOA3 review at ign!!!!!!!!!!!!
« Reply #34 on: November 11, 2001, 10:21:33 PM »
Quote
The basics were the same. It is a larger departure than DOA3 makes from DOA2 to be sure, but it\'s not as vast as Ryu says.


Who said it was a vast departue?  I already made the concession that the basics were the same, but it definitely was not the same thing as SF2 with prettier graphics.  With a simple forward tap on the joystick to parry an incoming move, the 2D street fighter era was changed forever after an assortment of variations on the original Street Fighter II.  That\'s why I don\'t like DOA3, because it doesn\'t even add a single thing that alters anything.  It\'s just pretty.  Ugh, this topic is getting boring, DOA3 is good to those who like DOA2, if you didn\'t like DOA2, you won\'t like DOA3, what more needs to be said?
Don\'t you ever touch my cape.
-Ryu

Offline Watchdog
  • Hero Member
  • *****
  • Posts: 1457
  • Karma: +10/-0
    • http://
DOA3 review at ign!!!!!!!!!!!!
« Reply #35 on: November 12, 2001, 08:53:10 AM »
I\'m just saying that DOA2 is not a button masher.  A skilled player beats a lesser skilled player almost everytime.

The roster of moves isn\'t as deep as VF\'s, but they are as deep as Tekken\'s.  The first DOA has pretty weak, but the series has come a long way, but all people remember is the bouncing boobs and shallow game play of the first.  If the game\'s designers moved away from the centerfold fighter look, it would get more respect or if this game was called Tekken 5 most people here would love it.  I said most.

Yes forward tap is an evolution, but it\'s not like countering wasn\'t in previous games--it just makes it easier and by making it easier.  Now almost anyone can counter, while before it was an art form that I took the time to master.  I think it cheapened the series.
Language services three functions. The first is to
communicate ideas. The second is to conceal ideas. The
third is to conceal the absence of ideas.

Offline IronFist
  • .....
  • Legendary Member
  • ******
  • Posts: 2595
  • Karma: +10/-0
DOA3 review at ign!!!!!!!!!!!!
« Reply #36 on: November 12, 2001, 11:19:47 AM »
Quote
Originally posted by Watchdog
I\'m just saying that DOA2 is not a button masher.  A skilled player beats a lesser skilled player almost everytime.

I think you are confused as to what a button smasher is.  A skilled player will beat a button smasher in every fighting game.  That is common sense.  A button smasher is someone who smashes his buttons and does tons of cool moves without knowing how to do them.  So yes, DOA3 would be considered a button smasher.  MvsC2 would be considered a button smasher.  Eddy in Tekken is considered a button smasher character.  Steve in T4 is considered a buttons smasher character even though buttons smashers who use Steve never win.  etc.

Quote
The roster of moves isn\'t as deep as VF\'s, but they are as deep as Tekken\'s.  The first DOA has pretty weak, but the series has come a long way, but all people remember is the bouncing boobs and shallow game play of the first.  If the game\'s designers moved away from the centerfold fighter look, it would get more respect or if this game was called Tekken 5 most people here would love it.  I said most.

The DOA fighting style is flawed.  If you like it, then that\'s fine.  But a lot of us here don\'t because of how shallow the game is.

Quote
Yes forward tap is an evolution, but it\'s not like countering wasn\'t in previous games--it just makes it easier and by making it easier.  Now almost anyone can counter, while before it was an art form that I took the time to master.  I think it cheapened the series.

The forward tap move isn\'t the only addition to SF3.  Their were also tons of new characters (something that most fighting game sequals don\'t have, but if SF3 didn\'t have them, it would be considered a rehash IMO).  The animation was a lot more fluid, and a lot of moves had different properties to them (different reaches, different comboing attributes, etc).

But like Ryu said, there is no reason to be debating this.  If you like DOA2, than you\'ll like DOA3.  If you didn\'t, than you won\'t.  It\'s as simple as that.
[color=88bbbb]\"How glorious is the future... there never were men who had so great reason to rejoice as we, since the world began.\"[/color]

Offline Watchdog
  • Hero Member
  • *****
  • Posts: 1457
  • Karma: +10/-0
    • http://
DOA3 review at ign!!!!!!!!!!!!
« Reply #37 on: November 12, 2001, 01:07:48 PM »
Then explain to my why Tekken is wonderfully deep and DOA3 is shallow because I don\'t get it.
Language services three functions. The first is to
communicate ideas. The second is to conceal ideas. The
third is to conceal the absence of ideas.

Offline ooseven
  • The TRUE Scot\'
  • Legendary Member
  • ******
  • Posts: 10105
  • Karma: +10/-0
    • http://
DOA3 review at ign!!!!!!!!!!!!
« Reply #38 on: November 12, 2001, 01:16:58 PM »
Quote
Originally posted by AlteredBeast
You guys have no room to talk.

ooseven - PS2 fanboy.


Eric Jacob


ah i was counting how long it would be before i upset the Beast mister :D
“If you’re talking about sheep or goats, there could be some issues,” [/color]

 

SMF spam blocked by CleanTalk